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1efaf7a6f9
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All Mortal Rifle base models done. Animation next.
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2022-09-07 19:46:56 +02:00 |
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b7286d536e
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Mortal Rifle pickup model. Ammo models pending.
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2022-09-06 21:44:57 +02:00 |
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6eeafef51f
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Update some text files.
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2022-09-06 14:30:13 +02:00 |
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7e8f8d1b10
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Mortal Rifle model beginnings.
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2022-09-01 20:27:29 +02:00 |
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f61e37fb3e
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Blender file cleanup.
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2022-08-31 01:28:59 +02:00 |
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6b100042fe
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Missed a "rotation reset" 0-tic tween frame for the Quadravol.
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2022-08-25 09:07:39 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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e9f663c8ff
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The Quadravol is complete.
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2022-08-21 16:23:32 +02:00 |
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ab462cc05d
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Quadravol melee and stance swap fully implemented.
Fix quick melee not hitting world geometry (oops).
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2022-08-19 21:58:44 +02:00 |
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7b0198b2c1
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Quadravol dropped casings.
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2022-08-18 08:53:39 +02:00 |
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35e7c5fab2
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Fix unrealistic hand motion during Quadravol reload.
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2022-08-17 01:02:07 +02:00 |
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311b06f2d6
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Quadravol reload functionality.
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2022-08-16 23:17:12 +02:00 |
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83f0ed3b7c
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Quadravol: Adjust hand motion to reduce clipping.
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2022-08-16 12:22:08 +02:00 |
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f9a32a7263
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Fix Quadravol cell eject animation.
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2022-08-16 02:01:48 +02:00 |
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871d6b5d71
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Quadravol pumping (partial). No reload or fire yet.
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2022-08-16 01:40:32 +02:00 |
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586a33e0bc
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Quadravol HUD display (with Xekkas numerals, for fun).
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2022-08-14 16:54:55 +02:00 |
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b9cfcaee04
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Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
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2022-08-13 20:27:51 +02:00 |
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38981732f3
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Quadravol model adjustment and other tweaks + menu pose.
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2022-08-13 16:09:26 +02:00 |
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dd62ce665b
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Quadravol pickup models done.
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2022-08-13 11:53:37 +02:00 |
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b4408b6c33
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WIP Quadravol model.
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2022-08-13 03:03:35 +02:00 |
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b6138aa396
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Itamex Hammer fully implemented.
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2022-08-12 14:48:33 +02:00 |
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3da96ba3f1
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Fix third person animations.
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2022-08-11 16:44:29 +02:00 |
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311bf6e899
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Combat hammer tertiary fire implemented.
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2022-08-11 16:25:01 +02:00 |
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0193ad5874
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Primary fire now functional in Combat Hammer.
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2022-08-11 01:54:40 +02:00 |
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515d8bc21c
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Almost forgot the polysort pass.
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2022-08-10 22:54:07 +02:00 |
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3903dc636e
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Add combat hammer main menu pose.
Also, rename the pickup model (oops).
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2022-08-10 22:53:32 +02:00 |
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e7d113766a
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Tweak hammer material.
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2022-08-10 21:59:47 +02:00 |
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e6fa4884fa
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Itamex Hammer model (WIP).
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2022-08-10 21:27:34 +02:00 |
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64d256777b
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Saya's Mug collectible.
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2022-08-06 15:11:33 +02:00 |
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3c83945d84
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Fix incorrect material index in Silver Bullet mag model.
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2022-08-06 13:59:32 +02:00 |
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2497167b5c
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Clean out unused models.
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2022-08-05 23:31:58 +02:00 |
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bc870daaa1
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Reference IK first person arms model.
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2022-08-05 17:30:39 +02:00 |
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965a29870b
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Fixes, rebalances, tweaks... Idk, weather hot, brain hurt.
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2022-08-01 17:22:37 +02:00 |
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7d86143fb4
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Updates for recent A_ChangeModel fix.
Use a canvas texture for the titlescreen fade.
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2022-07-27 13:17:18 +02:00 |
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12515e9107
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Wrist tags in first person also update now.
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2022-07-26 21:11:06 +02:00 |
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2d2dcf7ad5
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Tag colors and animated face using A_ChangeModel.
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2022-07-26 18:36:38 +02:00 |
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b77498781a
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Fully functional scripted texture for Sheen HMG.
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2022-07-25 02:07:07 +02:00 |
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24e15f1b0f
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Thaw player when skipping a death exit. Fixes freeze in E2M1.
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2022-07-24 13:30:55 +02:00 |
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b97712c42a
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Small texture edit.
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2022-07-23 16:49:11 +02:00 |
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57253d5434
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Sheen HMG fully functional. May need touchups later.
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2022-07-22 20:20:58 +02:00 |
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1ba22e8eb6
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Sheen HMG progress (still not functional).
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2022-07-21 22:01:41 +02:00 |
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de0ee36829
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Placeholder Sheen display.
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2022-07-21 13:25:16 +02:00 |
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14d55e3235
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Sheen HMG pickup model done.
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2022-07-20 20:55:47 +02:00 |
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11076bc0a1
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WIP Sheen HMG model.
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2022-07-20 11:27:19 +02:00 |
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e296c02608
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Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
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2022-06-04 22:09:46 +02:00 |
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984b2c39ba
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The Pusher is gone.
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2022-05-16 16:39:11 +02:00 |
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27bba4605c
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Goodbye matcaps, hello envmaps.
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2022-05-07 22:39:40 +02:00 |
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0680b2f382
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Sometimes plans change. DLC Weaponsets merged into one.
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2022-03-05 18:26:20 +01:00 |
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1d00a9706d
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So turns out IK can be a nightmare.
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2022-03-01 02:29:55 +01:00 |
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a7eda2702a
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Migrate various thinkers to plain objects.
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
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2022-02-28 23:45:18 +01:00 |
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