Commit graph

114 commits

Author SHA1 Message Date
0e897e3073 More Japanese preparation. Added k6x8 as swap for Miniwi (same height). 2020-04-29 13:50:44 +02:00
b6d3d69f48 Replaced all insertion sorts with quicksort. The performance gain is ludicrous. 2020-04-29 02:11:08 +02:00
f39d2ae42e combat taunt tweaks. 2020-04-28 23:42:47 +02:00
c27f813376 Dash can now be interrupted by releasing the button.
Dash collision detection adjusted.
Adjusted prices of some weapons/ammo.
Actually show "1x" next to singular ammo units in the store.
2020-04-28 14:23:03 +02:00
20adf48d14 Revert Deep Impact to need a full charge for altfire. It is more balanced this way. 2020-04-28 13:35:24 +02:00
e5180bf0d8 Added specific hit sounds for some weapons. 2020-04-28 13:31:14 +02:00
bfcad3c445 Also add splash damage to ragekit'd dashing/stomping. 2020-04-28 12:28:04 +02:00
ba79f54cf2 Made healthbar/scorenum/damnum limits tweakable.
Removed some leftover debug prints.
Additional inventory rearranging so invinciball/ragekit take priority over healing items and armor.
Adjusted ragekit punch splash damage.
2020-04-28 12:11:30 +02:00
92e39119fd HDoom detection sounds were playing unconditionally, oops. 2020-04-28 11:24:16 +02:00
e209bf6386 Don't activate the BD/HD handlers in the titlemap, wait until the player has actually started a game for the big reveal. 2020-04-27 20:55:46 +02:00
1dd6f8e3bc Saya will now giggle at you for playing HDoom. 2020-04-27 20:51:30 +02:00
a9d1f0d691 Replaced gib sound (sorry).
Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
9ba6304eab Fix healthbar display for players if they were overhealed on map change. 2020-04-26 19:58:14 +02:00
ee407a7381 Multiplayer fixups. 2020-04-26 19:21:45 +02:00
3c66e7c3d4 Fix glitchy Hellblazer deselect with Crackshots equipped. 2020-04-26 18:42:05 +02:00
163fdce33b Intermission displays for Coop and DM are now added.
Tweaks/fixes for dash slam and ground pound.
Score numbers will pop up in the world for count items, secrets, and others.
Fonts are now preloaded at launch, to reduce freezes. This obviously increases load times.
Berserk punches now have additional splash damage.
2020-04-26 18:26:36 +02:00
c5ba968777 Changed stuff. Too tired to say. Runs better now at least. 2020-04-25 23:25:39 +02:00
30312f727b Add FOILINVUL to golden shell explosion. 2020-04-25 10:40:04 +02:00
5836a132b6 Make only big biospark arcs branch, increases performance.
Store menu shows 1x for singular ammo units.
2020-04-25 09:26:45 +02:00
cab0940723 Oh man the amount of stuff I've done today:
- Implemented Biospark Carbine secondary + combo.
 - Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
 - First person gestures.
 - Replaced "yeah I ban him" gesture with a wave, more useful.
 - Random stuff.
 - Made it so you can pick up unimplemented weapons (but can't use them).
 - Various tiny tweaks here and there.
2020-04-25 02:31:55 +02:00
426c602e5a Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
ebcde8f1de Biospark Carbine partially implemented (no alt/third fires yet).
Various fixups???
2020-04-23 04:24:23 +02:00
838327a2c4 Restored accidentally commented out menu code from debugging.
Fixed odd scaling of titlemap texts.
2020-04-21 18:14:34 +02:00
895741c2ec Some lil' optimizations here and there. 2020-04-21 17:28:46 +02:00
68c1a8515f Fix crashing when restoring underwater ambience. 2020-04-21 12:06:23 +02:00
d0098c650a Ammo rebalancing 2020-04-21 02:44:54 +02:00
86143b6ee1 Fix bug where Hellblazer would show all ammo counters as zero. 2020-04-21 01:18:18 +02:00
faddb088c1 Hellblazer fully implemented.
Rebalanced Candygun.
Added vanilla boss healthbars + vanilla boss boosting (both optional).
Adjustments so the E1M8 exit and similar work fine with this mod.
Various language changes (mostly vanilla monster tags).
Doubled damage of Pusher altfire, so it matches the projectile's.
Adjusted minimum fall speed for stomping.
Other small fixed and adjustments.
2020-04-20 21:42:43 +02:00
288d7952ee Display a different deathscreen message when respawning is allowed.
Draw messages over deathscreen, so they don't get missed.
2020-04-19 21:48:55 +02:00
81f1319bf3 Fixup: Hellblazer could switch to "null" ammo if there was nothing else available. 2020-04-19 19:05:37 +02:00
e24977e4d7 Fixup: Autoused armor will absorb additional damage immediately. 2020-04-19 18:07:23 +02:00
1315a30cac Made two-handed melee faster. 2020-04-19 18:06:53 +02:00
0436a4d707 Hellblazer Missiles implemented, other ammo types to follow.
Fixed DoBlast going through blocking lines.
Language file cleanup.
2020-04-19 17:23:49 +02:00
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00
5ff841b64c A small price to pay. 2020-04-01 13:36:19 +02:00
1fa1e4c722 Adjusted how Spreadgun ammo autoswitch is handled. 2020-03-30 22:00:18 +02:00
b5488a036f GUESS HOW MUCH LORE I HAD TO REWRITE 2020-03-25 01:00:47 +01:00
89347b712d Mouse input support complete.
BIG LORE changes, may contain slight Doom Eternal spoilers, though not really big stuff or anything.
 - New entry: ARC (Doom Eternal).
 - Adjusted Ashley's entry to mention she grew up in Cornwall.
 - Shortened CuteEmotion entry so it doesn't get cut off.
 - Added small extra details about Doomslayer.
 - Adjusted Samuel Hayden's entry so after Doom it mentions his involvements with the ARC.
 - Adjusted Hell entry to mention their relation with the Maykrs, revealed after Doom.
 - New entry: Maykrs (Doom Eternal).
 - New entry: Sentinels (Doom Eternal).
 - New entry: SUSAN (Empty Episodes).
 - Adjusted post-Doom UAC entry to better detail how it all went to shit.
 - Adjusted timeline accordingly with all these changes.
Removed leftover mockup XCFs.
Fix Hexen still having the vanilla chat sound.
Separate option menu code from the bigass Demolitionist Menu file, so it's easier to handle.
Fix scrolling behaviour in various menu tabs.
Special mousewheel handling for Library tab (scroll through entries only when mouse is on left side).
Fix Invinciball still flashing with damage types the player is immune to.
2020-03-23 19:50:29 +01:00
0a25a52240 Began work on mouse input for demolitionist menu (for now you can change tabs, but more will come).
Various adjustments and stuff idk.
 - Attempt to tone down napalm fire effects, performance still terrible.
 - Price adjustments (mostly to shells).
 - Refined how parrying works (1.5x damage normally, 8x with ragekit, and the random crits double that).
 - Fixed autouse on pickup properly (now works even with items at max amount).
 - The previously removed Hexen weapon pieces may now be replaced occassionally with Embiggeners or Gold Shells.
 - Don't give the still unfinished chanceboxes when using "give artifacts".
 - Don't give Heretic keys in Doom when using "give keys".
 - Don't give ammo fabricators outside Hexen when using "give artifacts".
 - Embiggener doesn't play any sounds when using "give backpack".
 - Chancebox pieces now actually hit things.
2020-03-22 17:07:56 +01:00
6b0b9ed196 Ball crits, Saltshot and Ragekit melee foil invulnerability.
Vanilla Centaurs still take damage from being set on fire while shielded.
Expanded CLONK library (11 different stock sounds, not just coconut).
Added Dark Souls parry sound easter egg.
Add Demolitionist to Doom 2 cast call screen (awkward, but works).
Adjust Hexen end screen, fit text better.
2020-03-21 19:38:25 +01:00
d2a9cce5be Hackaround for various Hexen non-projectiles being parried.
Fix Fabricators not autoactivating if spares are held.
Typo fixes. Other corrections.
2020-03-21 04:16:49 +01:00
a0283e1d2a Intermission screens (sp only, coop/dm not done).
Ragekit hit fx now also activated by hitting walls or parrying.
Added lights to all players (I mean... the CuteEmotion Display is really bright, you know).
Additional intermission tips.
Keys are now sorted by lock number, both on the HUD and the keychain tab.
Blue text color has been edited to be a bit more readable.
Reduced the color fade of unselected items in various parts of the Demolitionist menu, should help with readability.
2020-03-20 01:55:01 +01:00
57d1cd4de7 Lorefix, remove mention of something that happens long after hexen. 2020-03-19 13:42:42 +01:00
e213880d6b Lost Souls can be parried. 2020-03-18 18:26:52 +01:00
346bf7a1fc Golden Shells now visibly use a different material.
Further adjustments to parry mechanics.
Adjustments to how health/armor is auto-used. Now auto-used whenever possible rather than when armor/health is about to drop to zero.
Another pass of PNG optimization.
2020-03-18 14:40:08 +01:00
3eed92fe5e Generic display for third-party weapons.
Disable custom bobbing for third-party weapons (since this may cause visual glitches).
Spiced up teleport fog with some sparkles.
2020-03-18 13:04:19 +01:00
24af66a48e SLADE didn't save this. 2020-03-18 11:04:24 +01:00
6ab3762953 More generous parry windows. 2020-03-18 11:03:19 +01:00
a1ade68731 Safeguard against crash in weapon slot display that was only found because someone was stupid enough to combine this with another weapon mod. 2020-03-18 10:10:21 +01:00
3e5db88d00 Date corrections:
- Date of Heretic campaign pushed back to April of 2171, since it predates Saya's wedding with Kirin, which happens on May 8th.
 - Date of Hexen campaign pushed back to May of 2171, since it happens just one month after Heretic (but should be set at least two weeks after the wedding).
Also various timeline adjustments and additions.
2020-03-17 23:36:35 +01:00