Commit graph

56 commits

Author SHA1 Message Date
387862ee3d Outlined font variants for menus. 2021-05-09 15:38:00 +02:00
2c70b63b1e Removed big font to reduce filecount.
Various menus have been tweaked to account for the bigfont removal.
Removal of flat and inverse shaded font variants.
Re-added pk3 creation and defaulted to it for new pushes.
2021-05-09 13:16:41 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
517f49ded5 Fix a bunch of unfortunate typos.
Add placeholder classes for post-release collectibles.
2021-03-24 19:00:08 +01:00
8c47601d90 I'm afraid the plans for strife support have been cancelled. 2021-03-21 16:22:55 +01:00
d0287b7ade GZDoom 4.5.0 compat fixes. 2021-03-21 12:01:11 +01:00
761042e200 Add one extra skill.
Prevent mp items from spawning on skills 5 and 6.
Disable store on skills 5 and 6.
Fix Shotgunners dropping Wallbusters in Doom 1.
Fix episode/skill menus being compacted when they have more than 5 text items.
Tweak message boxes.
2021-03-19 17:14:33 +01:00
a579e9195a Fix Mykradvo shader seams. 2021-03-18 16:38:23 +01:00
642ba9018d Doom Vacation support. 2021-02-12 20:57:26 +01:00
d913752e31 Deathkings of the Dark Citadel support. 2021-02-11 23:25:16 +01:00
308b17702c Mission and cluster texts for Sigil and No Rest for the Living.
Tweak and reformat all cluster texts to fit a width of 300 pixels.
2021-02-10 01:10:30 +01:00
37a05c0db2 Moth plushy pushed to post-release update, replaced by generic cube.
Added lore entries for post-release collectibles.
Fix incorrect scaling of Demolitionist sprites in Doom 2 cast sequence.
2021-01-29 17:21:19 +01:00
da9086d253 Small things.
- Swap all instances of Thinker.TICRATE with the GameTicRate global.
 - Force intermission counters to be enabled (fuck Heretic).
 - Add two more achievements to be used.
2021-01-26 15:20:34 +01:00
1962df32ea Heretic enemies are still back on their bullshit. 2021-01-24 21:09:54 +01:00
18c47e67eb Custom boss brain unconditionally kills all monsters on death.
Various random adjustments.
2021-01-13 12:10:14 +01:00
7260fd4140 I WANT DIE overhaul, suffer.
Fix Silver Bullet ammo autoswitch on reload.
2021-01-03 01:51:49 +01:00
bd0067a804 Saya Bean moved to Doom collectibles (there's nothing that would make it exclusive to latter IWADs)
Increase the bean size.
Come up with more collectibles for the future.
2020-12-22 21:54:01 +01:00
6068047fe8 Fix typo in SUSAN lore entry.
Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
ad2a96b676 Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
7e3e78b209 Fixed item lists having scrollbars when they shouldn't.
Removed Wallbuster reload timer debug cvar (not needed).
Removed CBT easter egg.
Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
2020-12-11 22:51:47 +01:00
b39e1613e0 Additional prep work for item gestures. 2020-12-11 21:59:04 +01:00
1e37ae1854 Add menu back / paused graphics. 2020-11-17 11:51:07 +01:00
32791649a5 A couple things:
- Minimize HUD when looking through cameras (toggleable).
 - Hide precise crosshair when looking through cameras.
 - Add alternative, lighter Ragekit shader for people who may have issues.
 - Small changes to options menu layout.
 - Merged vanilla boss / healthbar handler into main one.
 - Fix: Silver Bullet didn't draw scope with shaders disabled.
 - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
 - Fix: Trackers didn't account for Teammates in TDM.
 - Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
1350817718 Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
1e41d91760 Some cleanup of stuff. 2020-10-25 17:17:51 +01:00
b4fe4769d1 Skill and episode menu changes 2020-10-23 20:00:22 +02:00
df18a8c0a0 HUD now should fit "21:9" (64:27 ~ 12:5).
Make HUD ignore aspect ratio correction (enforce 1:1 pixels).
Added screen border graphics (not very fancy).
2020-10-20 14:01:25 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
e6449acd00 Much finetuning and stuff. 2020-09-02 17:47:33 +02:00
9c62729dff Add option to use original intermission music. 2020-08-18 17:36:40 +02:00
2cd0bc310b Gotta refit that text 2020-06-23 17:48:57 +02:00
8a4b4ab6a1 Minor detail: current slot stays highlighted when gesturing. 2020-06-21 17:00:29 +02:00
e8e5df47cf Added scripts for building pk7 and pk3 archives.
Fix Ynykron not being precached because I used the wrong class name.
2020-06-21 12:02:38 +02:00
8b5ecd1954 Beginnings of F1 menu replacement. 2020-06-21 03:22:55 +02:00
202bdce0e2 More finetunin'.
Added forced fall damage option.
2020-06-20 22:20:44 +02:00
15cb678975 "Fix" for library "vanishing" on reload after death.
This is a very gross hack, please don't look at it.
2020-06-19 13:29:36 +02:00
02a5d180d1 Remade logo, now animated (with shaders!)
Preload fonts on launch, less stutters
2020-06-16 16:20:09 +02:00
0bc7781da4 Don't mind me. 2020-06-10 21:39:22 +02:00
4bc05fed38 Many of these practices carry significant health risks. 2020-06-03 01:26:34 +02:00
98fad4184b Add NoMergePickupMsg (requires coelckers/gzdoom#1089 to have any effect)
Switch the spreading of overlapping items to simply copying the float bob phase, looks better that way.
2020-05-23 10:38:03 +02:00
56a6390938 Ported Soundless Mound blood (disabled by default).
Added some more lore.
Added custom nashgore footprint.
2020-05-08 17:03:02 +02:00
bc9ad0a019 Converted sheet fonts to individual glyph fonts. This greatly improves load times but massively increases the file count. 2020-05-01 16:38:27 +02:00
a9d1f0d691 Replaced gib sound (sorry).
Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
163fdce33b Intermission displays for Coop and DM are now added.
Tweaks/fixes for dash slam and ground pound.
Score numbers will pop up in the world for count items, secrets, and others.
Fonts are now preloaded at launch, to reduce freezes. This obviously increases load times.
Berserk punches now have additional splash damage.
2020-04-26 18:26:36 +02:00
cab0940723 Oh man the amount of stuff I've done today:
- Implemented Biospark Carbine secondary + combo.
 - Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
 - First person gestures.
 - Replaced "yeah I ban him" gesture with a wave, more useful.
 - Random stuff.
 - Made it so you can pick up unimplemented weapons (but can't use them).
 - Various tiny tweaks here and there.
2020-04-25 02:31:55 +02:00
faddb088c1 Hellblazer fully implemented.
Rebalanced Candygun.
Added vanilla boss healthbars + vanilla boss boosting (both optional).
Adjustments so the E1M8 exit and similar work fine with this mod.
Various language changes (mostly vanilla monster tags).
Doubled damage of Pusher altfire, so it matches the projectile's.
Adjusted minimum fall speed for stomping.
Other small fixed and adjustments.
2020-04-20 21:42:43 +02:00
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00
6b0b9ed196 Ball crits, Saltshot and Ragekit melee foil invulnerability.
Vanilla Centaurs still take damage from being set on fire while shielded.
Expanded CLONK library (11 different stock sounds, not just coconut).
Added Dark Souls parry sound easter egg.
Add Demolitionist to Doom 2 cast call screen (awkward, but works).
Adjust Hexen end screen, fit text better.
2020-03-21 19:38:25 +01:00
e0821adbe2 Begin working on custom intermission.
Tweaks to player voice handling, line counts are language strings now, instead of the old awkward method of counting them manually.
Some adjustments to movement, jump/croush to move up/down when swimming and flying.
Increased damages of Pusher, for balance.
Fixed incorrect behaviour of armor damage absorption, which made the armor nuggets pretty much useless.
Fix incorrect absorption factor of armor nuggets, making them heal at >10% instead of >100%.
2020-03-08 11:47:20 +01:00