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9992499bbc
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I AM DEER
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2026-03-28 16:43:07 +01:00 |
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515af97ca7
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Beginning of "development limbo" phase, I guess.
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2025-12-03 20:47:55 +01:00 |
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5ac55058b4
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Remove entirely unnecessary texture and shader.
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2025-04-04 20:51:37 +02:00 |
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e66415dd91
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Woop, forgot about these shaders.
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2025-02-26 14:20:26 +01:00 |
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1369d85c6b
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Adapt material shaders to be cache-friendly. (Less defines, more uniforms)
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2025-02-26 13:37:31 +01:00 |
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1fb1e51ba8
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Some shader touchups (textureLod where needed, -0.5 LOD bias on TexFilterHack).
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2025-02-24 13:57:06 +01:00 |
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9a9c419dc1
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Assortment of VKDoom-related shader fixes.
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2025-02-09 16:17:53 +01:00 |
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8f4b962ed1
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Commence VKDoom exclusivity.
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2024-11-06 13:18:57 +01:00 |
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af8f8fc6ee
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Adapt some shaders for VKDoom inter-compatibility.
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2024-06-13 16:27:13 +02:00 |
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e50d186a09
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Combat Hammer plunging attack (release alt fire while falling).
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2024-03-17 20:58:31 +01:00 |
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ad60f2310d
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Small fixes for VKDoom compatibility.
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2023-09-14 12:45:34 +02:00 |
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47b0cad882
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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8e952f412f
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4.10 support update (unfinished and untested).
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2022-12-05 02:10:56 +01:00 |
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43593f9e89
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Allow envmask shader to use multiple masks (up to 3).
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2022-11-28 00:35:12 +01:00 |
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e8420c74c4
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More model conversions.
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2022-11-25 23:39:29 +01:00 |
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b9e3fbe184
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Stuff for Plasma Blaster.
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2022-10-21 20:11:59 +02:00 |
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de9b32e077
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Small lore tweaks.
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2022-10-05 01:15:09 +02:00 |
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e903130b8e
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"Generalize" canvas proxy shader so it's useful for other people.
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2022-09-11 12:16:47 +02:00 |
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be9a1b2606
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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1efaf7a6f9
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All Mortal Rifle base models done. Animation next.
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2022-09-07 19:46:56 +02:00 |
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f21eec69d8
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Simplified the grain shader for whatever reason.
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2022-08-26 16:17:50 +02:00 |
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c77504b9a2
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Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
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2022-08-25 20:03:54 +02:00 |
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c7e85563cc
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Missed this too.
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2022-08-22 18:14:53 +02:00 |
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b9cfcaee04
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Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
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2022-08-13 20:27:51 +02:00 |
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311bf6e899
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Combat hammer tertiary fire implemented.
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2022-08-11 16:25:01 +02:00 |
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7e40edff1b
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Fix wording in a quote.
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2022-08-03 11:17:25 +02:00 |
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12515e9107
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Wrist tags in first person also update now.
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2022-07-26 21:11:06 +02:00 |
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bb367e75c5
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Merge branch 'scriptex' into devel
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2022-07-26 17:13:42 +02:00 |
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92abbf5cf0
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More delta touch shader fixes.
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2022-07-25 09:29:13 +02:00 |
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b77498781a
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Fully functional scripted texture for Sheen HMG.
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2022-07-25 02:07:07 +02:00 |
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58711d3649
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Delete junk file.
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2022-07-25 02:04:56 +02:00 |
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57253d5434
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Sheen HMG fully functional. May need touchups later.
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2022-07-22 20:20:58 +02:00 |
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1ba22e8eb6
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Sheen HMG progress (still not functional).
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2022-07-21 22:01:41 +02:00 |
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de0ee36829
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Placeholder Sheen display.
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2022-07-21 13:25:16 +02:00 |
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b453560f59
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Oops.
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2022-07-08 23:33:04 +02:00 |
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eb22908e95
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Please PLEASE work now.
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2022-07-08 22:49:53 +02:00 |
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c8be23c07d
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More shader tweaks.
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2022-07-08 22:38:24 +02:00 |
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004e0cc3e3
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NO_BILINEAR macro was never used in logo shader.
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2022-07-08 22:26:26 +02:00 |
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4ed74289ed
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Make shaders compile on mobile (untested).
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2022-07-08 22:22:35 +02:00 |
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93891b2ccf
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Add mugshot to HUD.
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2022-07-05 23:33:29 +02:00 |
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460ee725e2
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Remove old branding.
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2022-07-05 20:37:09 +02:00 |
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21d6fbdba4
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Personal rebranding.
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2022-05-13 18:29:45 +02:00 |
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e81dbdd142
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Fix rim lighting math.
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2022-05-08 13:12:51 +02:00 |
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27bba4605c
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Goodbye matcaps, hello envmaps.
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2022-05-07 22:39:40 +02:00 |
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d1ea1d3310
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Shinemap math requires unmodified eye normals.
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2022-05-05 22:59:42 +02:00 |
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e6d26f6076
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WTF no don't use "double" in GLSL!
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2022-01-15 17:10:06 +01:00 |
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4c17c145f1
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Mod rebranding to "Codename: Demolitionist".
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2022-01-13 00:27:14 +01:00 |
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b22be796bd
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Backported map marker drawing from common library.
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2021-12-29 21:41:34 +01:00 |
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f10b3b0d6d
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Fix animated logo glitching on some GPUs.
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2021-12-21 22:03:38 +01:00 |
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2724f77389
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Fix broken math on Ghost Artifact shader.
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2021-12-18 00:03:22 +01:00 |
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