b79d29f071
1.0 release. Requires 4.2.3 or higher.
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- Migrated screen projection code to libeye.
- Some pickups emit light, like in Doomreal.
- Backported map revealer item from Doomreal.
- Brand new Invulnerability and Night Vision powerups.
- Add option to allow Shield Belt and armors simultaneously.
- Backported armor bonus model from Doomreal.
- Added Dual Enforcers icon for HUD.
- Changed player class names to their character names, like in Doomreal.
- Terrain splashes.
- Translocator doesn't telefrag other players in coop.
- Reduced view shake from Impact Hammer.
- Various other updates and bug fixes.
2019-10-21 22:05:57 +02:00
0ed1e6aa4f
Add KEEPDEPLETED flag to armor items, fixes damage leaking when one armor piece is exhausted.
2019-10-16 18:33:09 +02:00
da49775e7d
Whole set of new features:
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- Spent mags for Enforcer, Flak Cannon and Pulsegun.
- Fixed up bullet casing orientations.
- Terrain stuff (WIP).
2019-10-16 18:03:00 +02:00
20666ac1bd
Fix crash when Shield Belt is depleted.
2019-10-10 09:26:45 +02:00
a13fe014b1
Tweak Translocator modules so monsters lose aggro after it's been damaged.
2019-10-09 12:48:18 +02:00
dd7f429335
"Bullet Trail" effect implemented. Mainly for underwater bubbles, but also has the side effect of allowing hitscan weapons to activate shoot-through lines. SIGIL players rejoice.
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Shock Rifle and Pulsegun beams can also do this now.
Depleted armors remove themselves from inventory.
2019-10-09 12:32:50 +02:00
607dbe972f
Hotfix to prevent trees and stuff from being knocked around by projectiles.
2019-10-09 00:01:05 +02:00
32df2efc86
Adjust backpack give amounts for all ammo types.
2019-10-03 21:58:37 +02:00
7df890437d
Fixed health pickup messages not being localized correctly.
2019-10-03 17:29:34 +02:00
692ba81111
Please for the love of god let this be the last time I have to shove even more safeguards in the FlakAccumulator class.
2019-10-03 01:25:31 +02:00
416b15683e
Implement particle mesh effects.
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Append heal amount to health pickup messages.
2019-10-02 17:37:44 +02:00
e0d01f730e
Added "<weapon> has no ammo." messages.
2019-09-29 18:19:18 +02:00
c5be5ae0c7
Hotfix: Pulsegun clipcount is ignored while firing.
2019-09-28 23:48:57 +02:00
4bbc308eaf
Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class.
2019-09-28 21:24:37 +02:00
9e537f6159
Reduce blood effect spam on flak cannon chunks.
2019-09-28 20:56:31 +02:00
fb96c7523e
Portal awareness adjustments to various vector operations.
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Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye.
Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason.
Weapon code cleanup (most noticeable on states).
Backported scope shader from Doomreal.
Added optional "dummied out" Sniper zoom sounds from a dubious source.
2019-09-28 20:06:51 +02:00
cd72ee9688
Small fix: prevent various player animations from ever triggering when dead
2019-09-27 21:08:05 +02:00
00de3f29e1
This should fix all those damn VM aborts when using UT gibbing.
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Small fixes and adjustments.
2019-09-27 00:42:28 +02:00
ab6b3519d1
Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue.
2019-09-18 16:49:53 +02:00
670bbb37d9
Flak chunk damage accumulator works properly now.
2019-09-12 20:26:18 +02:00
3bf0b8db74
New backpack mesh.
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Adjusted another pitched sound (rocket fly loop).
2019-09-12 15:00:28 +02:00
c0c4023adf
Additional 3D floor support code.
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Added missing boss land grunt from beta files.
Correction: A specific death sound for male and female classes is meant to be used for decapitation.
2019-09-11 16:52:02 +02:00
3e5bd63029
Missed a merge conflict
2019-09-11 15:47:51 +02:00
0b4767d7de
Merge branch 'experimental' into devel
2019-09-11 15:46:56 +02:00
b37c38ce9c
Small fixup.
2019-09-11 15:45:06 +02:00
Marisa Kirisame
d7c7a7fb86
Merge pull request #6 from OrdinaryMagician/xdevel
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Merge xdevel back into devel
2019-09-02 15:21:37 +02:00
fdcb9ea10e
Bump gzdoom devbuild requirement. Since the dynlight fix is in, this branch can be merged back into devel.
2019-09-02 15:18:03 +02:00
cad3f9d1b9
Language adjustments.
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Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
a3449b5c5b
This branch is a staging area for changes that will make it to devel once they are fully implemented.
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Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
f005fa3c14
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
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Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:09 +02:00
ada67df8c0
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
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Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:19:26 +02:00
e2e55bf23b
Cleanup of unneeded dummy textures
2019-08-15 11:58:17 +02:00
7d6d0f06f3
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:50:35 +02:00
fd95c4e8aa
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:49:04 +02:00
8e5a352a6c
Forgot to update the zscript version.
2019-08-12 19:34:32 +02:00
3bcd98636e
Update readme with specific port requirement.
2019-08-12 19:33:53 +02:00
c594888716
Another pitch thing I missed.
2019-08-12 19:32:22 +02:00
4915d5b4c6
Another pitch thing I missed.
2019-08-12 19:30:55 +02:00
383f555fec
Use proper pitch control for some sounds now that it's available.
2019-08-12 19:28:49 +02:00
54464d60c2
Bump version requirement.
2019-08-12 19:28:00 +02:00
4f7117ff70
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:51 +02:00
c3f2830c1e
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:07 +02:00
fb6eed17d1
Oops.
2019-08-08 12:06:03 +02:00
0fdfbeef7e
Oops.
2019-08-08 12:05:36 +02:00
b1aa6a7328
Missing closing bracket
2019-08-08 12:04:25 +02:00
6cba273654
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:04:19 +02:00
d656640385
Missing closing bracket
2019-08-08 12:03:40 +02:00
d0ff1c35d1
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:02:48 +02:00
f25f5d2032
Very much needed credits menu has been added.
2019-08-07 20:32:33 +02:00
c6ac1931b9
Very much needed credits menu has been added.
2019-08-07 20:31:43 +02:00