af27fbd987
Player blood footprints now implemented.
2025-03-09 14:17:35 +01:00
f89393ca81
Unconditional blood replacement, new blood decals, corpse blood pools.
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TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
d799a2f97b
Clean up mklang a bit.
2025-03-07 12:26:22 +01:00
8ec86a9b9c
Interpolate quick turn.
2025-03-07 11:50:31 +01:00
7dd20c93e4
Actually use GetMidTexturePosition() to simplify some code.
2025-03-07 11:48:03 +01:00
47722e58a9
Two warnings in SWWMDialogues.StartSeq should be vm aborts instead.
2025-03-05 20:34:06 +01:00
e66415dd91
Woop, forgot about these shaders.
2025-02-26 14:20:26 +01:00
1369d85c6b
Adapt material shaders to be cache-friendly. (Less defines, more uniforms)
2025-02-26 13:37:31 +01:00
1fb1e51ba8
Some shader touchups (textureLod where needed, -0.5 LOD bias on TexFilterHack).
2025-02-24 13:57:06 +01:00
bd55e2ad57
Bump ZScript ver to 4.14, address usage of deprecated actor flags (MISSILEMORE/MISSILEEVENMORE).
2025-02-20 16:01:59 +01:00
ea6b424633
I'm dumb and forgot what year it is.
2025-02-20 15:27:52 +01:00
339fd58507
Small tweak to HUD score display:
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* Accumulators fade out sooner
* Score interpolator does not tick until accumulators start fading
2025-02-20 15:20:43 +01:00
2fe8e0f947
Little bit of maintenance:
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* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy
* Ensure there are TWO canvas textures available for the Plasma Blaster screen
* Fix some typos in material shader definitions for Demo-chan's face (oops)
2025-02-20 13:45:37 +01:00
722121e21a
I want to fucking die.
2025-02-13 11:00:19 +01:00
41f065fdd0
Small tweaks to the BD screen.
2025-02-12 12:10:17 +01:00
9a9c419dc1
Assortment of VKDoom-related shader fixes.
2025-02-09 16:17:53 +01:00
8857c3c03f
New BD screen (missing voice acting).
2025-02-06 20:13:35 +01:00
7581cc12f0
Remove some leftover debug text.
2025-02-06 20:13:06 +01:00
8526c2ffb0
Add generic warning when loading other weapon mods.
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(Plus small tweaks to the anti-BD script)
2025-02-06 11:51:14 +01:00
cb503a3189
Felt like changing a tip here.
2025-02-04 21:24:19 +01:00
a99d9e3a12
Clean SWWMUtility.SuperscriptNum up a bit (even though it's not used).
2025-02-04 21:18:39 +01:00
03e556a31d
Better integer exponentiation using squaring (thanks, phantombeta ♥)
2025-02-04 10:31:35 +01:00
f1943b4d5a
Update README with notes on VKDoom's sprite lighting and shadow mapping settings.
2025-02-03 11:15:32 +01:00
8ea3b3a621
How did I NOT notice this massive oopsie?
2025-01-25 14:25:21 +01:00
f90c16b36d
More robust Demolitionist Menu item use/drop handling.
2025-01-25 14:18:42 +01:00
44a0e2e8fb
OK no turns out I'm dumb and screwed the math further.
2025-01-17 14:53:24 +01:00
12f0139d11
weaponwheel: fix crappy alpha calculation.
2025-01-17 14:44:28 +01:00
05dadea4ae
Add wrap-around to the alternate weapon selector, so it's a proper carousel.
2025-01-17 14:24:30 +01:00
67d8235459
Overhaul the "swap weapon" prompt display.
2025-01-15 16:49:55 +01:00
507126b7b1
Also don't log empty string MidPrints to console.
2025-01-15 13:48:46 +01:00
7b15b30cfa
Tweak ProcessMidPrint so it doesn't spam duplicate messages to console.
2025-01-15 13:44:56 +01:00
42b3a84bcf
Spanish proofreading pass.
2025-01-13 13:43:21 +01:00
3050f5e244
Critical MidPrint fixes.
2024-12-03 09:53:07 +01:00
793be87179
Re-save all model sources so Blender doesn't take ages to load them.
...
(This issue is fixed in Blender 4.3, but I'm still on 4.2.3 so yeah...)
2024-11-17 16:24:53 +01:00
23492b8e62
Fix ridiculously oversized smoke from lava terrain.
2024-11-08 23:33:38 +01:00
0cbf90423d
Update credits with new patreon backer.
2024-11-06 15:33:00 +01:00
8f4b962ed1
Commence VKDoom exclusivity.
2024-11-06 13:18:57 +01:00
d47eb2f1e3
Add support for E1M4B and E1M8B as part of Wadfusion.
2024-10-20 13:58:22 +02:00
8f4a7445c6
Oops, tiny readme changes.
2024-10-07 10:51:27 +02:00
272b5083ca
Eviternity II voiced oneliners added.
2024-10-05 16:16:10 +02:00
acc4341206
Revert "We should not manipulate the FRIENDLY flag directly, apparently."
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This reverts commit 68704316e7 .
Turns out this wasn't really necessary here, as I was already doing the "bookkeeping" myself.
2024-10-04 23:00:50 +02:00
68704316e7
We should not manipulate the FRIENDLY flag directly, apparently.
2024-10-04 19:24:59 +02:00
0e43224f2d
Some corrections, Eviternity 2 final boss is she/her.
2024-09-30 21:39:42 +02:00
a1dbf71aa6
Oops, can't do this here.
2024-09-30 21:25:58 +02:00
d3ce281abb
Eviternity 2 changed some monsters.
2024-09-30 21:24:34 +02:00
816d9b6b25
Eviternity 2 final release, update map checksums.
2024-09-30 20:47:23 +02:00
2ee5700130
Weh...
2024-09-17 09:58:32 +02:00
f62cbb51bd
Main Handler: Missed a couple checksums to update here.
2024-09-07 13:07:27 +02:00
6bb21a015a
Level Postprocessor: Update Eviternity II map checksums to RC6.
2024-09-07 12:59:26 +02:00
cf70d61873
Disable liquid splashes from Sheen HMG shots, they can tank performance.
2024-08-28 11:05:46 +02:00