Magnus Norddahl
0d87875003
Add some more null checks
2024-12-16 11:32:39 +01:00
Magnus Norddahl
e0a7e2e8cc
Add build time to cpublasinfo
2024-12-15 22:42:24 +01:00
Magnus Norddahl
82e748cb49
Fix typo
2024-12-15 16:41:24 +01:00
Magnus Norddahl
e002697598
Add cpublasinfo ccmd
2024-12-15 16:30:19 +01:00
Boondorl
419fc91522
Stop interpolators constantly force updating mesh
2024-12-14 06:08:49 +08:00
Boondorl
8b03f32ce6
Fixed missing 3D floor trace check
2024-12-14 06:08:38 +08:00
Boondorl
4d5bba8d02
Clean up decal behavior
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Only update the mesh if a decal was truly created/destroyed
2024-12-14 05:40:45 +08:00
Ricardo Luís Vaz Silva
c2901404d5
ensure non-dynamic tiles are baked first
2024-12-14 05:40:32 +08:00
Magnus Norddahl
36d74cf8f9
Try try again
2024-12-12 23:21:45 +01:00
Magnus Norddahl
2040be87a5
One more save fix
2024-12-12 23:10:13 +01:00
Magnus Norddahl
bd3b41cffb
Don't save dynamic lightmap textures
2024-12-12 21:19:17 +01:00
Magnus Norddahl
1004d6ae20
Exclude inactive triangles from subdivide
2024-12-12 20:18:27 +01:00
Magnus Norddahl
ab7c7cb465
Allocate from the start of the free lists
2024-12-12 20:08:38 +01:00
Magnus Norddahl
c46896599c
Use the SSE2 version in debug builds as its faster when the optimizer isn't running
2024-12-12 20:08:08 +01:00
Magnus Norddahl
22aab27058
Add some lame free list info
2024-12-12 18:58:47 +01:00
Boondorl
0b8989968d
3D floor performance fix
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Prevent dummy trace sectors from sending updates to the accel struct
2024-12-12 16:05:09 +08:00
Magnus Norddahl
9729d8abc0
Fix median not getting initialized
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Added some SSE2 code that wasn't faster unfortunately
2024-12-11 01:28:52 +01:00
Magnus Norddahl
6190ffecda
Also expand the bbox for the TLAS tree
2024-12-10 23:12:12 +01:00
Magnus Norddahl
bc5bf8ca7b
Increase the bounding box for numerical stability
2024-12-10 23:10:16 +01:00
Magnus Norddahl
dafc612b68
Add measurement of how long DoomLevelMesh::BeginFrame took
2024-12-10 23:05:57 +01:00
nashmuhandes
ca469e57ed
Revert "Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)"
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This reverts commit 1fc1f467a0 .
(Revert note: the fix here is messy and incorrect. Roll the code back to a cleaner slate to help smoothen the merge with the pending GZDoom 4.14 update, THEN later figure out how to fix this properly)
2024-12-10 17:14:12 +08:00
dpjudas
55aa1d44eb
Resize node buffer if too small
2024-12-08 04:40:24 +01:00
Magnus Norddahl
db4472b067
Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
2024-12-06 20:58:12 +01:00
nashmuhandes
1fc1f467a0
Show hitboxes even for invisible things (not sure if this is the most elegant solution; will revert this commit if I could come up with a better way)
2024-11-14 23:29:36 +08:00
Magnus Norddahl
7b75a080b9
Remove "first/second chance not available" spam from crash reports
2024-11-12 23:14:51 +01:00
nashmuhandes
8402f3f7fa
Update Discord AppID
2024-11-05 05:31:34 +08:00
Boondorl
57202305d6
Added toggle for lm_dynamic
2024-11-02 09:20:23 +01:00
nashmuhandes
2c45d9aa99
Merge remote-tracking branch 'remotes/ZDoom/gzdoom/4.13'
2024-11-01 21:17:09 +08:00
Major Cooke
0c29e3a778
Fixed STRETCHPIXELS flag not being exposed.
Continuous Integration / Linux Clang 12 | AppImage (push) Has been cancelled
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2024-10-31 07:57:41 -04:00
Magnus Norddahl
f5a0e01b2c
Support STARTUPSONG for the generic startupscreen
2024-10-30 00:37:08 +01:00
Magnus Norddahl
7bbd69e7e3
Improve start screen logo rendering by rendering it directly to screen instead of using StartupTexture
2024-10-30 00:00:46 +01:00
Ricardo Luís Vaz Silva
b84d28e9a7
Allow using Self as the class name in the default block to refer to the current class
2024-10-28 12:07:49 -04:00
Dileep V. Reddy
dc6f116315
Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection.
2024-10-28 12:07:44 -04:00
Rachael Alexanderson
3c36102eed
- cap the size of the string copy calls in LevelStatEntry()
2024-10-28 12:07:29 -04:00
Christoph Oelckers
2cbb980388
Check array size for overflow.
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Since ZScript is a 32 bit VM, the largest safe value for an array's physical size is 2GB. Any larger value will be destroyed by the compiler which relies on signed 32 bit values too much.
2024-10-28 12:07:15 -04:00
Christoph Oelckers
adeb48d598
Do a check if a local variable exceeds the available stack space.
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Windows stack is 1 MB so play it safe and allow 512 kb as max. stack space for a single function.
2024-10-28 12:07:10 -04:00
nashmuhandes
a37c47cf92
Change SetSunDirection to take in angle and pitch
2024-10-24 12:59:12 +08:00
nashmuhandes
42a02eb2db
Fix default lightmap sample distance (16 is too blurry; plus 8 matches what it is in UDB)
2024-10-24 11:20:03 +08:00
nashmuhandes
521d44d623
Fix compile error
2024-10-24 11:15:59 +08:00
Nash Muhandes
7092550d3e
Merge branch 'master' into pr_lightmap_modding_vkdoom
2024-10-24 11:06:26 +08:00
dpjudas
4fee895c2b
Remove unused struct
2024-10-22 02:30:18 +02:00
dpjudas
dfbef085e6
Group lightmap variables and put polyobj walls in a dynamic lightmap atlas
2024-10-22 02:29:12 +02:00
Magnus Norddahl
c866937262
Fix upload bug and skip upload when RT cores are available
2024-10-21 20:50:25 +02:00
dpjudas
e7c2716191
Remove old node header node from upload code
2024-10-21 02:03:09 +02:00
dpjudas
9bf6e60021
Fix TLAS to BLAS links not pointing at the root node of the BLAS
2024-10-21 01:38:23 +02:00
dpjudas
8cbef52626
Fix typo making it rebuild every BLAS if level changes
2024-10-21 00:52:33 +02:00
Magnus Norddahl
1073bcfa69
Fix TLAS bug
2024-10-21 00:09:47 +02:00
dpjudas
4a425c4493
Add support for updating the CPU-side accelstruct used for actor tracing
2024-10-20 23:54:15 +02:00
Rachael Alexanderson
7980d351b7
Merge branch '4.13' of ../gzdoom into gz4.13.1-merge
2024-10-20 10:25:15 -04:00
Ricardo Luís Vaz Silva
689dc61fa8
Fully revert #2479
Continuous Integration / Linux Clang 12 | AppImage (push) Has been cancelled
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Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
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2024-10-19 18:37:58 -04:00