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6d4c0cc217
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Add second shine mask to Blast Suit.
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2022-12-21 18:20:16 +01:00 |
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3491b845d2
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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4ad2e4c7ba
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Replace 8-unit shell pickup with a 6-unit one.
Some other tweaks to ammo as well.
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2022-12-13 19:16:41 +01:00 |
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bf8bf86143
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Adjust normals for IK Demolitionist model.
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2022-12-13 11:10:34 +01:00 |
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cf227e3a77
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More "attention to detail" in weapon pickup models.
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2022-11-30 20:22:29 +01:00 |
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84bbd31d62
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Ammo and projectile models converted to IQM.
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2022-11-29 00:20:55 +01:00 |
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3373a53a21
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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0b84bbb4d4
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A couple things missed.
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2022-11-28 17:11:57 +01:00 |
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61d5042a72
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I think that's all envmaps covered.
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2022-11-28 17:06:12 +01:00 |
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537ae7b265
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The environment mapping madness continues.
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2022-11-28 13:51:17 +01:00 |
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0c77431eed
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Use two-layer envmaps on Mortal Rifle and Lämp.
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2022-11-28 01:17:34 +01:00 |
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c77eaea56d
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More compatible nashgore footprints (load order agnostic).
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2022-11-26 21:18:08 +01:00 |
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43c66f0504
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Add environment mapping to blast suit and war armor.
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2022-11-26 12:09:38 +01:00 |
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4ad26239d4
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Remove first person key gestures.
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2022-11-26 03:42:35 +01:00 |
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428e0b2502
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Trim models accidentally exported with 250 frames.
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2022-11-26 03:28:40 +01:00 |
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86155ed622
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The conversion of base items is complete.
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2022-11-26 03:04:30 +01:00 |
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e8420c74c4
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More model conversions.
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2022-11-25 23:39:29 +01:00 |
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8c2772b823
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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b9698e1aaa
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Experimental Unreal-style view bob.
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2022-11-24 12:49:11 +01:00 |
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53cebf1f75
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Make YBeam model actually 1 unit tall, to avoid confusion.
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2022-11-22 13:40:08 +01:00 |
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706a3488d1
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Adjust ammo amounts again. Remove 12/16 shell pickups.
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2022-11-16 22:35:32 +01:00 |
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829793d749
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Fix envmap shaders in .blend files.
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2022-11-15 12:26:32 +01:00 |
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02ae172777
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Use unfinished Sparkster Rifle model in placeholders.
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2022-10-25 10:56:43 +02:00 |
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4739708289
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Additional Sparkster model progress.
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2022-10-24 18:21:02 +02:00 |
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632c99b21c
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Start work on Sparkster Rifle model.
Fix heart trail.
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2022-10-23 12:17:20 +02:00 |
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1cd16cd555
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Tweak envmaps for plasma materials.
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2022-10-22 20:07:27 +02:00 |
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5eb839ddc1
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Plasma glob models.
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2022-10-22 20:07:09 +02:00 |
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b9e3fbe184
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Stuff for Plasma Blaster.
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2022-10-21 20:11:59 +02:00 |
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2bc8cb0d32
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Plasma Blaster base model done.
Add extra decal gfx that will be used later.
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2022-10-20 19:51:25 +02:00 |
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4a46817881
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HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
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2022-10-13 13:43:32 +02:00 |
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62d10ed11c
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Remove fat chodes, Silver Bullet reimplemented.
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2022-10-07 20:13:10 +02:00 |
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146531003e
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Trim excess ammo types. Some guns not reimplemented yet.
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2022-10-07 19:12:41 +02:00 |
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89737cc2e9
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Archdemon lore.
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2022-10-05 15:58:17 +02:00 |
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89e90825f1
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I made warheads too cheap.
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2022-09-29 19:51:36 +02:00 |
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e571fccc4d
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Mortal Rifle fully implemented (oh my).
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2022-09-28 21:00:24 +02:00 |
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4f7241b05b
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Some Mortal Rifle progress.
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2022-09-21 18:28:30 +02:00 |
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db9f61c3c9
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Mortal Rifle grenades should only have single pickups.
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2022-09-20 22:48:48 +02:00 |
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639999de8b
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More Mortal Rifle progress. Precision Shot partially implemented.
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2022-09-13 21:25:06 +02:00 |
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9dd3e27bbd
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All Mortal Rifle state code done. Actual firing later.
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2022-09-12 22:10:53 +02:00 |
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a395d93ac1
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Pickup model accidentally exported with default 250 animation frames.
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2022-09-11 16:22:57 +02:00 |
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be9a1b2606
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Work on Mortal Rifle continues.
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2022-09-10 22:16:22 +02:00 |
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906d01cb4c
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Mortal Rifle fully animated, scripting next.
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2022-09-10 16:03:46 +02:00 |
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a694663489
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Starting Mortal Rifle 1st person anims.
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2022-09-09 21:08:36 +02:00 |
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58b1a7ebba
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Move canvas stuff to separate files/folders.
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2022-09-08 13:56:42 +02:00 |
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b5481d8918
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Poly sorting pass.
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2022-09-08 00:18:01 +02:00 |
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1efaf7a6f9
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All Mortal Rifle base models done. Animation next.
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2022-09-07 19:46:56 +02:00 |
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b7286d536e
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Mortal Rifle pickup model. Ammo models pending.
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2022-09-06 21:44:57 +02:00 |
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6eeafef51f
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Update some text files.
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2022-09-06 14:30:13 +02:00 |
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7e8f8d1b10
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Mortal Rifle model beginnings.
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2022-09-01 20:27:29 +02:00 |
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f61e37fb3e
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Blender file cleanup.
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2022-08-31 01:28:59 +02:00 |
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