Commit graph

233 commits

Author SHA1 Message Date
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
b7286d536e Mortal Rifle pickup model. Ammo models pending. 2022-09-06 21:44:57 +02:00
6eeafef51f Update some text files. 2022-09-06 14:30:13 +02:00
7e8f8d1b10 Mortal Rifle model beginnings. 2022-09-01 20:27:29 +02:00
f61e37fb3e Blender file cleanup. 2022-08-31 01:28:59 +02:00
6b100042fe Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
e9f663c8ff The Quadravol is complete. 2022-08-21 16:23:32 +02:00
ab462cc05d Quadravol melee and stance swap fully implemented.
Fix quick melee not hitting world geometry (oops).
2022-08-19 21:58:44 +02:00
7b0198b2c1 Quadravol dropped casings. 2022-08-18 08:53:39 +02:00
35e7c5fab2 Fix unrealistic hand motion during Quadravol reload. 2022-08-17 01:02:07 +02:00
311b06f2d6 Quadravol reload functionality. 2022-08-16 23:17:12 +02:00
83f0ed3b7c Quadravol: Adjust hand motion to reduce clipping. 2022-08-16 12:22:08 +02:00
f9a32a7263 Fix Quadravol cell eject animation. 2022-08-16 02:01:48 +02:00
871d6b5d71 Quadravol pumping (partial). No reload or fire yet. 2022-08-16 01:40:32 +02:00
586a33e0bc Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
b9cfcaee04 Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
dd62ce665b Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
b4408b6c33 WIP Quadravol model. 2022-08-13 03:03:35 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
3da96ba3f1 Fix third person animations. 2022-08-11 16:44:29 +02:00
311bf6e899 Combat hammer tertiary fire implemented. 2022-08-11 16:25:01 +02:00
0193ad5874 Primary fire now functional in Combat Hammer. 2022-08-11 01:54:40 +02:00
515d8bc21c Almost forgot the polysort pass. 2022-08-10 22:54:07 +02:00
3903dc636e Add combat hammer main menu pose.
Also, rename the pickup model (oops).
2022-08-10 22:53:32 +02:00
e7d113766a Tweak hammer material. 2022-08-10 21:59:47 +02:00
e6fa4884fa Itamex Hammer model (WIP). 2022-08-10 21:27:34 +02:00
64d256777b Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
3c83945d84 Fix incorrect material index in Silver Bullet mag model. 2022-08-06 13:59:32 +02:00
2497167b5c Clean out unused models. 2022-08-05 23:31:58 +02:00
bc870daaa1 Reference IK first person arms model. 2022-08-05 17:30:39 +02:00
965a29870b Fixes, rebalances, tweaks... Idk, weather hot, brain hurt. 2022-08-01 17:22:37 +02:00
7d86143fb4 Updates for recent A_ChangeModel fix.
Use a canvas texture for the titlescreen fade.
2022-07-27 13:17:18 +02:00
12515e9107 Wrist tags in first person also update now. 2022-07-26 21:11:06 +02:00
2d2dcf7ad5 Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
b77498781a Fully functional scripted texture for Sheen HMG. 2022-07-25 02:07:07 +02:00
24e15f1b0f Thaw player when skipping a death exit. Fixes freeze in E2M1. 2022-07-24 13:30:55 +02:00
b97712c42a Small texture edit. 2022-07-23 16:49:11 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
1ba22e8eb6 Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
de0ee36829 Placeholder Sheen display. 2022-07-21 13:25:16 +02:00
14d55e3235 Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
11076bc0a1 WIP Sheen HMG model. 2022-07-20 11:27:19 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
27bba4605c Goodbye matcaps, hello envmaps. 2022-05-07 22:39:40 +02:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
1d00a9706d So turns out IK can be a nightmare. 2022-03-01 02:29:55 +01:00
a7eda2702a Migrate various thinkers to plain objects.
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00