Commit graph

91 commits

Author SHA1 Message Date
9992499bbc I AM DEER 2026-03-28 16:43:07 +01:00
515af97ca7 Beginning of "development limbo" phase, I guess. 2025-12-03 20:47:55 +01:00
5ac55058b4 Remove entirely unnecessary texture and shader. 2025-04-04 20:51:37 +02:00
e66415dd91 Woop, forgot about these shaders. 2025-02-26 14:20:26 +01:00
1369d85c6b Adapt material shaders to be cache-friendly. (Less defines, more uniforms) 2025-02-26 13:37:31 +01:00
1fb1e51ba8 Some shader touchups (textureLod where needed, -0.5 LOD bias on TexFilterHack). 2025-02-24 13:57:06 +01:00
9a9c419dc1 Assortment of VKDoom-related shader fixes. 2025-02-09 16:17:53 +01:00
8f4b962ed1 Commence VKDoom exclusivity. 2024-11-06 13:18:57 +01:00
af8f8fc6ee Adapt some shaders for VKDoom inter-compatibility. 2024-06-13 16:27:13 +02:00
e50d186a09 Combat Hammer plunging attack (release alt fire while falling). 2024-03-17 20:58:31 +01:00
ad60f2310d Small fixes for VKDoom compatibility. 2023-09-14 12:45:34 +02:00
47b0cad882 Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
43593f9e89 Allow envmask shader to use multiple masks (up to 3). 2022-11-28 00:35:12 +01:00
e8420c74c4 More model conversions. 2022-11-25 23:39:29 +01:00
b9e3fbe184 Stuff for Plasma Blaster. 2022-10-21 20:11:59 +02:00
de9b32e077 Small lore tweaks. 2022-10-05 01:15:09 +02:00
e903130b8e "Generalize" canvas proxy shader so it's useful for other people. 2022-09-11 12:16:47 +02:00
be9a1b2606 Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
f21eec69d8 Simplified the grain shader for whatever reason. 2022-08-26 16:17:50 +02:00
c77504b9a2 Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
c7e85563cc Missed this too. 2022-08-22 18:14:53 +02:00
b9cfcaee04 Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
311bf6e899 Combat hammer tertiary fire implemented. 2022-08-11 16:25:01 +02:00
7e40edff1b Fix wording in a quote. 2022-08-03 11:17:25 +02:00
12515e9107 Wrist tags in first person also update now. 2022-07-26 21:11:06 +02:00
bb367e75c5 Merge branch 'scriptex' into devel 2022-07-26 17:13:42 +02:00
92abbf5cf0 More delta touch shader fixes. 2022-07-25 09:29:13 +02:00
b77498781a Fully functional scripted texture for Sheen HMG. 2022-07-25 02:07:07 +02:00
58711d3649 Delete junk file. 2022-07-25 02:04:56 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
1ba22e8eb6 Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
de0ee36829 Placeholder Sheen display. 2022-07-21 13:25:16 +02:00
b453560f59 Oops. 2022-07-08 23:33:04 +02:00
eb22908e95 Please PLEASE work now. 2022-07-08 22:49:53 +02:00
c8be23c07d More shader tweaks. 2022-07-08 22:38:24 +02:00
004e0cc3e3 NO_BILINEAR macro was never used in logo shader. 2022-07-08 22:26:26 +02:00
4ed74289ed Make shaders compile on mobile (untested). 2022-07-08 22:22:35 +02:00
93891b2ccf Add mugshot to HUD. 2022-07-05 23:33:29 +02:00
460ee725e2 Remove old branding. 2022-07-05 20:37:09 +02:00
21d6fbdba4 Personal rebranding. 2022-05-13 18:29:45 +02:00
e81dbdd142 Fix rim lighting math. 2022-05-08 13:12:51 +02:00
27bba4605c Goodbye matcaps, hello envmaps. 2022-05-07 22:39:40 +02:00
d1ea1d3310 Shinemap math requires unmodified eye normals. 2022-05-05 22:59:42 +02:00
e6d26f6076 WTF no don't use "double" in GLSL! 2022-01-15 17:10:06 +01:00
4c17c145f1 Mod rebranding to "Codename: Demolitionist". 2022-01-13 00:27:14 +01:00
b22be796bd Backported map marker drawing from common library. 2021-12-29 21:41:34 +01:00
f10b3b0d6d Fix animated logo glitching on some GPUs. 2021-12-21 22:03:38 +01:00
2724f77389 Fix broken math on Ghost Artifact shader. 2021-12-18 00:03:22 +01:00