swwmgz_m/models
2022-12-13 11:10:34 +01:00
..
canvas Stuff for Plasma Blaster. 2022-10-21 20:11:59 +02:00
envmap Tweak envmaps for plasma materials. 2022-10-22 20:07:27 +02:00
extra More model conversions. 2022-11-25 23:39:29 +01:00
nashgore/Footprint More compatible nashgore footprints (load order agnostic). 2022-11-26 21:18:08 +01:00
AkariProject.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
AkariProject.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
AkariProject1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
AkariProject1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
AkariProject1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
AmmoFabricator.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
ASmallPriceToPay.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
ASmallPriceToPay.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Barrier.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Barrier.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Barrier_bright.png Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
Barrier_mask.png The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
barrierbar.png Adjust Elemental Coating to look more like the SWWM Barrier. 2020-06-04 16:37:11 +02:00
BarrierX.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
BlastSuit.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
BlastSuit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
BlastSuit_mask.png Add environment mapping to blast suit and war armor. 2022-11-26 12:09:38 +01:00
Book.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Book.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
CandyBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyCasing.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyCasing_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
CandyGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CandyGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CD.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
CD.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chancebox.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chancebox.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Chancebox_bright.png "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
Chancebox_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Chancebox_Side.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chancebox_Top.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chunky.md3 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Chunky.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
CombatHammer.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
CombatHammer.png Tweak hammer material. 2022-08-10 21:59:47 +02:00
CombatHammer1st.blend Fix envmap shaders in .blend files. 2022-11-15 12:26:32 +01:00
CombatHammer1st_a.3d Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
CombatHammer1st_d.3d Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
CombatHammer_mask.png Tweak hammer material. 2022-08-10 21:59:47 +02:00
CombatHammerPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
CubeHealth.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
CubeHealth.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
CubeHealth_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DeepImpact.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
DeepImpact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DeepImpact1st.blend Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_a.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
DeepImpact1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
DeepImpact_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
DeepImpactPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
DemoArms.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoArms_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoBody.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoBody_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoFace.xcf Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Blank.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Blink.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Booty.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_bright.png A whole lot of stuff, whew: 2020-01-30 22:58:10 +01:00
DemoFace_Dead.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Default.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Dizzy.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Evil.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Grin.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Head.png Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
DemoFace_Hurt.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoFace_HurtLeft.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_HurtRight.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_mask.png A couple things missed. 2022-11-28 17:11:57 +01:00
DemoFace_Off.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoFace_Ouch.png Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
DemoFace_Sad.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Smug.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Unamused.png Update patrons. 2020-08-16 01:24:54 +02:00
DemoFace_Wink.png Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
DemoHead.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoHead_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoKeys.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoKeys_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoLegs.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoLegs_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
Demolitionist.blend Voodoo dolls shouldn't run most of the player Tick override. 2021-01-12 09:57:56 +01:00
Demolitionist_IK.blend Adjust normals for IK Demolitionist model. 2022-12-13 11:10:34 +01:00
DemolitionistArmDup.blend Silver Bullet JET animations halfway done. 2020-06-08 19:34:43 +02:00
DemolitionistArms.blend More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
DemolitionistArms_IK.blend Adjust normals for IK Demolitionist model. 2022-12-13 11:10:34 +01:00
DemolitionistInter.blend Fix and re-render Demolitionist action shot scene. 2021-03-11 16:29:19 +01:00
DemolitionistPlayer.blend Player movement speed overhaul, separating into three speeds: walk, run, sprint. 2021-05-31 16:17:59 +02:00
DemolitionistPlayer_a.3d Player movement speed overhaul, separating into three speeds: walk, run, sprint. 2021-05-31 16:17:59 +02:00
DemolitionistPlayer_d.3d Player movement speed overhaul, separating into three speeds: walk, run, sprint. 2021-05-31 16:17:59 +02:00
DemoMisc.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
DemoMisc_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoPlush.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
DemoPlush.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
DemoPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoPlush1st.blend Demolitionist Plush pickup anim added. 2021-05-08 19:26:59 +02:00
DemoPlush1st_a.3d Demolitionist Plush pickup anim added. 2021-05-08 19:26:59 +02:00
DemoPlush1st_d.3d Demolitionist Plush pickup anim added. 2021-05-08 19:26:59 +02:00
DemoPlush2.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush2_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoPlush_bright.png More collectible model work: 2020-11-20 21:20:26 +01:00
DemoSoft.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoSoft_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoTags.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoTags_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DemoTags_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
DemoTagsBlack.png HUD face now also affected by tag color. 2022-10-13 13:43:32 +02:00
DemoTagsBlue.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsCyan.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsDragonfly.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsGold.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsMagenta.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsOrange.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsPeach.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsPink.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsPurple.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsRed.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsRust.png HUD face now also affected by tag color. 2022-10-13 13:43:32 +02:00
DemoTagsViolet.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsWhite.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DemoTagsYellow.png Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
DevaSigil.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DevaSigil.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DevaSigil.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DevaSigil_mask.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DivineSprite.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DivineSprite.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DivineSprite.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DivineSprite_mask.png Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
DoomBlackKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomBlueKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomBlueSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomGreenKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKey_bright.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomKey_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeycard.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DoomKeyLight.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight2.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomKeyLight3.png Add key gesture items. 2020-12-30 22:30:44 +01:00
DoomOrangeKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomPurpleSkull.png Verdant Citadel compatibility fixes. 2021-08-28 18:06:11 +02:00
DoomRedKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomRedSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSilverKey.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
DoomSkull_bright.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkull_mask.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomSkullKey.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
DoomWhiteKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowKey.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
DoomYellowSkull.png Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
Embiggener.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Embiggener.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_bright.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_mask.png Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
Embiggener_Tier2.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Embiggener_Tier3.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Embiggener_Tier4.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Embiggener_Tier5.png Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type. 2021-02-21 17:43:11 +01:00
Eviscerator.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Eviscerator.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Eviscerator1st.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Eviscerator1st_a.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Eviscerator1st_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Eviscerator_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
EvisceratorAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorAmmo.png Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
EvisceratorClip.png Major ammo overhaul. 2021-09-12 19:09:00 +02:00
EvisceratorClip_Three.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorClip_Two.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
EvisceratorPickupExt.iqm More "attention to detail" in weapon pickup models. 2022-11-30 20:22:29 +01:00
EvisceratorProj.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorShell.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
EvisceratorShell.png Finished Eviscerator model. 2020-01-10 15:42:10 +01:00
EvisceratorShell_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
ExplodiumBullet.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumBullet2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumBullet3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumBullet_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
ExplodiumCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumCasing.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumCasing_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
ExplodiumCasing_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
ExplodiumCasing_Used_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
ExplodiumGun.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
ExplodiumGun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGun1st.blend Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun1st_a.3d Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun1st_d.3d Fix mag clipping during Explodium Gun reload. 2021-05-15 12:53:55 +02:00
ExplodiumGun1stL_a.3d Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun1stL_d.3d Dual Explodium guns can now reload independently. 2022-02-10 13:38:58 +01:00
ExplodiumGun_EmptyMag.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
ExplodiumGun_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
ExplodiumGunPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
ExplodiumGunPickupDual.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
ExplodiumGunPickupEmpty.iqm More "attention to detail" in weapon pickup models. 2022-11-30 20:22:29 +01:00
ExplodiumGunPickupNoMag.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
ExplodiumMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ExplodiumMagPrimed.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
Fabricator.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_bright.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier2.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Fabricator_Tier3.png Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
Fabricator_Tier4.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
FrispyCorn.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
FrispyCorn.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
FrispyCorn1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
FrispyCorn1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
FrispyCorn1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
GenericCube1st.blend Perfectly Generic Cube pickup gesture added. 2021-03-05 19:51:54 +01:00
GenericCube1st_a.3d Perfectly Generic Cube pickup gesture added. 2021-03-05 19:51:54 +01:00
GenericCube1st_d.3d Perfectly Generic Cube pickup gesture added. 2021-03-05 19:51:54 +01:00
GestureArms.blend Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_a.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GestureArms_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
GhostArtifact.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
GhostArtifact.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
GhostArtifact_bright.png Added "silver" matcap, in case I need it. 2020-01-15 22:33:03 +01:00
GhostArtifact_mask.png The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
GhostArtifactX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
GibBreast.png Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibDrumstick.png Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibModels.blend Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
GibSteak.png Migrate various thinkers to plain objects. 2022-02-28 23:45:18 +01:00
Gravity.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Gravity.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Gravity_bright.png Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
Gravity_mask.png The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
GravityX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Grenade1st.blend You can now plant quick grenades when aiming at any solid surface. 2021-03-08 00:27:48 +01:00
Grenade1st_a.3d You can now plant quick grenades when aiming at any solid surface. 2021-03-08 00:27:48 +01:00
Grenade1st_d.3d Gesture "weapon" fixups, to prepare for collectibles. 2020-12-11 17:49:22 +01:00
Hellblazer.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Hellblazer.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Hellblazer1st.blend Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_a.3d Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
Hellblazer1st_d.3d Global poly re-sort pass, why not. 2020-06-13 23:35:07 +02:00
Hellblazer_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
HellblazerAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
HellblazerAmmo.png Expand score to 64 bits (sort of). 2020-05-08 18:19:22 +02:00
HellblazerDuo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
HellblazerMissile.png Revert normal missile texture, they don't need a colored tip. 2020-04-25 10:01:55 +02:00
HellblazerMissile_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
HellblazerPickup0.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerPickup1.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerPickup2.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerPickup3.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerPickup4.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerPickup5.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerPickup6.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerPickupX.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
HellblazerProj.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
HellblazerTrio.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
HereticBlueKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
HereticGreenKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
HereticRedKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
HereticYellowKey.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Invinciball.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Invinciball.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Invinciball_mask.png The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
InvinciballX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
KirinManga.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinManga.xcf Book collectible textures finished. 2020-11-25 14:06:00 +01:00
KirinManga1st.blend All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinManga1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinManga1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
KirinPlush.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
KirinPlush.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
KirinPlush1st.blend All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
KirinPlush_bright.png Brightmaps were zero bytes in size for some reason. 2021-10-14 18:24:12 +02:00
Lamp.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Lamp.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Lamp_bright.png Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
Lamp_mask.png Use two-layer envmaps on Mortal Rifle and Lämp. 2022-11-28 01:17:34 +01:00
Lamp_off.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Lootbox.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
LoveSignals.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
LoveSignals.xcf Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
LoveSignalsCD1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
LoveSignalsCD1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
LoveSignalsCD1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
MilkBreads.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MilkBreads.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MilkBreads.png Add milk breads model. 2020-12-04 17:56:25 +01:00
MilkBreads1st.blend All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
MilkBreads1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
MilkBreads1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
modelnotes.txt Remove first person key gestures. 2022-11-26 03:42:35 +01:00
ModernSparkster.blend Additional Sparkster model progress. 2022-10-24 18:21:02 +02:00
ModernSparksterAmmo2_a.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
ModernSparksterAmmo2_d.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
ModernSparksterAmmo3_a.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
ModernSparksterAmmo3_d.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
ModernSparksterAmmo_a.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
ModernSparksterAmmo_d.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
ModernSparksterPickup_a.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
ModernSparksterPickup_d.3d Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
MortalCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalGrenade.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalGrenade.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenade_bright.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenade_mask.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenade_Used.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalGrenadeAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalGrenadeCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalLED.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalLED2.png Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalMag.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_bright.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_Empty.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_Empty_mask.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalMag_mask.png Use two-layer envmaps on Mortal Rifle and Lämp. 2022-11-28 01:17:34 +01:00
MortalRifle.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
MortalRifle.png Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRifle1st.blend Use two-layer envmaps on Mortal Rifle and Lämp. 2022-11-28 01:17:34 +01:00
MortalRifle1st_a.3d All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
MortalRifle1st_d.3d Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
MortalRifle_mask.png Use two-layer envmaps on Mortal Rifle and Lämp. 2022-11-28 01:17:34 +01:00
MortalRiflePickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
MortalRiflePickupBoltLock.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
MortalRound.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound1.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound5.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
MortalRound_mask.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalRound_Used.png All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
MortalSight.png Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
Moth.md3 The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Moth.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_Mashiro.png All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
Moth_Mashiro_bright.png Fluffy moth friends. 2020-01-18 15:12:07 +01:00
MothPlush.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MothPlush.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
MothPlush.png Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush1st.blend Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush1st_a.3d Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush1st_d.3d Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
MothPlush_bright.png Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
NoLED.png Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
Nugget.md3 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
Nugget.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_Armor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Nugget_mask.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Nutatco.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Nutatco.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Nutatco.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
NutatcoBar1st.blend Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
NutatcoBar1st_a.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
NutatcoBar1st_d.3d Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn. 2021-03-05 21:18:49 +01:00
Omnisight.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Omnisight.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Omnisight_bright.png Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
PerfectlyGeneric.png Moth plushy pushed to post-release update, replaced by generic cube. 2021-01-29 17:21:19 +01:00
PlasmaBlast.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
PlasmaBlast.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
PlasmaBlast_1st.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
PlasmaBlast_battery.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
PlasmaBlast_bright.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
PlasmaBlast_charge.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
PlasmaBlast_grad.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
PlasmaBlast_mask.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
PlasmaBlastMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
PlasmaBlastPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
PlasmaGlob.md3 The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
PlasmaLED.png Plasma Blaster base model done. 2022-10-20 19:51:25 +02:00
QuadCell.png Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
QuadCell_bright.png Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
QuadCell_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
QuadCell_Used.png Quadravol dropped casings. 2022-08-18 08:53:39 +02:00
QuadLED.png Quadravol can be picked up and selected, more later. 2022-08-13 20:27:51 +02:00
Quadravol.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Quadravol.png Quadravol can be picked up and selected, more later. 2022-08-13 20:27:51 +02:00
Quadravol1st.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
Quadravol1st_a.3d Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00
Quadravol1st_d.3d Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00
Quadravol_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
QuadravolAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolAmmo_Three.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolAmmo_Two.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolCasing.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
QuadravolPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
QuickPunch1st.blend Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_a.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
QuickPunch1st_d.3d Add ability to punch while key animations are playing. 2020-12-30 23:52:15 +01:00
Ragekit.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Ragekit.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ragekit_bright.png Ragekit added. 2020-01-16 12:32:20 +01:00
Ragekit_mask.png The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
RagekitX.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Refresher.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Refresher.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Refresher_mask.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SafetyTether.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SafetyTether.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SafetyTether.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_blue.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_bright.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_mask.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_off.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
SafetyTether_red.png Safety Tether implemented. 2021-09-04 21:18:37 +02:00
Sandwich.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Sandwich.png Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
SayaBean.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayaBean.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayaBean.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SayaBean1st.blend Saya bean pickup gesture. 2021-03-08 20:55:24 +01:00
SayaBean1st_a.3d Saya bean pickup gesture. 2021-03-08 20:55:24 +01:00
SayaBean1st_d.3d Saya bean pickup gesture. 2021-03-08 20:55:24 +01:00
SayaBean_bright.png Brightmaps were zero bytes in size for some reason. 2021-10-14 18:24:12 +02:00
SayasMug.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayasMug.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
SayasMug.png Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SayasMug1st.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
SayasMug1st_a.3d Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SayasMug1st_d.3d Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
SayasMug_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SheenAmmoBand.png Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenAmmoBox.png Small texture edit. 2022-07-23 16:49:11 +02:00
SheenAmmoBox_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
SheenBullet.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet.png Small texture edit. 2022-07-23 16:49:11 +02:00
SheenBullet2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet10.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet50.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenBullet_Fired.png Small texture edit. 2022-07-23 16:49:11 +02:00
SheenBullet_Fired_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
SheenBullet_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
SheenBulletCase.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SheenHMG.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
SheenHMG.png Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
SheenHMG1st.blend Blender file cleanup. 2022-08-31 01:28:59 +02:00
SheenHMG1st_a.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenHMG1st_d.3d Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
SheenHMG_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
SheenHMGPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
SheenLED.png Fully functional scripted texture for Sheen HMG. 2022-07-25 02:07:07 +02:00
Shell_Gold.png Golden Shells now visibly use a different material. 2020-03-18 14:40:08 +01:00
Shell_Gold_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
Shell_Gold_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Gold_Used_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
Shell_Normal.png optimized 'em PNGs. 2019-12-18 22:12:23 +01:00
Shell_Normal_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
Shell_Normal_Used.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Shell_Normal_Used_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
ShellAmmo_Eight.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ShellAmmo_Four.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ShellAmmo_One.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ShellAmmo_Two.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
ShotShell.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
Silverbullet.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Silverbullet.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Silverbullet1st.blend Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Silverbullet1st_a.3d Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
Silverbullet1st_d.3d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
Silverbullet_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SilverbulletAmmo.png Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
SilverbulletAmmo_Empty.png Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
SilverbulletAmmo_Empty_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SilverbulletAmmo_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SilverbulletAmmo_maskB.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SilverbulletAmmo_maskG.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SilverbulletBullet.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletBullet.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletBullet3.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletBullet_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SilverbulletBullet_Used.png Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells. 2021-02-15 23:46:04 +01:00
SilverbulletBullet_Used_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
SilverbulletCase.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletJetNoise.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SilverbulletJetSmoke.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
SilverbulletMag.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SilverbulletPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Sparkster.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Sparkster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Sparkster1st.blend Fix envmap shaders in .blend files. 2022-11-15 12:26:32 +01:00
Sparkster1st_a.3d Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
Sparkster1st_d.3d Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
Sparkster_mask.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SparksterAmmo.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterAmmo2.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SparksterAmmo_bright.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterAmmo_mask.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterBall.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
SparksterBall.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
SparksterBall_mask.png Add shine effect to Biospark Carbine. 2021-02-21 21:26:05 +01:00
SparksterPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
SparksterPickupDouble.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Spreadgun.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Spreadgun.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Spreadgun1st.blend Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_a.3d Spreadgun can now be unloaded and left empty (hold altfire + tap fire). 2021-02-03 18:13:49 +01:00
Spreadgun1st_d.3d Trigger discipline update 2020-08-09 17:18:32 +02:00
Spreadgun_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
SpreadgunPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
SpreadgunPickupFired.iqm More "attention to detail" in weapon pickup models. 2022-11-30 20:22:29 +01:00
SWWMFlag.blend Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
SWWMFlag.md3 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
SWWMFlag.mdd More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag.png Fix weird pixel in flag texture. 2021-05-09 15:47:56 +02:00
SWWMFlag.xcf More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_Enby.png More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_Pride.png More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
SWWMFlag_Trans.png More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
TetraHealth.iqm Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
TetraHealth.png Added health item models. 2019-12-24 17:51:43 +01:00
TetraHealth_mask.png Added health item models. 2019-12-24 17:51:43 +01:00
TootFroot.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
TootFroot.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
TootFroot.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
TootFroot1st.blend Fix envmap shaders in .blend files. 2022-11-15 12:26:32 +01:00
TootFroot1st_a.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
TootFroot1st_d.3d All collectible pickup animations implemented. 2021-06-30 19:55:45 +02:00
VoodooDoll.blend The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
VoodooDoll.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
VoodooDoll.png Voodoo doll redesign. 2022-02-06 02:15:05 +01:00
VoodooDollFace.png Voodoo doll redesign. 2022-02-06 02:15:05 +01:00
VoodooDollNoFace.png The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
Wallbuster.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Wallbuster.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
Wallbuster1st.blend Offscreen Wallbuster reload animation tweaks. 2021-04-21 09:37:17 +02:00
Wallbuster1st_a.3d Offscreen Wallbuster reload animation tweaks. 2021-04-21 09:37:17 +02:00
Wallbuster1st_d.3d Fix left hand clipping during Wallbuster reload animations. 2021-01-23 18:27:52 +01:00
Wallbuster_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
WallbusterPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
WarArmor.iqm The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
WarArmor.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
WarArmor_mask.png Add environment mapping to blast suit and war armor. 2022-11-26 12:09:38 +01:00
Ynykron.blend Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
Ynykron.png OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
Ynykron1st.blend Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_a.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron1st_d.3d Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron). 2020-12-18 00:58:35 +01:00
Ynykron_mask.png The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
YnykronAmmo.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
YnykronAmmo.png Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
YnykronAmmo_bright.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
YnykronAmmo_mask.png I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
YnykronPickup.iqm Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
YnykronRod.iqm Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
YnykronRod.png Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronRod_bright.png Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronRod_mask.png Add Ynykron Crystal Rod model, just for fun. 2021-02-16 22:59:42 +01:00
YnykronSmoke.png 0.9.10b release (oh boy where do I start): 2020-10-05 23:29:28 +02:00
YnykronSmokeNoise.png Also forgot these PNGs. 2020-06-14 23:36:25 +02:00