Commit graph

335 commits

Author SHA1 Message Date
605e9c8807 Fix Silver Bullet showing as out of ammo in HUD when it isn't. 2020-09-02 23:56:56 +02:00
f1bf6f00ab Fix big oopsie in DoExplosion damage type handling. 2020-09-02 20:43:24 +02:00
e6449acd00 Much finetuning and stuff. 2020-09-02 17:47:33 +02:00
e2e21d3731 Implement limiter for blood effects. Will be extended later. 2020-09-02 00:49:19 +02:00
058a85e274 Add PP shaders when submerged. 2020-09-01 18:10:34 +02:00
f402f14138 Major optimization to built-in gore. 2020-09-01 16:47:23 +02:00
3667903815 More work on Ynykron altfire, still not functional (give it time). 2020-08-31 22:24:36 +02:00
c722d32c88 Fix PYWHEEL file (missing semicolons). 2020-08-30 11:35:31 +02:00
3ba606caa4 oopsie woopsie 2020-08-28 19:28:07 +02:00
498aaeadb3 Fix more stupidity crashes related to enemies ceasing to exist the instant they die (I really wish some modders weren't fucking stupid doing that, yes, you can guess what kind of mod triggered this). 2020-08-28 19:25:05 +02:00
5445a7e3f4 Fix missing damage/obituary on Hellblazer warhead explosions. 2020-08-28 12:59:13 +02:00
cae3c770e5 Fix incorrect order of instigator/source on DoExplosion. 2020-08-28 11:57:05 +02:00
e9bc12b9ce Rebalanced Candygun as promised. 2020-08-28 11:56:40 +02:00
48bd7c79f2 Finetuned how parry-able projectiles are detected 2020-08-28 11:22:31 +02:00
7ae5f693cc Fix: MagAmmo.MagFill may be called with non-existing parent ammo. 2020-08-28 09:50:34 +02:00
f28e7e01fb Big changes (still no Ynykron altfire, sorry):
- Split off big code files for easier navigation.
- Moved DoExplosion and DoKnockback to the SWWMUtility class.
- Removed DoBlast as it is no longer used, having been replaced entirely.
- Finalized Mag Manager:
  * Implemented partial mag loading for Silver Bullet and Candygun.
  * Show spare bullets on ammo displays of Silver Bullet and Candygun.
- Rebalanced Eviscerator and Hellblazer damages.
- Adjusted Dragon's Breath damage and effects.
- Adjusted ammo spawns again.
  * Reduced shell spawns, as they seemed to max out too quickly.
  * Added "intermediate" bundle spawns for Eviscerator shells, Hellblazer missiles and Silver Bullet / Candygun rounds.
- Doubled max ammo of Biospark Carbine.
- Biospark beams no longer spawn arcs near their start point. This should reduce the likelihood of self-damage.
2020-08-23 16:32:44 +02:00
383e170ae0 Use a less grating crash sound, relegate older one to BD punishment. 2020-08-22 15:18:03 +02:00
44fe478547 Fix Demolitionist Menu force-close crash. 2020-08-22 15:17:23 +02:00
0d70f2b94e Demolitionist now considered a weapon for stats tracking. 2020-08-20 11:35:38 +02:00
068fe0c983 To encourage buttslams, damage is now triple. 2020-08-20 11:21:26 +02:00
a24972697f Localizable units by request. 2020-08-19 20:34:53 +02:00
9c62729dff Add option to use original intermission music. 2020-08-18 17:36:40 +02:00
4763fc54f2 Small fixups. 2020-08-18 13:35:45 +02:00
7a8e21dec0 Fix kb input on Stats tab. Updated F1 text. 2020-08-18 13:14:47 +02:00
7020dadbc3 "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
84ce3965c4 Adjustments and rebalances. 2020-08-17 00:03:30 +02:00
2ec0a9f060 Fix Item Sense not working after map change. 2020-08-16 17:39:19 +02:00
09cfb25c30 Implemented "Item Sense" feature.
Rebalanced Hellblazer.
Rebalanced Biospark Carbine combo.
Hellblazer Crackshot sub-grenades home in on bounce, as was intended.
Added zoom blur when dashing.
Added option to use a big font for targetter labels.
More robust ui<->play communication for Demolitionist menu actions.
Increase fuel regen rate.
Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
2020-08-16 16:27:44 +02:00
04e1864e08 Fix weapons in coop allowing for infinite selling. 2020-08-15 15:03:38 +02:00
971bcaba02 Angels of Death confirmed returning in DLC2. 2020-08-14 18:34:08 +02:00
003f78e273 Fix stair physics embedding the player into walls on exceptional cases. 2020-08-14 16:39:55 +02:00
f03a434928 Fix stair physics fudging with gap crossing.
Stubs for Radio and Games tabs.
2020-08-14 16:33:11 +02:00
8f4928e31a Visual finetuning of Ynykron. 2020-08-09 22:01:54 +02:00
4c72c60b5e Guess that fix wasn't very thorough. 2020-08-09 20:00:07 +02:00
be47047da8 Fix potential crash if Ynykron is forcibly removed. 2020-08-09 18:50:12 +02:00
18c2a59015 Trigger discipline update 2020-08-09 17:18:32 +02:00
aaa566b74d Fix: Saltshot had no spread delay. 2020-08-09 16:14:45 +02:00
1ddfecbb56 Tweak Ynykron order of operations. Enemies now die when the actual delayed explosion spawns, instead of suddenly vanishing beforehand.
Fixed muting level not affecting subtitles.
2020-08-09 15:33:47 +02:00
be1131cfb5 CheckReplacement respects IsFinal 2020-08-08 22:05:14 +02:00
cb92ff3b3b Oops, forgot to account for one-sided lines 2020-08-08 17:03:58 +02:00
936f19c476 Punch use only activates if it hits a tangible part of lines. 2020-08-08 15:22:12 +02:00
4f21be0a37 Add simplified teleport fogs, for spawn-heavy maps.
Fix Silver Bullet unload anim not having FCB variant.
2020-08-07 23:17:41 +02:00
c7013cb4a3 Tease DLC Weaponset 2. 2020-08-07 11:46:14 +02:00
a0e44b2842 Uh 2020-08-07 00:22:48 +02:00
4238b629e5 Butts 2020-08-07 00:15:38 +02:00
63152988fe Tweaks to casings and dropped mags. 2020-08-07 00:08:13 +02:00
8d4e6f82df Goddamn Sabreclaws and their stupid ammo drops. 2020-08-06 23:52:50 +02:00
ad117344b1 Vanill boss re-buffing.
Prevent Sabreclaws from bursting into too many treats once again.
2020-08-06 23:34:48 +02:00
98110f18b8 Decrease speed of Eviscerator chunks as they rip. 2020-08-06 22:34:14 +02:00
dd6906dddb Remove ALLOWBOUNCEONATORS from Eviscerator chunks due to bug. 2020-08-06 21:58:51 +02:00