c5457f9747
Small code cleanup
2022-08-25 20:39:32 +02:00
c77504b9a2
Quadravol charge level 5 point blank fix.
...
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
6b100042fe
Missed a "rotation reset" 0-tic tween frame for the Quadravol.
2022-08-25 09:07:39 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
50404e63d6
Quadravol fire is waterproof.
2022-08-22 20:05:04 +02:00
997f63fd26
Fix Quadravol fire not hurting player.
2022-08-22 20:04:17 +02:00
0c3614fee3
Quadravol lever spam easter egg.
2022-08-22 19:55:08 +02:00
392985cc27
Oops, missed this.
2022-08-22 18:13:13 +02:00
0d73be34a8
Souls-style area name display from sidemods.
2022-08-22 18:11:32 +02:00
fa6eec038c
SFX from sidemods.
2022-08-22 17:51:39 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
514c1a8a1f
Adjust Quadravol splash damage.
2022-08-21 22:40:27 +02:00
0f93e9e843
Tiny lil' fix.
2022-08-21 16:38:54 +02:00
e9f663c8ff
The Quadravol is complete.
2022-08-21 16:23:32 +02:00
0b93a01401
Quadravol level 2 projectile + melee tweaks.
2022-08-21 12:44:40 +02:00
1ca5f97870
Use a localized string here for consistency
2022-08-20 19:59:18 +02:00
ed29b30ec3
NO ONE WILL UNDERSTAND THIS JOKE.
2022-08-20 19:51:47 +02:00
b340591ccd
Fix inability to hide HUD.
2022-08-20 15:36:30 +02:00
76471cbe47
Missed call to A_PlayerMelee.
2022-08-19 22:37:04 +02:00
ab462cc05d
Quadravol melee and stance swap fully implemented.
...
Fix quick melee not hitting world geometry (oops).
2022-08-19 21:58:44 +02:00
d5ff3343db
Tighten Quadravol point blank detection.
2022-08-19 16:13:38 +02:00
99eb2d8861
More Quadravol progress (fire at charge level 1 functional).
2022-08-19 00:59:11 +02:00
c80c2f0e1b
More Quadravol progress. Document charge levels in library.
2022-08-18 18:33:57 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
7b0198b2c1
Quadravol dropped casings.
2022-08-18 08:53:39 +02:00
a87c249bc0
Fix friendly fire blocking self-damage.
2022-08-17 19:03:19 +02:00
283ebbda34
Add option to toggle friendly fire.
2022-08-17 17:34:15 +02:00
2525caeb4a
Limit magnetization to 8 items at a time.
2022-08-17 16:10:17 +02:00
c90671fe29
Do not magnetize swapweapons.
2022-08-17 13:56:36 +02:00
2f22e89fc1
More Quadravol adjustments.
2022-08-17 01:21:38 +02:00
311b06f2d6
Quadravol reload functionality.
2022-08-16 23:17:12 +02:00
ad51db971b
Slight combat hammer altfire tweak.
2022-08-16 21:31:38 +02:00
a49548800e
OOPS
2022-08-16 21:26:45 +02:00
510f58bda6
Tweak item magnet.
2022-08-16 21:16:22 +02:00
f9a32a7263
Fix Quadravol cell eject animation.
2022-08-16 02:01:48 +02:00
871d6b5d71
Quadravol pumping (partial). No reload or fire yet.
2022-08-16 01:40:32 +02:00
3fcab013b7
Implement "dropped item magnet".
2022-08-15 15:07:27 +02:00
b518dfef64
Ammo spawners need to be in the blockmap, otherwise chanceboxes will spawn on top of them.
2022-08-15 12:29:35 +02:00
586a33e0bc
Quadravol HUD display (with Xekkas numerals, for fun).
2022-08-14 16:54:55 +02:00
05fec33a91
Warning on hud so people don't get confused.
2022-08-13 20:54:14 +02:00
b9cfcaee04
Quadravol can be picked up and selected, more later.
...
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
38981732f3
Quadravol model adjustment and other tweaks + menu pose.
2022-08-13 16:09:26 +02:00
5488bfce5d
Remove code built on incorrect assumptions about UI events.
...
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is " " (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
48f8a75362
Adjust item hitbox sizes.
2022-08-13 11:59:44 +02:00
2ef3c6bf65
Slight hammer damage nerf.
2022-08-12 17:56:35 +02:00
3f9d885ce7
Tweak hammer alt chargeup formula.
2022-08-12 16:58:13 +02:00
55137d1cb8
Increase hammer shockwave damage/radius.
2022-08-12 16:34:02 +02:00
37aa23ae6e
Some slight tweaks to hammer.
2022-08-12 16:14:11 +02:00
b6138aa396
Itamex Hammer fully implemented.
2022-08-12 14:48:33 +02:00
7d6562c326
Demoslayer mode now has "ammo orbs" as well.
2022-08-12 11:15:09 +02:00