- Tweaked health item values.
- Allow Sandwich to save you from the Ynykron (usually).
- Tweaked ammo availability again.
- Disable ammo and weapon drops from enemies (can be re-enabled).
- Adjusted refire behaviour of Biospark Carbine.
- Tweaked the sizes of some pickup models.
- Wallbuster gives only 5 ammo on pickup.
- Tweaked score values for more balanced progression.
- Overkill bonus also includes enemies that take twice their base health in damage (as was intended)
- Add a reminder for myself to add wall collision to dashing.
- Split off big code files for easier navigation.
- Moved DoExplosion and DoKnockback to the SWWMUtility class.
- Removed DoBlast as it is no longer used, having been replaced entirely.
- Finalized Mag Manager:
* Implemented partial mag loading for Silver Bullet and Candygun.
* Show spare bullets on ammo displays of Silver Bullet and Candygun.
- Rebalanced Eviscerator and Hellblazer damages.
- Adjusted Dragon's Breath damage and effects.
- Adjusted ammo spawns again.
* Reduced shell spawns, as they seemed to max out too quickly.
* Added "intermediate" bundle spawns for Eviscerator shells, Hellblazer missiles and Silver Bullet / Candygun rounds.
- Doubled max ammo of Biospark Carbine.
- Biospark beams no longer spawn arcs near their start point. This should reduce the likelihood of self-damage.
Rebalanced Hellblazer.
Rebalanced Biospark Carbine combo.
Hellblazer Crackshot sub-grenades home in on bounce, as was intended.
Added zoom blur when dashing.
Added option to use a big font for targetter labels.
More robust ui<->play communication for Demolitionist menu actions.
Increase fuel regen rate.
Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.