Commit graph

79 commits

Author SHA1 Message Date
0259d7b367 Wait how did this get here. 2021-03-05 17:50:06 +01:00
54eefbc439 Two more achievements 'cause why not. 2021-03-05 17:41:33 +01:00
0aa788c8df Double Stacc had to have some downsides. 2021-03-01 20:47:34 +01:00
5ac45d68cd Fancy Keen sounds. 2021-02-24 01:00:35 +01:00
d7370cfe7b Some slight tweakery. 2021-02-24 00:50:07 +01:00
2ab8115b39 Vanilla doom/heretic episode interconnectedness (includes wadsmoosh support). 2021-02-22 20:16:26 +01:00
ddd198974d Detect when all clear levels get "uncleared" by newly spawning stuff.
Try to fix blood pools on skies (hopefully).
2021-02-16 21:05:27 +01:00
642ba9018d Doom Vacation support. 2021-02-12 20:57:26 +01:00
d913752e31 Deathkings of the Dark Citadel support. 2021-02-11 23:25:16 +01:00
bd300ebdf4 Major Black Shell rebalance. 2021-01-23 12:45:15 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
3b1b0bc4ec owo new patron.
Fix Ynykron vortices sucking in non-damaging missiles.
Adjust some tags.
2020-12-29 14:37:43 +01:00
b516ebe863 Setup for Saya Bean to call you a horny.
Small fixup to camera detection.
2020-12-22 21:03:17 +01:00
dd8f4abb35 Ynykron is locked and non-buyable in Strife. 2020-12-18 02:27:17 +01:00
7e3e78b209 Fixed item lists having scrollbars when they shouldn't.
Removed Wallbuster reload timer debug cvar (not needed).
Removed CBT easter egg.
Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
2020-12-11 22:51:47 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
28eb322504 Add milk breads model.
Fix scaling of some collectibles.
Add some sounds that might be used somewhere?
2020-12-04 17:56:25 +01:00
1e41d91760 Some cleanup of stuff. 2020-10-25 17:17:51 +01:00
4abd709bf9 Improve cheat input, re-add SWWM Platinum cheats. 2020-10-24 18:54:31 +02:00
4b687ab4df More Mashiro sounds. I am positively creeped out. 2020-10-21 12:46:07 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
5e60973d1b 0.9.7b release:
- Quick Grenade function added.
 - Blow Kiss gesture added (+score bonus).
 - Fix Hellblazer not autoswitching ammo on empty reload.
 - Fix Eviscerator chunk glows not dying with the chunk itself.
 - Fix give cheat giving excess powerups/weapons inflating your score.
 - Fix dashing over bridge actors.
 - Fix dual Explodium Guns not autoswitching to single when dropping one from the inventory menu.
 - Adjust manual reload priority for dual Explodium Guns (gun with less bullets left will be reloaded first).
 - Add default binds for all actions.
2020-09-21 21:39:06 +02:00
75e3ef30fc First batch of changes:
- Fix score being reset on coop respawn.
 - Remove slight vertical offset of ground dash, not needed when we have NOFRICTION.
 - Disable stair downstepping while dashing.
 - Add crit sound for buttslams when they kill something.
 - Clean up some more stuff on map transitions (e.g.: dash/stomp canceling)
 - Korax messages show with a colored name now, for zazz.
 - Removed hitscan parrying, as it's odd and unpredictable.
 - Adjusted how wall detection works in dashes, should work better with stairs.
 - Allow down-dashes in mid-air when jumping is disabled, so you can still groundslam.
2020-09-19 11:20:53 +02:00
578e9f3ae4 More Ynykron work. Altfire is almost done. 2020-09-11 22:29:49 +02:00
cf028f7faa Silver Bullet rebalancing, add prone mechanic. 2020-09-07 23:29:06 +02:00
383e170ae0 Use a less grating crash sound, relegate older one to BD punishment. 2020-08-22 15:18:03 +02:00
7020dadbc3 "Wait, chanceboxes are back?" Well, not really... 2020-08-17 17:58:15 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
faf1ca135f More impactful Saltshot hit sounds (closer to FO4 original). 2020-07-15 16:02:41 +02:00
37b7a77140 Unique use sound for Refresher. 2020-07-15 14:00:30 +02:00
64915879a5 Oh look, it's more Ynykron soundwork. 2020-06-21 21:40:38 +02:00
f5f18eb8c0 Wallbuster busting implemented.
Renamed Demolitionist voice files to prevent mod conflicts.
2020-06-19 19:54:39 +02:00
d1413da608 Remaining Ynykron weapon sounds added (actual schutt effects, and their sounds, to come later).
Adjusted price of crystal boxes, reasonable considering their rarity.
Subtract prices of obtained ammo from sold weapons.
Give pickup sounds CHANF_OVERLAP (unless happening on the same tic, e.g.: items occupying the same space).
Ragekit now heals like Berserk Pack on activation.
Jump height accounts for Ragekit being active.
2020-06-16 19:50:29 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
db6d43adaa stuff, am sleepy, can't bother. maybe runs better 2020-06-09 00:18:47 +02:00
afcb246243 Replace CBT audio with the older, more recognizable version. 2020-06-04 16:55:29 +02:00
4bc05fed38 Many of these practices carry significant health risks. 2020-06-03 01:26:34 +02:00
827aeed6c6 Cock and ball torture (CBT), penis torture or dick torture is a sexual activity involving application of pain or constriction to the penis or testicles. 2020-05-29 18:52:30 +02:00
87930d3cb6 Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
56a6390938 Ported Soundless Mound blood (disabled by default).
Added some more lore.
Added custom nashgore footprint.
2020-05-08 17:03:02 +02:00
f39d2ae42e combat taunt tweaks. 2020-04-28 23:42:47 +02:00
e5180bf0d8 Added specific hit sounds for some weapons. 2020-04-28 13:31:14 +02:00
1dd6f8e3bc Saya will now giggle at you for playing HDoom. 2020-04-27 20:51:30 +02:00
a9d1f0d691 Replaced gib sound (sorry).
Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
cab0940723 Oh man the amount of stuff I've done today:
- Implemented Biospark Carbine secondary + combo.
 - Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
 - First person gestures.
 - Replaced "yeah I ban him" gesture with a wave, more useful.
 - Random stuff.
 - Made it so you can pick up unimplemented weapons (but can't use them).
 - Various tiny tweaks here and there.
2020-04-25 02:31:55 +02:00
ebcde8f1de Biospark Carbine partially implemented (no alt/third fires yet).
Various fixups???
2020-04-23 04:24:23 +02:00
895741c2ec Some lil' optimizations here and there. 2020-04-21 17:28:46 +02:00
1315a30cac Made two-handed melee faster. 2020-04-19 18:06:53 +02:00