Commit graph

139 commits

Author SHA1 Message Date
ec1794c755 Projectile physics hotfix from Demolitionist. 2022-11-11 21:07:43 +01:00
ba4fabc410 Jump boots didn't clear counters when replaced. 2022-11-09 21:19:20 +01:00
4685d3c8c5 Fix message scaling not following HUD. 2022-11-09 18:47:16 +01:00
e6b846bde7 Actually fix Male3 skin changes. 2022-11-07 10:22:52 +01:00
bc44a3ce16 Fix Male2 and Male3 skins not changing. 2022-11-07 10:21:44 +01:00
a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
2022-11-06 00:02:46 +01:00
5346b420e3 Revert "Same hotfix as DT."
This reverts commit 9f2be60526.
2021-05-17 18:57:31 +02:00
9f2be60526 Same hotfix as DT. 2021-05-17 16:07:37 +02:00
e518b79df8 1.1.4 mini-update:
- Stunner ammo does not recharge if you don't have the Stunner selected.
2021-04-01 00:06:26 +02:00
ff8d145a2b 1.1.3 mini-update:
- Propagate swingers removal from DT.
 - Updated patron credits.
2021-01-24 14:37:09 +01:00
c73e0ecc9d Updated patrons. 2020-05-06 13:01:47 +02:00
8f09b0e34d Hotfix for missing Eightball explosion sounds.
stinger_oldsounds_m has been affected by this update.
Also adjusted Eightball firing sounds so they're played from the projectiles, not the weapon, this makes them not as loud and is the correct behaviour.
2020-02-01 11:00:30 +01:00
2b53a0439c Hotfix for stinger not stopping fire sound when running out of ammo. 2020-01-19 11:20:01 +01:00
ac4881ce51 1.1.2 update (small hotfix):
- Fix missing click sound on teleport capsules.
2020-01-13 08:23:20 +01:00
6820c4deba 1.1.1 update (same as flak_m):
- Sound overhaul.
 - Added extended '95 theme from Unreal mac port.
2020-01-04 22:33:10 +01:00
1207748311 1.1 release:
- Hexen compatibility (Combiner Patch will be updated soon).
 - Environment Map shader fixes from Doom Tournament.
 - Buffed Stunner so it's actually useful. This goes against what the Unreal
   Bible indicated but whatever, the weapon would be useless otherwise.
 - "Superweapons" now have +ALWAYSPICKUP for consistency.
 - Sneaky Strife stuff:
   - Dispersion Pistol and Stunner have reduced alert radius.
   - Rename Peacemaker sprites to avoid conflict with peasant sprites.
2019-12-15 14:47:39 +01:00
693933ebfb Propagate changes from recent flak_m commit (how the hell do I reference the commit in this message?). 2019-12-07 02:03:46 +01:00
953e6d8748 Disable decapitation with bonesaw primary fire, for balance. 2019-12-07 01:01:44 +01:00
9e055d7570 Add tooltips here too. 2019-12-05 23:35:34 +01:00
a36a736887 1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
2019-12-05 13:35:43 +01:00
da0888d5a8 Missing flak shell explosion sound. 2019-12-05 09:57:54 +01:00
0d7baa9c1d hotfix to hotfix: made a typo, rifle should have select sound now 2019-12-04 17:23:07 +01:00
8c5b85ff74 Hotfix: Rifle had no select sound. 2019-12-04 10:10:12 +01:00
97726ea1a8 Update patrons again. 2019-12-04 00:48:39 +01:00
b8ab28175a 1.0.5 hotfix 1:
- Various fixes for the Combined Patch.
 - Some safeguards for force field and sentries so they don't bug the hell out if receiving crushing or ice damage.
2019-12-03 18:21:36 +01:00
826485d4a3 1.0.5 release. 2019-12-03 13:16:12 +01:00
04b9dfbb17 Minor adjustment to how the give armor cheat works. 2019-11-29 00:07:34 +01:00
092fce04f8 Update patron list. 2019-11-27 22:17:00 +01:00
43f18514c2 WIP stuff.
- Add ice death frames to Doomreal players.
- Fix invisibility not reactivating on map transition.
- Fix a certain option not graying out when prototype features were disabled.
- Remove Doom Tournament spawner file as it will be used in the merge add-on.
- Fix various weapons not respecting infinite ammo cheats/powerups.
- Add HUD icons for the Razorclaw.
- Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort.
- Fix Biorifle altfire damage here too.
- When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended.
- Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original.
- Flak Cannon altfire has a slower reload, as it was meant to.
- Adjust "give armor" cheat so it plays nicely with the merge add-on.
- Fix 0.83 hud playing the "new weapon" flash for all players.
- Made the 0.83 icon assignments moddable through external lists.
- HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
2019-11-27 21:37:22 +01:00
71fc572952 1.0.4:
- Very noticeable changes to the Automag and Protomag firing speeds.
   This is going to make dual wielding even more OP than it already was. Just
   so you know, dual wielding is NOT "canon" here, and if it breaks balance I
   really can't do much about it.
 - Automag and Protomag now start firing as soon as the trigger is held.
 - Protomag damage reduced back to 10 now that it has a much faster altfire.
   Believe it or not, the new altfire speed is actually true to the original.
 - Propagate the AmbientGlow changes from DT.
2019-10-29 21:28:49 +01:00
8061ce28b2 1.0.3 release:
- Add option for vanilla style Power Shield to not drain over time (defaults to true).
 - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower).
 - Fix Minigun not firing bullets immediately at start of fire loop or on refire.
 - Fix Minigun playing unwind animation on death, this time for real.
 - Added interpolation to some Teleport Capsule states and made refire a bit quicker.
2019-10-29 13:32:11 +01:00
efda5e69e5 1.0.2 Release:
- Relocated crosshairs so UT ones can still be used.
 - Corrected Item Lore so it mentions the Stunner and Impaler also being enhanced by the Amplifier, in case people haven't noticed.
 - Fix biorifle/napalm glob splash code like in Doom Tournament.
2019-10-28 14:31:45 +01:00
08361babe6 1.0.1 Release:
- Greatly improved responsiveness of Eightball.
 - Increase Betamag melee damage (15 → 25).
 - Reduce Demolisher visual sway.
 - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4).
 - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon.
 - Razorclaw now propels you when fully submerged.
 - Fix Flame Gun not checking for the correct minimum ammo for secondary fire.
 - Replacements respect IsFinal.
 - HUD will display BasicArmor if available, for compatibility.
 - Fix alignment for non-standard item/ammo icons.
 - Fix Teleport Capsules having a choppy twiddle animation.
2019-10-28 11:09:50 +01:00
28d0912eda 1.0 release:
- Swap around some assets and code with Doom Tournament.
   - Searchlight moved to here.
   - Computer map and Armor bonus moved to DT.
   - Armor absorption priority code moved to DT.
 - Added Unreal crosshairs.
 - Fix incorrect Autocannon flash color.
 - Ported over Translocator ally telefrag prevention.
 - Fixed razor blades emitting no effects when hitting a non-bleeding enemy.
 - Misc. cleanup.
2019-10-21 22:09:50 +02:00
d784eb7a04 RC4 Hotfix 3:
- Do not replace jump boots with suits in Heretic to prevent softlocks where an increased jump height is required.
2019-10-19 15:23:01 +02:00
dfe8241443 RC4 Hotfix 2:
- Change sprite name for computer map so it doesn't break in Heretic.
2019-10-19 12:44:37 +02:00
2ebe0b32d5 Release Candidate 4 Hotfix 1:
- Hotfix for recent DT update so Power Shield doesn't spam depletion messages.
2019-10-16 18:35:15 +02:00
ff01ab2146 Release Candidate 4 (may be final):
- Spent mags for Automag, Flak Cannon and Demolisher (needs updated DT).
- Betamag defaults to both having the 0.83 skin, other options put on add-ons.
- Adjustments to bullet casings.
- Fixed flames producing water splashes.
- Fixed female models having male gibs.
- Corrected ASMD ball hit behavior to match Unreal.
- Added bubble trail to Stinger when underwater.
2019-10-16 18:13:03 +02:00
32698cf0e4 Release Candidate 3 Hotfix 3:
- Fix Armor Bonuses having the allmap effect due to hasty code copypasting.
2019-10-13 22:27:38 +02:00
a06ab42a4a Release Candidate 3 Hotfix 2:
- Corrections on Power Shield behaviour, added option to make it absorb damage
  normally like in Unreal instead of individual hits, although this will make
  it less viable as an Invulnerability replacement.
2019-10-11 13:25:22 +02:00
0bb3e463cc Release Candidate 3 Hotfix 1:
- Small fix for Amplifier.
- Add note about the fact the Protomag is more accurate, because people don't
  seem to notice.
2019-10-11 00:58:22 +02:00
c6a81479ca Release Candidate 3:
- Fix inventory items not removing themselves when fully drained and no more
  copies are held.
- Fixed Minigun playing the unwind animation on player death.
- Fixed main hand Automag still firing when out of ammo dual wielding.
- Corrected name clash between two explosion sounds.
- Fixed suits still protecting from elemental damage when depleted.
- Add option to wear all suits simultaneously.
- Stunner now consumes Stinger ammo to recharge, this is more in line with the
  Unreal Bible.
- Max damage per explosion capped to 100 for Stinger. Prevents ludicrous
  map-clearing explosions with an amplified asmd combo.
- Shoot-through lines can now be activated by hitscan/beam weapons thanks to
  new DT "bullet trail" feature. No more softlocks in custom maps.
- Added option to make Peacemaker missiles not seek owner and allies.
- Peacemaker missiles start seeking targets much earlier, making it more viable
  indoors.
- Autocannon has had its damage increased again.
- Adjusted swingers for many weapons to feel a bit more natural. Still far from
  perfect.
- Reverted changes to Flamethrower projectile density, and simply made it have
  less dynamic lights.
- Adjustments to armors. Suit elemental resistances now take priority (as
  intended). [please redownload your DT devbuild for full effect]
- Added ring effect for 6-rocket tight wad. Completely forgot this was a thing.
- Fixed flashlight not clearing its dynlights when depleted and still having
  copies.
2019-10-10 09:32:29 +02:00
7051cb25be Release Candidate 2:
- Added option to toggle all beta content.
 - Added option to toggle armor bonuses (for purists).
 - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed.
 - Small fixes and corrections.
2019-10-08 11:11:38 +02:00
b9478d3fef Release Candidate 1:
- Adjusted ammo giving behaviour for weapons with clip count.
 - Fixed dual naming of automag/betamag.
2019-10-07 17:33:18 +02:00
41e42e874f Beta 5 Pleaseletitstop Hotfix 7:
- Planted Nali Fruits can now be picked up again. The quirks of InStateSequence are annoying sometimes.
2019-10-03 22:37:18 +02:00
5ebe4cd46b Beta 5 TheRideNeverEnds Hotfix 6:
- Somehow the Stinger has had randomized damage since the very beginning when it was supposed to deal 14. Guess I never EVER bothered to check that, this is a leftover from Doomreal's very early development. Back then, Doom Tournament also did randomized damage all over the place and it was bad.
2019-10-03 22:02:20 +02:00
769ae8eae3 Beta 5 Pleasejuststop Hotfix 5:
Correct backpack amounts for various ammo types (should be approximately half of individual pickup).
2019-10-03 21:54:41 +02:00
3926b5e574 Beta 5 Goddamn Hotfix 4:
- Correct ammo use values for Dispersion Pistol upgrade levels (1→2→4→5→6), odd progression, I know.
 - Stunner also has the same deathmatch regeneration behaviour as the Dispersion Pistol now.
 - Corrected how the ammo regen speed works for both weapons.
2019-10-03 21:41:55 +02:00
b7f1e4921b Beta 5 Motherfucking Hotfix 3:
- Planted Nali fruits were not going through the correct growth state.
2019-10-03 20:04:32 +02:00
9ef26ab039 Beta 5 Hotfix 2:
- Fix health pickup messages not being localized correctly. Fix also done in the DT side.
2019-10-03 17:30:40 +02:00