Commit graph

2,240 commits

Author SHA1 Message Date
2d91274e1f Various graphical adjustments.
+ Add lore for 1.4 collectible.
2023-11-16 19:55:32 +01:00
d573caf10b Removal of simple options addition no longer needed for vkdoom compat. 2023-11-10 20:35:34 +01:00
cb54def1fb Fix usage of AddInventory instead of AttachToOwner in gestures.
- While this didn't really cause any major issues, it did have the problem of
   leaving lingering instances of the gesture actors as invisible, untouchable
   weapon pickups at 0,0 coordinates (which could block use to pickup of any
   other pickups located in the same position).
 - For existing savegames, the Used and Touch functions have been overriden
   so these actions just "pass through", fixing the blockage. Still, it's
   recommended to either start a fresh game, or, as a sort of hotfix, use the
   `take` console command to remove the gesture weapons from your inventory,
   as they will be automatically re-added next time a gesture is to be played.
2023-11-08 21:34:44 +01:00
7b6c0df00b Re-add "tight" hud scaling, for those who play at odd resolutions (e.g.: the dragon). 2023-11-07 14:48:33 +01:00
39cd363f54 Increase size of minimap (w/ small variant for large hud scales)
and increase width of small variant of chat box (it was shortened too much).

Also, cap hud margin to 10px instead of 20px, and set the default to 5px.
20px was honestly too much.
2023-11-07 14:24:53 +01:00
9eb1de4a66 Ray-Khom is open bolt (also remove unused second clipcount variable). 2023-11-06 23:50:09 +01:00
5bb9006659 Touched up sprites, muzzle flashes, etc. for Rafan-Kos. 2023-11-06 23:37:54 +01:00
b1559e4b67 Additional explosion and ring sprite colors.
I will keep re-using and re-coloring these sprites forever, that is a fact.
2023-11-06 23:14:46 +01:00
865b1794b2 Some text updates. Added dev notes to unimplemented weapons so I don't forget. 2023-11-05 11:08:43 +01:00
e0e9b27121 Nerf Mortal Rifle so most fire modes two-shot cybies. 2023-11-02 20:12:19 +01:00
4f53cf6347 Minimap changes:
- Locked doors and special lines take priority over secret sectors.
- Secret flag for lines is ignored when Omnisight is obtained.
2023-11-02 16:53:10 +01:00
f452d1cbac Implement line breaking in DS Map Title. 2023-10-29 21:24:06 +01:00
6392a89cb9 Handle weapon wheel blur shader in the event handler. 2023-10-23 17:30:04 +02:00
27b41a4353 Small readme adjustment. 2023-10-23 01:03:56 +02:00
572bed1c9b Minimap key color glitch hackaround. 2023-10-19 12:03:11 +02:00
67e637bd94 Some cleaning up. 2023-10-18 22:51:34 +02:00
df7de95bad Missing spanish strings for new skill changes. 2023-10-18 22:01:03 +02:00
1a30c4f58c Replace tip that was no longer applicable with something more appropriate. 2023-10-16 20:16:45 +02:00
aae213fd1c Fix moths getting stuck to befriended cacos. 2023-10-16 20:11:18 +02:00
405de75ef6 Change timing of statscreen tick sounds. 2023-10-16 14:10:40 +02:00
f78b747ff7 Add secret difficulty for a dragon.
Remove 2x speed mult from hardest skill(s) (causes glitches).
Allow moths to still attack while following the lamp.
(Still do not know what causes moths to print "asin domain error" to terminal).
2023-10-16 14:00:46 +02:00
802b0ea881 Automatically close weapon wheel if weapon is changed through other means. 2023-10-15 11:03:23 +02:00
61e2dfc906 Nokron is magenta, not red. 2023-10-13 23:48:11 +02:00
fd655bf440 More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
bbad4d53d3 Two more MiniHUD colors + oxipng pass. 2023-10-13 13:28:59 +02:00
e978eb0042 Allow changing HUD scales in menu with arrow keys. 2023-10-13 12:19:23 +02:00
eb3cae5d43 Cap minimap zoom like in sidemods. Removes need for a CVar. 2023-10-13 12:11:13 +02:00
a483d45fca Rebalance ammo spawns of BFG-tier weapons. 2023-10-10 18:06:14 +02:00
adaf35eeb0 Fix "longest journey" achievement breaking due to movement glitches. 2023-10-10 17:25:58 +02:00
b7cbe75503 Disable achievements for unimplemented weapons. 2023-10-10 17:09:00 +02:00
3b36859992 Fix custom boss tags being overriden in vanilla boss maps. 2023-10-10 17:03:53 +02:00
d3d503cd81 Disable unimplemented weapons and ammo for now. 2023-10-10 14:39:12 +02:00
9aaa247304 Fix float truncations in StatScreen code. 2023-10-04 18:24:25 +02:00
a08b9efeea Tweaks to HUD for long level names. 2023-10-04 18:20:26 +02:00
191adb9e2a Fix beam projectiles being missing from minimap. 2023-10-03 21:52:25 +02:00
69b49bb1f3 Tweaks and fixes to Weapon Wheel. 2023-10-03 17:37:33 +02:00
6f4b0bb0b4 Draw keys with a key shape in the minimap to tell them apart from other items. 2023-09-30 20:44:18 +02:00
aa10a38841 Tweak Candygun pops so they're more visibly flashy. 2023-09-30 00:08:15 +02:00
19e460fc3a Flashes don't need a queue now that interface events exist. 2023-09-29 23:58:46 +02:00
ff7096b526 Small tweak. 2023-09-28 18:53:41 +02:00
6dc25af5a1 Draw Stat Screen using Demolitionist UI frames instead of gradients. 2023-09-28 18:48:26 +02:00
ed30fc062a Fix typo in minimap projectile validation. 2023-09-28 11:14:27 +02:00
b409d5eb4e Strip color escapes in DS Map Title text. 2023-09-27 21:01:44 +02:00
e54cfefbc2 Chaos serpents have a hit obituary in recent GZDoom builds. 2023-09-26 12:58:06 +02:00
fbf3e9fee3 Small cleanup. More credits. 2023-09-24 23:35:48 +02:00
749ccd80b6 Small refactoring/cleanup. 2023-09-24 22:21:57 +02:00
aa22b7d3b5 Less abrupt bubble popping using waterdepth check. 2023-09-24 18:44:16 +02:00
da48b8ea63 Chanceboxes won't drop ammo that's already full. 2023-09-24 18:43:53 +02:00
53f8776398 Remove unused Sector pointer from WaterHit class.
(This would eventually cause a type error in later GZDoom builds)
2023-09-20 22:16:31 +02:00
2ee5cf2407 Rebrand facerocket achievement. 2023-09-15 11:00:37 +02:00