Magnus Norddahl
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0f5987562c
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Load widget resources from lumps
Add banner
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2023-12-28 18:39:04 +01:00 |
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Magnus Norddahl
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637b2b1147
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Create initial error and netstart windows
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2023-12-28 02:51:20 +01:00 |
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Magnus Norddahl
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5557039364
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Add launcher window
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2023-12-27 00:45:34 +01:00 |
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Magnus Norddahl
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b30f1abe25
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Theme the caption bar when playing windowed mode
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2023-12-26 05:00:39 +01:00 |
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Magnus Norddahl
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a8cf44bcda
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Update to latest ZVulkan
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2023-12-26 04:44:35 +01:00 |
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Magnus Norddahl
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c1f38b18c4
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Put all the pipeline barriers in the same function and use a new instance buffer each time the TLAS is updated
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2023-12-26 04:31:02 +01:00 |
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Magnus Norddahl
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46946e9fd4
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Move lightmap UV calculations to HWWall::CreateVertices
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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3c0414a6d8
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Avoid updating startscreen too often in a debug build and fix crash if it never got updated even once
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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496b053567
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HWWall lightmap UV calculation hell
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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2e6cd8fdda
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Remove gl_seamless as an user option
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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48b6a7ec46
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Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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421b8532ff
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Split into more files
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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4ca2ffd58e
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Implement line portals and improve sky handling
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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4633029a74
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Make sure pipeline is rebound after level mesh drawing
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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286de841eb
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Fix validation error caused by rebase
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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9dd485be76
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Changes needed by rebase
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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412be46e08
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Misc surface and lightmapper related cleanup and renaming
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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75e33c4923
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Move portal creation out of the submesh
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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486a08e882
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Create VkLevelMeshUploader
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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ed7da1ae25
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Moving files
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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26b9c52427
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Move halffloat to utility
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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98c209edbd
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Rename VkLightmap and VkRaytrace
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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6a77924207
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Group mesh buffers
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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4a95eafc06
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Use the stencil and depth buffer settings from RenderState when drawing the level mesh
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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6b0e4345a2
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Enable face culling
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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86ac07f2f8
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Implement drawing HWWall portals using the level mesh and occlusion queries
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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47f17b1c03
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Move DrawLevelMesh to RenderState
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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4092e7f4e0
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Some testing
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2023-12-26 04:30:57 +01:00 |
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dpjudas
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57fe68c8a1
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Draw depth pass and portal occlusion test
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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04493ade52
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Add support for using the correct pipeline for each surface
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2023-12-26 04:30:56 +01:00 |
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dpjudas
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9ca058ccc9
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Create wall surfaces directly from the HWWall output
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2023-12-26 04:30:56 +01:00 |
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Magnus Norddahl
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d0d964ae42
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Hook up HWWall and use the real main.fp shader for the level mesh
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2023-12-26 04:30:56 +01:00 |
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Magnus Norddahl
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6a971dbaf4
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Remove the memory barrier again as such a guarantee is provided by vkSubmitQueue
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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418a76ecec
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Add pipeline barrier for draw indirect calls
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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f1b15c5000
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Fix the second vertex buffer binding bug
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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f550f5b05a
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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9edfbcd10e
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Create different buffer for uniform indexes that works for the vertex shader
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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d06a9e1305
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Hook up surface index buffer
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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f8fd08a623
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Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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ba7dfb8a8f
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Add uniforms to level mesh and upload them to the GPU
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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e713299410
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Rename StreamData to SurfaceUniforms
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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240d68d7ae
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Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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e9620e64a4
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Enable include directive and use the latest version of glsl, if available
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2023-12-14 12:39:24 +01:00 |
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Magnus Norddahl
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dfae2a25b0
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Add support for using #include in postprocess shaders
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2023-12-14 12:28:11 +01:00 |
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Magnus Norddahl
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a76dfafbaa
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Fix misc bugs in the fogball implementation - it works now
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2023-12-11 11:37:24 +01:00 |
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dpjudas
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c8f6182f36
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Some minor adjustments
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2023-12-11 11:36:42 +01:00 |
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dpjudas
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81cdc402c9
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Add code collecting fogballs from the visible scene
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2023-12-11 11:34:14 +01:00 |
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Magnus Norddahl
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1d0fed0326
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Add the shader math needed to draw fogballs
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2023-12-11 11:28:55 +01:00 |
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Magnus Norddahl
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91ca6c39a3
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Add support for loading older custom shaders
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2023-12-07 12:19:19 +01:00 |
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Magnus Norddahl
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d93c1798f6
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Merge remote-tracking branch 'gzdoom/master'
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2023-10-27 20:44:09 +02:00 |
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