468aa2ce51
Screwups I missed.
2022-09-16 11:34:41 +02:00
434e42a482
Some code cleanup + precache sounds for dlc weapons.
2022-09-16 11:30:31 +02:00
dda1c7f072
A tiny fix for decals from bouncing projectiles.
2022-09-15 14:05:21 +02:00
2c0c1df7f3
Mortal Rifle grenades now implemented.
2022-09-14 19:25:48 +02:00
639999de8b
More Mortal Rifle progress. Precision Shot partially implemented.
2022-09-13 21:25:06 +02:00
136e339d53
Some small swapweapon fixes.
2022-09-11 12:35:46 +02:00
4f3891a2a7
Damagetype tweaks.
2022-09-09 19:20:52 +02:00
06a70af4b8
Invert "lid" of wall busting.
2022-09-09 14:31:20 +02:00
58b1a7ebba
Move canvas stuff to separate files/folders.
2022-09-08 13:56:42 +02:00
d4d7fe0c13
Prevent autoswitching to unloaded Wallbuster/Spreadgun when out of ammo.
2022-09-06 15:33:22 +02:00
7c520ffeba
Tweaks to the Biospark Carbine, reverting some old nerfs.
2022-09-04 18:07:54 +02:00
78dc1bb453
Convert Quadravol fire debuff to inventory item.
...
Copy over spread code from black shell debuff (lower hard lock risk).
2022-09-03 18:28:13 +02:00
bba6a6d0d7
Fix swap weapons + item respawn glitch.
2022-08-30 20:43:12 +02:00
c77504b9a2
Quadravol charge level 5 point blank fix.
...
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
0b93a01401
Quadravol level 2 projectile + melee tweaks.
2022-08-21 12:44:40 +02:00
ab462cc05d
Quadravol melee and stance swap fully implemented.
...
Fix quick melee not hitting world geometry (oops).
2022-08-19 21:58:44 +02:00
99eb2d8861
More Quadravol progress (fire at charge level 1 functional).
2022-08-19 00:59:11 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
c90671fe29
Do not magnetize swapweapons.
2022-08-17 13:56:36 +02:00
2f22e89fc1
More Quadravol adjustments.
2022-08-17 01:21:38 +02:00
5488bfce5d
Remove code built on incorrect assumptions about UI events.
...
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is " " (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
b6138aa396
Itamex Hammer fully implemented.
2022-08-12 14:48:33 +02:00
94e421aca1
On second thought, inherit bDROPPED flag of swapped weapon.
2022-08-12 09:31:45 +02:00
823da0615e
Fix swapped weapons having bDROPPED.
2022-08-12 01:24:51 +02:00
c0ae825f52
"Bonk Hammer" fun option.
2022-08-11 18:04:05 +02:00
311bf6e899
Combat hammer tertiary fire implemented.
2022-08-11 16:25:01 +02:00
130261aeed
Fix glitchy mouse input in Wallbuster menu.
2022-08-09 01:20:17 +02:00
8cde3cd400
Reduce Biospark combo screen flash.
2022-08-07 23:39:16 +02:00
4b28e7136a
Dramatically improve performance by removing lights from Biospark arcs.
2022-08-07 13:38:53 +02:00
6f20960c1a
Add mouse input to Wallbuster reload menu.
2022-08-06 11:43:59 +02:00
24a038b0a9
Fix ammo check logic on some weapons.
2022-08-04 17:58:16 +02:00
965a29870b
Fixes, rebalances, tweaks... Idk, weather hot, brain hurt.
2022-08-01 17:22:37 +02:00
4cd6687175
Update ammo drop/spawn behavior.
2022-07-30 16:17:11 +02:00
ccc79d9962
Remove Wallbuster shuffle, make auto reload (formerly "full" reload) prioritize best ammo.
2022-07-30 00:47:34 +02:00
8d4eae537e
Adjust sizes of some hud weapon displays.
2022-07-29 00:41:14 +02:00
b876515745
Removal of various configurable settings.
2022-07-28 21:01:08 +02:00
43bea0d22a
Properly set drop ammo types for weapons.
2022-07-27 16:57:52 +02:00
7d86143fb4
Updates for recent A_ChangeModel fix.
...
Use a canvas texture for the titlescreen fade.
2022-07-27 13:17:18 +02:00
12515e9107
Wrist tags in first person also update now.
2022-07-26 21:11:06 +02:00
2d2dcf7ad5
Tag colors and animated face using A_ChangeModel.
2022-07-26 18:36:38 +02:00
b77498781a
Fully functional scripted texture for Sheen HMG.
2022-07-25 02:07:07 +02:00
ef4f2090d9
Optimize silver bullet ripple effect by reusing the same actor.
2022-07-24 12:25:52 +02:00
40dd34bda0
Ragekit quadruples explodium mag throw speed.
2022-07-23 17:00:21 +02:00
83c3e2e5b0
Add DONTGIB to all mod items.
2022-07-23 16:49:18 +02:00
d64e487231
Sheen rebalancing.
2022-07-22 22:34:08 +02:00
57253d5434
Sheen HMG fully functional. May need touchups later.
2022-07-22 20:20:58 +02:00
a53ba3e287
Fix misaligned graphics when double-stacking Biospark.
2022-07-18 18:35:32 +02:00
1f7cbdfc1a
Use squared distance functions in a bunch of places.
...
Doesn't make much of a difference in practice, actually, but oh well.
2022-07-17 13:03:55 +02:00