Commit graph

28 commits

Author SHA1 Message Date
515af97ca7 Beginning of "development limbo" phase, I guess. 2025-12-03 20:47:55 +01:00
f6db0674a8 Fix missing dynamic light Z offsets in some powerups. 2025-10-29 14:41:00 +01:00
92a6e8302e Ouch left/right face expressions added. 2025-06-03 10:45:42 +02:00
5ac55058b4 Remove entirely unnecessary texture and shader. 2025-04-04 20:51:37 +02:00
e66415dd91 Woop, forgot about these shaders. 2025-02-26 14:20:26 +01:00
1369d85c6b Adapt material shaders to be cache-friendly. (Less defines, more uniforms) 2025-02-26 13:37:31 +01:00
2fe8e0f947 Little bit of maintenance:
* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy
 * Ensure there are TWO canvas textures available for the Plasma Blaster screen
 * Fix some typos in material shader definitions for Demo-chan's face (oops)
2025-02-20 13:45:37 +01:00
9a9c419dc1 Assortment of VKDoom-related shader fixes. 2025-02-09 16:17:53 +01:00
8857c3c03f New BD screen (missing voice acting). 2025-02-06 20:13:35 +01:00
8f4b962ed1 Commence VKDoom exclusivity. 2024-11-06 13:18:57 +01:00
70e9e6ae96 Noticed a typo in Demolitionist GLDEFS. 2024-07-18 15:53:00 +02:00
639f9f4a77 Full removal of references to DLC2, only DLC Weaponset left. 2024-04-03 21:45:12 +02:00
e50d186a09 Combat Hammer plunging attack (release alt fire while falling). 2024-03-17 20:58:31 +01:00
894ecc665b Several adjustments, some fixes, just stuff. 2023-12-13 18:17:42 +01:00
2d91274e1f Various graphical adjustments.
+ Add lore for 1.4 collectible.
2023-11-16 19:55:32 +01:00
61e2dfc906 Nokron is magenta, not red. 2023-10-13 23:48:11 +02:00
bb8478af4a Overhaul stat screen, remove fanart. 2023-09-09 14:47:30 +02:00
6c9506a644 Forgot to update a file. 2023-07-30 17:27:20 +02:00
7653d7d09f New Anti-BD script. >:3 2023-07-29 18:00:28 +02:00
47b0cad882 Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
d1890fbea6 Text and credit updates. 2023-04-20 12:51:35 +02:00
9ef480adfd Stuff I missed. 2023-03-18 22:20:21 +01:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
61f12c6c58 Player and base weapons converted to IQM. Gestures are next. 2023-02-27 23:54:59 +01:00
6d4c0cc217 Add second shine mask to Blast Suit. 2022-12-21 18:20:16 +01:00
e153b9bdee Use Material in GLDEFS instead of HardwareShader+Brightmap. 2022-12-10 12:59:40 +01:00
15b325f9b9 Smol correction. 2022-12-10 12:36:24 +01:00
f738abc942 Unclutter root folder. 2022-12-07 23:22:10 +01:00