Marcus Minhorst
13cfa76368
Fixes page up key going off screen infinitely
2025-09-16 12:57:55 -03:00
Gaerzi
1fff657204
Fix Hexen transcription error
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It's actually "archimage", with an i, not "archmage".
Cf. bc35ff0cb7/Hexen Source/MN_MENU.C (L1008)
2025-09-12 20:04:07 +02:00
Marcus Minhorst
449e34cc9e
Better haptics_debug output
2025-09-10 07:36:37 -04:00
Marcus Minhorst
0a89676d1d
Made haptics_compat=warn more useful
2025-09-10 07:36:37 -04:00
Marcus Minhorst
c424cce4d8
Expanded compat matching
2025-09-10 07:36:37 -04:00
Marcus Minhorst
479c65c0a1
Added missing guard and hid on-screen user warning
2025-09-10 07:36:37 -04:00
nashmuhandes
a8c5355f31
Allow particle fade-out and fade-in to be defined individually for FSpawnParticleParams and A_SpawnParticleEx. Requires either SPF_FADE_IN_OUT or SPF_FADE_IN_HOLD_OUT flags to be enabled first, and startalpha to be 0 for fading in. The old fadestep parameter serves as the fade-in time, while the new fadeoutstep parameter controls the fade-out time. SPF_FADE_IN_HOLD_OUT ensures the particle will stay solid for the duration of its lifetime before starting to fade out.
2025-09-10 07:10:13 -03:00
Sally Coolatta
457d8bba09
Fix gl_pipeline_depth cvar max
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2 is a valid value, but it was overwriting when >= 2.
I was able to test that 2+ works, even without any code changes, by using `+gl_pipeline_depth 2` on command line. Some weird order of operations doesn't change the value back before the renderer checks its value. (Which, tbh, is kind of scary? But I don't have to spoons to investigate right now, or if it matters for anything else.)
2025-09-09 13:50:10 -03:00
Ricardo Luís Vaz Silva
9445828ddd
preserve ZSMapInfo on map copy
2025-09-09 13:48:28 -03:00
Marcus Minhorst
7086f463e5
Keep cursor in screen when resizing
2025-09-08 17:08:02 -03:00
Marcus Minhorst
4ba28c2781
Clamp scroll value better
2025-09-08 17:08:02 -03:00
Marcus Minhorst
5c658a3834
Fix optionmenu not respecting rowheight
2025-09-08 17:08:02 -03:00
Marcus Minhorst
259dc1936f
Fix another menu scroll bug
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Static text at the end of menu would break scrolling
2025-09-08 17:08:02 -03:00
Ricardo Luís Vaz Silva
7b1f3165aa
don't copy zmusic to build dir when doing static builds
2025-09-08 08:02:22 -03:00
rafapaezbas
6a0ee2c9fe
fix compilation in mac with sdl2
2025-09-08 03:04:03 -03:00
Sally Coolatta
af0919e3cf
Fix bigfont characters with dark pixels
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Makes Doom text render with the correct colors again
2025-09-08 02:59:16 -03:00
Rachael Alexanderson
d7c04e2fb2
- remove vid_scalemode 7 from the menu for now, if for no other reason than it doesn't work properly at the moment
2025-09-06 19:48:04 -04:00
Alexander Kromm
655d01ba4d
expose ToInt and ToFloat from FString as ToInt and ToDouble
2025-09-03 09:36:21 -04:00
Rachael Alexanderson
5408e243a9
- fix previous vid_fps i_timescale adjustment; previous fix did not take into account how the fps meter actually worked
2025-09-03 02:04:36 -04:00
Chris Robinson
b8807b7d99
Correct modeset timing on some systems
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Co-authored-by: Marcus Minhorst <marcus.minhorst@gmail.com>
2025-09-02 07:35:04 -04:00
Boondorl
3d39bf33bb
Re-add handler param to MessageBox Init virtual
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This is just to prevent breaking any existing overrides. The value is fully unused.
2025-08-30 15:39:30 -03:00
Brad Smith
ca74b49dc8
Remove hardcoded libdl for BSD's
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Fixes build on OpenBSD and NetBSD. BSD's do not use libdl.
2025-08-30 06:31:32 -04:00
Rachael Alexanderson
53ffd97822
Revert "- add argument for EventHandler.Find() which allows searching by parent class (default false)"
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This reverts commit abdacad8d3 .
Revert "- missed one"
This reverts commit 03123b96de .
2025-08-30 06:03:02 -04:00
Rachael Alexanderson
2ee07d2df6
- adjust vid_fps by i_timescale to always show the real fps value
2025-08-30 05:57:53 -04:00
Marcus Minhorst
2e8fb069f3
Restore loading screen under sdl
2025-08-29 07:35:01 -04:00
Marcus Minhorst
65ea93236c
Fix sdl window not showing on some systems
2025-08-29 07:35:01 -04:00
Marcus Minhorst
cee2f9eb19
Add updated theme
2025-08-26 23:22:53 -04:00
Marcus Minhorst
f532b04712
Maybe fix initial paint
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Needs to be upstreamed after confirming this does in fact fix things
2025-08-26 23:22:53 -04:00
Marcus Minhorst
ce932d8aeb
Disable building example code
2025-08-26 23:22:53 -04:00
Marcus Minhorst
27a934ee70
Merge commit ' 87689ccb5f' into theme
2025-08-26 22:09:24 -04:00
Marcus Minhorst
87689ccb5f
Squashed 'libraries/ZWidget/' changes from cecd34301d..924b8e0e78
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924b8e0e78 Fix scroll size issue
f0344ed99b Add option to hide scrollbar when no scrolling is to be had
f7b01d6625 Remove stray sdl
214d098353 Theme role improvements
82d0431ca5 Textedit highlight now follows theme
373ab3f4ca Added hex Colorf alias
5ea6d5a62a Reduced duplicate code
a92e045b18 Simplified theme
d076c9991c Expanded example
e4556c97df Named colors
6d9300c742 Fix COM thread error
6499e5c523 Add null pointer checks
f9d5724210 Fix x11 backend locking up Implement raw mouse input support (XInput 2.0) Fix x11 DPI scaling
4a86fb5056 XInitThreads must be called when using vulkan
8095090774 Add DPI scale to X11 backend
02fb328172 Mute a bunch of warnings
f13c745a63 Fix typo
5689bf5edd Merge in changes from SurrealEngine Use C++20 Make SDL2 optional
git-subtree-dir: libraries/ZWidget
git-subtree-split: 924b8e0e786093708c0d73419a347f8e6ffe55d6
2025-08-26 22:05:52 -04:00
Marcus Minhorst
dee6d30230
Package zmusic
2025-08-26 11:56:56 -04:00
Marcus Minhorst
1f9de6a9f4
Fix Linux build
2025-08-26 11:56:56 -04:00
Marcus Minhorst
7ddb4995a3
Generate build artifacts for non-windows builds, too
2025-08-26 11:56:56 -04:00
Rachael Alexanderson
03123b96de
- missed one
2025-08-25 01:50:45 -04:00
Rachael Alexanderson
abdacad8d3
- add argument for EventHandler.Find() which allows searching by parent class (default false)
2025-08-24 04:27:55 -04:00
Marcus Minhorst
0e621e2f30
Added rumble from damage
2025-08-24 03:02:06 -04:00
Marcus Minhorst
d4a6e1c6aa
Added rumble from world
2025-08-24 03:02:06 -04:00
Marcus Minhorst
7a21853d3f
Added rumble from menus
2025-08-24 03:02:06 -04:00
Marcus Minhorst
b2979f0e23
Added rumble from actions
2025-08-24 03:02:06 -04:00
Marcus Minhorst
968fa10a93
Added haptic compat options
2025-08-24 03:02:06 -04:00
Marcus Minhorst
a7a1d8447d
Added haptics settings
2025-08-24 03:02:06 -04:00
Marcus Minhorst
848df46ee0
Added haptic bindings
2025-08-24 03:02:06 -04:00
Marcus Minhorst
f573112e2a
Added haptics engine
2025-08-24 03:02:06 -04:00
Marcus Minhorst
75ef08c755
Added rumble mappings
2025-08-24 03:02:06 -04:00
Marcus Minhorst
8352039e3f
Cleanup
2025-08-24 03:02:06 -04:00
Sally Coolatta
fa35d00ba8
Remove default binds for DirectInput
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As requested.
DirectInput-only controllers are already getting rarer and rarer. Plus, this branch makes all controllers faster & simpler to rebind. I'd even argue these get in the way, because you can't just immediately bind a DInput controller from boot-up, you have to unbind everything first.
I'm not against a new code path for DInput defaults that tries to guess what kind of controller you have, but I don't care about it myself.
2025-08-23 05:18:34 -04:00
Sally Coolatta
9925b009f8
Reset older configs' gamepad settings
2025-08-23 05:18:34 -04:00
Sally Coolatta
90ff9b5b15
Add gamepad reset option to menu
2025-08-23 05:18:34 -04:00
Sally Coolatta
1bcae623b0
Add client cvar for strafe running on analog stick
2025-08-23 05:18:34 -04:00