4d454037d0
Try to rebalance ammo fabricators.
2024-01-18 01:09:06 +01:00
8cdfa2ad89
Implement crouch jumping and separate crouch/uncrouch speeds.
2024-01-17 14:07:32 +01:00
751215c5d3
DoKnockback/DoExplosion: Reduce momentum transfer for crouching targets.
2024-01-17 12:39:00 +01:00
58eb76a064
Forgot to optimize the edited PNGs.
2024-01-16 10:41:48 +01:00
4c92cb796a
Small tweak to some HUD colors.
2024-01-16 10:40:28 +01:00
38cd7df826
Small scorenum/damnum refactor.
2024-01-16 10:17:28 +01:00
6d8732af5d
Tweak color ramp of enemy healthbar values.
2024-01-16 00:18:15 +01:00
7555d52818
Misc. comment changes, additional planned stuff.
2024-01-10 20:40:17 +01:00
e3b08f248f
MiniHUD font changes:
...
- Edit uppercase O to be visually distinct from 0.
- Add lowercase letters.
2024-01-10 20:39:12 +01:00
63744d30f3
Ibuki's secret drawing shouldn't pop up in Eviternity, it was drawn in 2171.
2024-01-04 22:50:28 +01:00
00ff1706db
Tweak text glow of achievement menu.
2024-01-04 22:49:10 +01:00
d78c941e77
Prepending the entire mission log history from Eviternity 1 into 2 probably isn't necessary.
2024-01-04 20:14:18 +01:00
cbb1b2a8cb
Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
...
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).
Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
9a252b72fe
Use MD3 for WarpBeam models. The IQM ones still caused glitching.
2024-01-03 20:27:52 +01:00
82c4462edf
Add Tewi/Miniwi variants with centered gradient, to match MiniHUD font.
2024-01-03 14:34:45 +01:00
19769ecf0b
Update copyright year.
2024-01-03 00:24:58 +01:00
dae091c7dc
Cancel any active dash if the player does a ground stomp.
2024-01-02 22:34:15 +01:00
2d48f53b60
More accurate localization of a voice line.
...
(The old one was not even tangentially related to the original english).
2023-12-31 12:02:46 +01:00
34b2cb9e01
Another oxipng pass because why not.
2023-12-27 13:29:01 +01:00
622c0de22e
The "Flechette Cannon" thing was an UT2k4 reference, but in hindsight, it's dum.
2023-12-26 20:19:39 +01:00
1a0b5b6d07
Cleaning up various debug prints.
2023-12-26 11:41:49 +01:00
852e2bfec0
Proooooooobably need a null check there.
2023-12-24 18:27:07 +01:00
308636000f
More Eviternity 2 MAP33 compat work.
2023-12-24 17:56:05 +01:00
24f4b7ce65
Re-style level stats tab.
2023-12-24 15:34:12 +01:00
98b5ebecac
Rework how level stats are handled.
...
(Note: this WILL break old saves)
2023-12-24 15:02:10 +01:00
6505e2990a
Eviternity 2 terrain defs
2023-12-23 16:37:34 +01:00
bc00b01a0f
Low floor friction fix and other things.
...
- Unbreak inventory resets in Eviternity.
- Hotfix for Eviternity II MAP33, lava sections should be beatable now.
2023-12-23 15:33:20 +01:00
3690df7d00
Revert font color changes in statscreen.
2023-12-23 15:33:09 +01:00
6b0f37a045
nvm they fixed it
2023-12-22 08:18:51 +01:00
6af5629d8b
I'm dumb, the flag name is DONTSPLASH, not NOSPLASH.
2023-12-20 16:30:57 +01:00
858cd4e4c2
Eviternity 2 hotfix while I playtest this damn thing.
2023-12-20 16:28:56 +01:00
62bd060e49
Split automatic scaling factors of HUD.
2023-12-20 16:14:29 +01:00
f4b345bcde
Speed up reloading of Slot 6 weapons.
2023-12-19 19:23:52 +01:00
230d7192c3
Missed a null check.
2023-12-19 16:39:35 +01:00
508bc4711b
Increase max capacity of Sheen HMG ammo by 100.
2023-12-19 13:33:47 +01:00
200f49dd97
Squeeze intermission tips a bit.
2023-12-19 13:33:02 +01:00
e5e6ce619c
Fix severe performance issues in large maps.
...
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
318e9b526c
Slight correction of odd statement about powerups.
2023-12-18 23:21:59 +01:00
7eb5c0f747
Update MariFX link in README.
2023-12-18 23:08:57 +01:00
3864c8440b
Tiny text tweak. Milkbreads are comparable to brioche.
2023-12-16 09:54:14 +01:00
a2b6ec001b
Draw boss healthbar with the same scaling factor as other healthbars.
2023-12-16 08:54:35 +01:00
952c6eba1a
Update Anti-BD script to detect newer versions of Project Brutality.
...
In addition, reword the top comment block on the file into a less aggressive
explanation as to why the script exists in the first place.
2023-12-14 22:02:41 +01:00
894ecc665b
Several adjustments, some fixes, just stuff.
2023-12-13 18:17:42 +01:00
adb0eac431
Enemy healthbar redesign.
2023-12-11 10:56:47 +01:00
38ae42c8dd
Even more tweaks to the overpressure shot.
2023-12-10 10:56:48 +01:00
625feb0c6e
Mortal Rifle overpressure shot was accidentally too OP.
2023-12-10 10:48:24 +01:00
ca2df207cb
Try to make slot 5 ammo spawns more generous.
2023-12-09 09:35:09 +01:00
673cdc6d8f
Bypass A_SetViewPitch to not trigger the "never-will-be-fixed" bug.
2023-12-08 22:56:41 +01:00
13b2cb53b3
Add player path tracing in minimap.
2023-12-07 23:17:27 +01:00
820f10c9f8
Crosshair rendering tweaks.
2023-12-07 18:12:07 +01:00