Commit graph

1,576 commits

Author SHA1 Message Date
Magnus Norddahl
0f5987562c Load widget resources from lumps
Add banner
2023-12-28 18:39:04 +01:00
Magnus Norddahl
637b2b1147 Create initial error and netstart windows 2023-12-28 02:51:20 +01:00
Magnus Norddahl
5557039364 Add launcher window 2023-12-27 00:45:34 +01:00
Magnus Norddahl
b30f1abe25 Theme the caption bar when playing windowed mode 2023-12-26 05:00:39 +01:00
Magnus Norddahl
a8cf44bcda Update to latest ZVulkan 2023-12-26 04:44:35 +01:00
Magnus Norddahl
c1f38b18c4 Put all the pipeline barriers in the same function and use a new instance buffer each time the TLAS is updated 2023-12-26 04:31:02 +01:00
Magnus Norddahl
46946e9fd4 Move lightmap UV calculations to HWWall::CreateVertices 2023-12-26 04:31:01 +01:00
Magnus Norddahl
3c0414a6d8 Avoid updating startscreen too often in a debug build and fix crash if it never got updated even once 2023-12-26 04:31:01 +01:00
Magnus Norddahl
496b053567 HWWall lightmap UV calculation hell 2023-12-26 04:31:00 +01:00
Magnus Norddahl
2e6cd8fdda Remove gl_seamless as an user option 2023-12-26 04:31:00 +01:00
Magnus Norddahl
48b6a7ec46 Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
Magnus Norddahl
421b8532ff Split into more files 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4ca2ffd58e Implement line portals and improve sky handling 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4633029a74 Make sure pipeline is rebound after level mesh drawing 2023-12-26 04:30:59 +01:00
Magnus Norddahl
286de841eb Fix validation error caused by rebase 2023-12-26 04:30:59 +01:00
Magnus Norddahl
9dd485be76 Changes needed by rebase 2023-12-26 04:30:59 +01:00
Magnus Norddahl
412be46e08 Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
Magnus Norddahl
75e33c4923 Move portal creation out of the submesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
486a08e882 Create VkLevelMeshUploader 2023-12-26 04:30:58 +01:00
Magnus Norddahl
ed7da1ae25 Moving files 2023-12-26 04:30:58 +01:00
Magnus Norddahl
26b9c52427 Move halffloat to utility 2023-12-26 04:30:58 +01:00
Magnus Norddahl
98c209edbd Rename VkLightmap and VkRaytrace 2023-12-26 04:30:58 +01:00
Magnus Norddahl
6a77924207 Group mesh buffers 2023-12-26 04:30:58 +01:00
Magnus Norddahl
4a95eafc06 Use the stencil and depth buffer settings from RenderState when drawing the level mesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
6b0e4345a2 Enable face culling 2023-12-26 04:30:57 +01:00
Magnus Norddahl
86ac07f2f8 Implement drawing HWWall portals using the level mesh and occlusion queries 2023-12-26 04:30:57 +01:00
Magnus Norddahl
47f17b1c03 Move DrawLevelMesh to RenderState 2023-12-26 04:30:57 +01:00
Magnus Norddahl
4092e7f4e0 Some testing 2023-12-26 04:30:57 +01:00
dpjudas
57fe68c8a1 Draw depth pass and portal occlusion test 2023-12-26 04:30:57 +01:00
Magnus Norddahl
04493ade52 Add support for using the correct pipeline for each surface 2023-12-26 04:30:56 +01:00
dpjudas
9ca058ccc9 Create wall surfaces directly from the HWWall output 2023-12-26 04:30:56 +01:00
Magnus Norddahl
d0d964ae42 Hook up HWWall and use the real main.fp shader for the level mesh 2023-12-26 04:30:56 +01:00
Magnus Norddahl
6a971dbaf4 Remove the memory barrier again as such a guarantee is provided by vkSubmitQueue 2023-12-26 04:30:55 +01:00
Magnus Norddahl
418a76ecec Add pipeline barrier for draw indirect calls 2023-12-26 04:30:55 +01:00
Magnus Norddahl
f1b15c5000 Fix the second vertex buffer binding bug 2023-12-26 04:30:55 +01:00
Magnus Norddahl
f550f5b05a Hook up bindless textures for gl_levelmesh 2023-12-26 04:30:55 +01:00
Magnus Norddahl
9edfbcd10e Create different buffer for uniform indexes that works for the vertex shader 2023-12-26 04:30:55 +01:00
Magnus Norddahl
d06a9e1305 Hook up surface index buffer 2023-12-26 04:30:55 +01:00
Magnus Norddahl
f8fd08a623 Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
Magnus Norddahl
ba7dfb8a8f Add uniforms to level mesh and upload them to the GPU 2023-12-26 04:30:54 +01:00
Magnus Norddahl
e713299410 Rename StreamData to SurfaceUniforms 2023-12-26 04:30:54 +01:00
Magnus Norddahl
240d68d7ae Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
Magnus Norddahl
e9620e64a4 Enable include directive and use the latest version of glsl, if available 2023-12-14 12:39:24 +01:00
Magnus Norddahl
dfae2a25b0 Add support for using #include in postprocess shaders 2023-12-14 12:28:11 +01:00
Magnus Norddahl
a76dfafbaa Fix misc bugs in the fogball implementation - it works now 2023-12-11 11:37:24 +01:00
dpjudas
c8f6182f36 Some minor adjustments 2023-12-11 11:36:42 +01:00
dpjudas
81cdc402c9 Add code collecting fogballs from the visible scene 2023-12-11 11:34:14 +01:00
Magnus Norddahl
1d0fed0326 Add the shader math needed to draw fogballs 2023-12-11 11:28:55 +01:00
Magnus Norddahl
91ca6c39a3 Add support for loading older custom shaders 2023-12-07 12:19:19 +01:00
Magnus Norddahl
d93c1798f6 Merge remote-tracking branch 'gzdoom/master' 2023-10-27 20:44:09 +02:00