Commit graph

22,983 commits

Author SHA1 Message Date
Magnus Norddahl
3cf479fff8 Check if PDB file can be found as it seem people either don't install it or windbg doesn't always use it? 2025-01-01 23:31:28 +01:00
Boondorl
3a179ec1c6 Make coronas array global
Correctly collect all coronas to be drawn across all view points
2025-01-01 23:12:48 +01:00
Boondorl
616d201dfc Updated fogball sorting
Take sector portals into account.
2025-01-01 23:12:48 +01:00
nashmuhandes
00f5e68268 Fix SSAO poking on top of fogballs 2025-01-02 03:22:01 +08:00
Boondorl
d3fe5a1946 Fixed corona appearing in wrong world position 2025-01-01 13:27:51 +08:00
Boondorl
4c5375c553 Fixed coronas not respecting static portals 2025-01-01 13:27:51 +08:00
Ricardo Luís Vaz Silva
9d9938cccc Fix cache while trace isn't moved to GPU
isn't the fastest or most memory efficient fix, but should hopefully only be temporary
2024-12-31 04:43:27 +08:00
Ricardo Luís Vaz Silva
728b6c0039 add portals/midtextures to ray-traced dynamic lights 2024-12-30 20:37:18 +01:00
Ricardo Luís Vaz Silva
f0efface7b deduplicate rayquery code 2024-12-30 20:37:18 +01:00
Ricardo Luís Vaz Silva
eab97f826d forgot these 😅 2024-12-30 01:18:46 +01:00
Ricardo Luís Vaz Silva
aa51ac7b6d only lightmap updated tiles once they're visible 2024-12-22 00:28:03 +01:00
nashmuhandes
ca61ae470f Affect Actors with the sun intensity 2024-12-21 17:48:17 +01:00
nashmuhandes
c2808809b7 Add customizable sunlight intensity (both to ZDRayInfo and ZScript) 2024-12-21 17:48:17 +01:00
nashmuhandes
22eb817db1 Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use. 2024-12-21 18:57:20 +08:00
nashmuhandes
f455990b7b Bump the lightmap lump version to invalidate really old (ZDRay) lightmaps. 2024-12-21 18:43:07 +08:00
Ricardo Luís Vaz Silva
af5497c6dd force updated lights to ignore actor trace cache 2024-12-20 05:29:05 +01:00
Ricardo Luís Vaz Silva
d35195bded mark old tiles for update 2024-12-20 01:41:06 +01:00
Ricardo Luís Vaz Silva
46eab8409e mark tiles for update for flicker/pulse lights 2024-12-20 01:41:06 +01:00
Ricardo Luís Vaz Silva
bca75ef346 check if color changes for lightmap update 2024-12-19 15:34:58 +08:00
Ricardo Luís Vaz Silva
9bc8b50521 move condition to outside the loop
(better for debug builds)
2024-12-19 15:34:58 +08:00
Ricardo Luís Vaz Silva
79a7d53364 auto-mark tiles for update if a lightmap light moves or changes radius or toggles 2024-12-19 15:34:58 +08:00
Ricardo Luís Vaz Silva
ecf0382005 don't run 2d shadowmap for rt dynlights 2024-12-19 12:53:17 +08:00
Ricardo Luís Vaz Silva
5d35ae9b4d also do Actor Trace for non-lightmaplights if gl_light_shadows is 2 2024-12-19 12:53:17 +08:00
Magnus Norddahl
bd6101bf13 Fix crash if the BLAS turned out to be completely empty 2024-12-19 03:31:18 +01:00
Magnus Norddahl
6f1f33e90d
Merge pull request #99 from madame-rachelle/gzd4-14-merge
Gzd4 14 merge
2024-12-18 23:27:24 +01:00
Rachael Alexanderson
b85b7c18da
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge 2024-12-18 10:23:00 -05:00
Rachael Alexanderson
c2bce2760b
Merge commit 'e73969d' into gzd4-12-merge 2024-12-18 10:20:53 -05:00
Rachael Alexanderson
25ec8a689d
- language update
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g4.14.0
2024-12-17 14:18:45 -05:00
Ricardo Luís Vaz Silva
b37b95aa04
Fix damage being skipped for spectral puffs 2024-12-17 02:55:59 -05:00
nashmuhandes
be36118017 Exclude fullbright stuff from tracelighting 2024-12-17 10:07:44 +08:00
Magnus Norddahl
acdf49ee7a Don't use glcycle_t 2024-12-17 00:39:38 +01:00
Magnus Norddahl
e30831a409 Clean up the ranges code a bit 2024-12-16 22:17:18 +01:00
Magnus Norddahl
0d87875003 Add some more null checks 2024-12-16 11:32:39 +01:00
Rachael Alexanderson
2a940a7418
- this is version 4.14.0 2024-12-16 04:38:27 -05:00
Ricardo Luís Vaz Silva
b5b3fe1b5e
remove "DECORATE" from error string
* print warning count as well
* allow treating warnings as errors
2024-12-16 04:36:48 -05:00
Magnus Norddahl
e0a7e2e8cc Add build time to cpublasinfo 2024-12-15 22:42:24 +01:00
Magnus Norddahl
82e748cb49 Fix typo 2024-12-15 16:41:24 +01:00
Magnus Norddahl
e002697598 Add cpublasinfo ccmd 2024-12-15 16:30:19 +01:00
Boondorl
419fc91522 Stop interpolators constantly force updating mesh 2024-12-14 06:08:49 +08:00
Boondorl
8b03f32ce6 Fixed missing 3D floor trace check 2024-12-14 06:08:38 +08:00
Boondorl
4d5bba8d02 Clean up decal behavior
Only update the mesh if a decal was truly created/destroyed
2024-12-14 05:40:45 +08:00
Ricardo Luís Vaz Silva
c2901404d5 ensure non-dynamic tiles are baked first 2024-12-14 05:40:32 +08:00
Magnus Norddahl
36d74cf8f9 Try try again 2024-12-12 23:21:45 +01:00
Magnus Norddahl
2040be87a5 One more save fix 2024-12-12 23:10:13 +01:00
Ricardo Luís Vaz Silva
7fed2b85f6
remove version check for array type fix, to prevent crashes/etc with bad types 2024-12-12 15:19:18 -05:00
Magnus Norddahl
bd3b41cffb Don't save dynamic lightmap textures 2024-12-12 21:19:17 +01:00
Magnus Norddahl
1004d6ae20 Exclude inactive triangles from subdivide 2024-12-12 20:18:27 +01:00
Magnus Norddahl
ab7c7cb465 Allocate from the start of the free lists 2024-12-12 20:08:38 +01:00
Magnus Norddahl
c46896599c Use the SSE2 version in debug builds as its faster when the optimizer isn't running 2024-12-12 20:08:08 +01:00
Magnus Norddahl
22aab27058 Add some lame free list info 2024-12-12 18:58:47 +01:00