94de5fb957
Rewrite second half of Heresiarch's Seminary dialogue to be less awkward.
2022-11-22 10:55:39 +01:00
7a1e7a41a4
Mikoportal compatibility for voodoo dolls.
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Includes VM abort fix for KDiKDiZD (though both mods are incompatible).
2022-11-20 20:30:45 +01:00
d4e8cf7844
Tweak hammer spin to make it slightly less chaotic.
2022-11-17 16:54:08 +01:00
706a3488d1
Adjust ammo amounts again. Remove 12/16 shell pickups.
2022-11-16 22:35:32 +01:00
d8bf8a6063
Fix incorrect values in HUD for unobtained ammo.
2022-11-16 22:34:26 +01:00
f9eef83dff
(Try to) fix auto-heal sounds stacking when hit multiple times in one tic.
2022-11-15 11:47:07 +01:00
2e41da4022
Fix odd interpolation for blob shadows on floor height change.
2022-11-14 00:41:37 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
87266edc32
Accidentally made all projectiles anti-gravity.
2022-11-11 01:52:16 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
67a899aaa9
Fix crosshair drawing for scoped weapons.
2022-11-11 00:08:54 +01:00
047946bb3d
Increase air control and disallow "front kicking" walls (very exploitable).
2022-11-09 12:33:43 +01:00
db4f6e317f
Use meta variables where needed.
2022-11-08 13:01:16 +01:00
a2509e76e1
Make some dialogues appear once per IWAD.
2022-11-06 19:21:52 +01:00
843a79ac42
Use textured particles.
2022-11-06 17:06:54 +01:00
aa8e152e0f
Strip newline on messages directly, rather than when appending.
2022-11-06 16:24:25 +01:00
4d1c4eed5b
Ensure dead player height does not go below crouch height, for safety.
2022-11-06 16:24:15 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
098cc0ef89
Allow mappers to flag sectors as bustable/unbustable.
2022-10-30 22:39:32 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
b73d622bf4
Don't enable fast monsters on Hardcore.
2022-10-28 14:07:27 +02:00
e6d1808218
Add slider for healthbar fade distance.
2022-10-26 14:17:19 +02:00
02ae172777
Use unfinished Sparkster Rifle model in placeholders.
2022-10-25 10:56:43 +02:00
0414061cac
Respect screen blend intensity cvars in various effects.
2022-10-25 10:55:54 +02:00
635c736080
Add cooldown for wall busting oneliner.
2022-10-24 20:33:17 +02:00
591e9dcf28
Don't track fall damage if monster fall damage is disabled.
2022-10-23 23:36:51 +02:00
632c99b21c
Start work on Sparkster Rifle model.
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Fix heart trail.
2022-10-23 12:17:20 +02:00
db86853195
Allow debug view of player hitbox when using chasecam.
2022-10-21 12:43:41 +02:00
5bf0b73c70
Fix achievement bars in stats tab overflowing.
2022-10-20 23:25:11 +02:00
164c5c8390
Bail early on ProcessNotify if not on a level.
2022-10-20 23:22:53 +02:00
2f00137a30
Missing Plasma Blaster collision sizes.
2022-10-20 20:27:20 +02:00
4d4272c621
Only show player name in death screen on multiplayer.
2022-10-15 17:24:52 +02:00
9284216a8b
A small oopsie here.
2022-10-15 17:24:44 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
4a46817881
HUD face now also affected by tag color.
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Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
505e86cfd0
Rearrange par and total time in stat screen so it matches sidemods.
2022-10-13 13:02:56 +02:00
008ccd7bd4
Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
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This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
9983b82613
Add shockwaves to Mortal Rifle overpressure shot.
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This compensates for the reduction of exit/entry impacts for performance.
2022-10-12 14:50:29 +02:00
b2d919b487
Fix Silver Bullet shockwaves when tracing through walls.
2022-10-12 14:49:38 +02:00
1f43d3ad06
Restore old Wallbuster multi-trace reduction behavior.
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Turns out the performance hit is abysmal otherwise.
2022-10-12 00:04:27 +02:00
af912d11d7
Fix incorrect state jumps in Hellblazer altfire.
2022-10-11 23:39:49 +02:00
2f5704c5df
Slightly increase buckshot damage per pellet so it's closer to vanilla.
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Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
7c3e88c217
MSTime() un-deprecated, no more casting to int.
2022-10-09 15:31:54 +02:00
c7d741853e
Missed a lil' thing.
2022-10-08 17:50:05 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e
Revert "Remove ZPolyobject due to licensing concerns."
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This reverts commit f134375f7e .
Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
5841f32b57
Tweak Eviscerator chunk damage (again).
2022-10-08 12:56:40 +02:00
3aa7dd3318
Hellblazer was accidentally made too OP.
2022-10-08 12:52:07 +02:00