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b398a27919
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Change blue health textures to something prettier.
Add Heretic compatibility (WIP, needs testing and some tweaks).
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2019-01-21 02:12:59 +01:00 |
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9e1aea068f
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Re-exported all models using umodelextract.
Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
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2018-11-29 16:41:57 +01:00 |
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dd689c7962
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Moved beta UDamage to an add-on.
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2018-06-01 11:30:56 +02:00 |
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def0e317f3
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Added Jump Boots and removed Shielding Suit.
Recalculated all the model transforms in preparation for coelckers/gzdoom#495.
Corrected some small mistakes in Dual Enforcers code.
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2018-05-28 13:55:05 +02:00 |
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bef29efba3
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Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
Only 4 weapons remaining...
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2018-05-27 17:13:58 +02:00 |
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217dbd0fda
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Revert key changes. Add species, that's the proper fix (why even).
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2018-05-26 21:03:23 +02:00 |
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eb6c8e1c35
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Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
Removed key replacement classes, turns out this breaks maps.
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2018-05-26 20:44:31 +02:00 |
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7e38cfddd8
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The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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2018-05-23 01:48:29 +02:00 |
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