Magnus Norddahl
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0f5987562c
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Load widget resources from lumps
Add banner
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2023-12-28 18:39:04 +01:00 |
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Magnus Norddahl
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637b2b1147
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Create initial error and netstart windows
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2023-12-28 02:51:20 +01:00 |
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Magnus Norddahl
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a40f22ff73
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Add a bit more functionality to the controls
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2023-12-27 04:46:14 +01:00 |
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Magnus Norddahl
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5557039364
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Add launcher window
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2023-12-27 00:45:34 +01:00 |
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Magnus Norddahl
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b2d2f61be0
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Add zwidget
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2023-12-27 00:44:40 +01:00 |
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Magnus Norddahl
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b30f1abe25
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Theme the caption bar when playing windowed mode
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2023-12-26 05:00:39 +01:00 |
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Magnus Norddahl
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a8cf44bcda
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Update to latest ZVulkan
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2023-12-26 04:44:35 +01:00 |
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Magnus Norddahl
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c1f38b18c4
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Put all the pipeline barriers in the same function and use a new instance buffer each time the TLAS is updated
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2023-12-26 04:31:02 +01:00 |
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Magnus Norddahl
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bdea7b6c13
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Always update sprite light in dynamic lm sectors
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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46946e9fd4
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Move lightmap UV calculations to HWWall::CreateVertices
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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4b5882e030
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Remove unused code and make functions private
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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712c664a2c
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Use the correct light mode
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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0cd39e68ca
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Remove unused code
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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4104f047b6
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Apply texture matrix
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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3d71e2532f
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Disable translucent HWWall surfaces
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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bbb3a677c3
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Fix sky surface getting getting bound as an upper wall
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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3c0414a6d8
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Avoid updating startscreen too often in a debug build and fix crash if it never got updated even once
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2023-12-26 04:31:01 +01:00 |
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Magnus Norddahl
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496b053567
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HWWall lightmap UV calculation hell
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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2e6cd8fdda
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Remove gl_seamless as an user option
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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29217df246
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Create index list directly from the levelmesh builder
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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48b6a7ec46
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Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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421b8532ff
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Split into more files
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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1f6356f414
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Plane shadow vertices must be created after the level mesh, otherwise they do not receive the lightmap UV coordinates
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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4ae767cc5a
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Fix polyobj planes ending up in the level mesh
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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4ca2ffd58e
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Implement line portals and improve sky handling
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2023-12-26 04:31:00 +01:00 |
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Magnus Norddahl
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4633029a74
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Make sure pipeline is rebound after level mesh drawing
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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e491186c80
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Don't use the level mesh recursively through portals for now
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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b93df82ac7
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Generate mesh data flats with a sky
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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3c9f56d989
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Add support for more portal types
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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c59108ece0
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Lightmapper fixes
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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286de841eb
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Fix validation error caused by rebase
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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9dd485be76
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Changes needed by rebase
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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412be46e08
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Misc surface and lightmapper related cleanup and renaming
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2023-12-26 04:30:59 +01:00 |
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Magnus Norddahl
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75e33c4923
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Move portal creation out of the submesh
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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bdda16a4f0
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Fixes that got lost in the rebase
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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486a08e882
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Create VkLevelMeshUploader
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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ed7da1ae25
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Moving files
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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26b9c52427
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Move halffloat to utility
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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98c209edbd
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Rename VkLightmap and VkRaytrace
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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6a77924207
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Group mesh buffers
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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4a95eafc06
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Use the stencil and depth buffer settings from RenderState when drawing the level mesh
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2023-12-26 04:30:58 +01:00 |
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Magnus Norddahl
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6b0e4345a2
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Enable face culling
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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69b48f8123
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Fix black flats
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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ac212e0147
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Use HWFlat for ceilings and floors
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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5443ed76ec
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Draw the sprites
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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86ac07f2f8
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Implement drawing HWWall portals using the level mesh and occlusion queries
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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47f17b1c03
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Move DrawLevelMesh to RenderState
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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4092e7f4e0
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Some testing
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2023-12-26 04:30:57 +01:00 |
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dpjudas
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57fe68c8a1
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Draw depth pass and portal occlusion test
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2023-12-26 04:30:57 +01:00 |
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Magnus Norddahl
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04493ade52
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Add support for using the correct pipeline for each surface
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2023-12-26 04:30:56 +01:00 |
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