9a252b72fe
Use MD3 for WarpBeam models. The IQM ones still caused glitching.
2024-01-03 20:27:52 +01:00
82c4462edf
Add Tewi/Miniwi variants with centered gradient, to match MiniHUD font.
2024-01-03 14:34:45 +01:00
19769ecf0b
Update copyright year.
2024-01-03 00:24:58 +01:00
dae091c7dc
Cancel any active dash if the player does a ground stomp.
2024-01-02 22:34:15 +01:00
2d48f53b60
More accurate localization of a voice line.
...
(The old one was not even tangentially related to the original english).
2023-12-31 12:02:46 +01:00
34b2cb9e01
Another oxipng pass because why not.
2023-12-27 13:29:01 +01:00
622c0de22e
The "Flechette Cannon" thing was an UT2k4 reference, but in hindsight, it's dum.
2023-12-26 20:19:39 +01:00
1a0b5b6d07
Cleaning up various debug prints.
2023-12-26 11:41:49 +01:00
852e2bfec0
Proooooooobably need a null check there.
2023-12-24 18:27:07 +01:00
308636000f
More Eviternity 2 MAP33 compat work.
2023-12-24 17:56:05 +01:00
24f4b7ce65
Re-style level stats tab.
2023-12-24 15:34:12 +01:00
98b5ebecac
Rework how level stats are handled.
...
(Note: this WILL break old saves)
2023-12-24 15:02:10 +01:00
6505e2990a
Eviternity 2 terrain defs
2023-12-23 16:37:34 +01:00
bc00b01a0f
Low floor friction fix and other things.
...
- Unbreak inventory resets in Eviternity.
- Hotfix for Eviternity II MAP33, lava sections should be beatable now.
2023-12-23 15:33:20 +01:00
3690df7d00
Revert font color changes in statscreen.
2023-12-23 15:33:09 +01:00
6b0f37a045
nvm they fixed it
2023-12-22 08:18:51 +01:00
6af5629d8b
I'm dumb, the flag name is DONTSPLASH, not NOSPLASH.
2023-12-20 16:30:57 +01:00
858cd4e4c2
Eviternity 2 hotfix while I playtest this damn thing.
2023-12-20 16:28:56 +01:00
62bd060e49
Split automatic scaling factors of HUD.
2023-12-20 16:14:29 +01:00
f4b345bcde
Speed up reloading of Slot 6 weapons.
2023-12-19 19:23:52 +01:00
230d7192c3
Missed a null check.
2023-12-19 16:39:35 +01:00
508bc4711b
Increase max capacity of Sheen HMG ammo by 100.
2023-12-19 13:33:47 +01:00
200f49dd97
Squeeze intermission tips a bit.
2023-12-19 13:33:02 +01:00
e5e6ce619c
Fix severe performance issues in large maps.
...
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
318e9b526c
Slight correction of odd statement about powerups.
2023-12-18 23:21:59 +01:00
7eb5c0f747
Update MariFX link in README.
2023-12-18 23:08:57 +01:00
3864c8440b
Tiny text tweak. Milkbreads are comparable to brioche.
2023-12-16 09:54:14 +01:00
a2b6ec001b
Draw boss healthbar with the same scaling factor as other healthbars.
2023-12-16 08:54:35 +01:00
952c6eba1a
Update Anti-BD script to detect newer versions of Project Brutality.
...
In addition, reword the top comment block on the file into a less aggressive
explanation as to why the script exists in the first place.
2023-12-14 22:02:41 +01:00
894ecc665b
Several adjustments, some fixes, just stuff.
2023-12-13 18:17:42 +01:00
adb0eac431
Enemy healthbar redesign.
2023-12-11 10:56:47 +01:00
38ae42c8dd
Even more tweaks to the overpressure shot.
2023-12-10 10:56:48 +01:00
625feb0c6e
Mortal Rifle overpressure shot was accidentally too OP.
2023-12-10 10:48:24 +01:00
ca2df207cb
Try to make slot 5 ammo spawns more generous.
2023-12-09 09:35:09 +01:00
673cdc6d8f
Bypass A_SetViewPitch to not trigger the "never-will-be-fixed" bug.
2023-12-08 22:56:41 +01:00
13b2cb53b3
Add player path tracing in minimap.
2023-12-07 23:17:27 +01:00
820f10c9f8
Crosshair rendering tweaks.
2023-12-07 18:12:07 +01:00
a9add84ecd
Small text fix
2023-12-07 16:39:32 +01:00
2d7ee950e8
Force omnisight markers in minimap to use centered offsets.
...
(Unfortunately, this can't be done for the automap)
2023-12-07 13:25:18 +01:00
cca0492de5
Shorten boss bar by 50px when using tight scaling.
2023-12-07 13:23:25 +01:00
9485ceb032
Tweaks to README.
2023-12-05 14:09:18 +01:00
e53b6c1ca7
Implement alternate, less visually intense All Clear fx.
2023-12-02 13:47:00 +01:00
c3f36e08b7
Add hardware requirements section to readme.
...
(These are not too precise due to lack of testing, so there's plenty of room
for improvement)
2023-12-02 13:03:50 +01:00
ed538f7efe
Use dark gray instead of black for Korax's chat lines.
...
This is mainly because GZDoom uses literal BLACK to print those to the terminal
and, obviously, black text on a black background isn't legible.
2023-11-30 13:08:01 +01:00
a855a632d6
Fix incorrect draw offset of hammer charge bar.
2023-11-29 11:32:43 +01:00
560b3c8f80
Fix incorrect ')' placement in chancebox spark unit requirement.
2023-11-29 10:26:35 +01:00
2db08970f6
Oh god how did I not notice this
2023-11-28 17:10:15 +01:00
333c974ba6
I had to rebrand this achievement, really had to.
2023-11-28 13:28:26 +01:00
0f0094fe65
Prevent players from selling the Deep Impact.
2023-11-28 12:33:41 +01:00
3948454866
Heretic hack to guarantee one mace spawn per map.
2023-11-28 12:23:13 +01:00