Commit graph

277 commits

Author SHA1 Message Date
3491b845d2 PNG optimization pass with oxipng -omax. 2022-12-17 11:03:00 +01:00
4ad2e4c7ba Replace 8-unit shell pickup with a 6-unit one.
Some other tweaks to ammo as well.
2022-12-13 19:16:41 +01:00
bf8bf86143 Adjust normals for IK Demolitionist model. 2022-12-13 11:10:34 +01:00
cf227e3a77 More "attention to detail" in weapon pickup models. 2022-11-30 20:22:29 +01:00
84bbd31d62 Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
3373a53a21 Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
0b84bbb4d4 A couple things missed. 2022-11-28 17:11:57 +01:00
61d5042a72 I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
537ae7b265 The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
0c77431eed Use two-layer envmaps on Mortal Rifle and Lämp. 2022-11-28 01:17:34 +01:00
c77eaea56d More compatible nashgore footprints (load order agnostic). 2022-11-26 21:18:08 +01:00
43c66f0504 Add environment mapping to blast suit and war armor. 2022-11-26 12:09:38 +01:00
4ad26239d4 Remove first person key gestures. 2022-11-26 03:42:35 +01:00
428e0b2502 Trim models accidentally exported with 250 frames. 2022-11-26 03:28:40 +01:00
86155ed622 The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
e8420c74c4 More model conversions. 2022-11-25 23:39:29 +01:00
8c2772b823 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
b9698e1aaa Experimental Unreal-style view bob. 2022-11-24 12:49:11 +01:00
53cebf1f75 Make YBeam model actually 1 unit tall, to avoid confusion. 2022-11-22 13:40:08 +01:00
706a3488d1 Adjust ammo amounts again. Remove 12/16 shell pickups. 2022-11-16 22:35:32 +01:00
829793d749 Fix envmap shaders in .blend files. 2022-11-15 12:26:32 +01:00
02ae172777 Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
4739708289 Additional Sparkster model progress. 2022-10-24 18:21:02 +02:00
632c99b21c Start work on Sparkster Rifle model.
Fix heart trail.
2022-10-23 12:17:20 +02:00
1cd16cd555 Tweak envmaps for plasma materials. 2022-10-22 20:07:27 +02:00
5eb839ddc1 Plasma glob models. 2022-10-22 20:07:09 +02:00
b9e3fbe184 Stuff for Plasma Blaster. 2022-10-21 20:11:59 +02:00
2bc8cb0d32 Plasma Blaster base model done.
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
89737cc2e9 Archdemon lore. 2022-10-05 15:58:17 +02:00
89e90825f1 I made warheads too cheap. 2022-09-29 19:51:36 +02:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
4f7241b05b Some Mortal Rifle progress. 2022-09-21 18:28:30 +02:00
db9f61c3c9 Mortal Rifle grenades should only have single pickups. 2022-09-20 22:48:48 +02:00
639999de8b More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
9dd3e27bbd All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
a395d93ac1 Pickup model accidentally exported with default 250 animation frames. 2022-09-11 16:22:57 +02:00
be9a1b2606 Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
906d01cb4c Mortal Rifle fully animated, scripting next. 2022-09-10 16:03:46 +02:00
a694663489 Starting Mortal Rifle 1st person anims. 2022-09-09 21:08:36 +02:00
58b1a7ebba Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
b5481d8918 Poly sorting pass. 2022-09-08 00:18:01 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
b7286d536e Mortal Rifle pickup model. Ammo models pending. 2022-09-06 21:44:57 +02:00
6eeafef51f Update some text files. 2022-09-06 14:30:13 +02:00
7e8f8d1b10 Mortal Rifle model beginnings. 2022-09-01 20:27:29 +02:00
f61e37fb3e Blender file cleanup. 2022-08-31 01:28:59 +02:00
6b100042fe Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00