Boondorl
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616d201dfc
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Updated fogball sorting
Take sector portals into account.
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2025-01-01 23:12:48 +01:00 |
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nashmuhandes
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00f5e68268
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Fix SSAO poking on top of fogballs
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2025-01-02 03:22:01 +08:00 |
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Boondorl
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d3fe5a1946
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Fixed corona appearing in wrong world position
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2025-01-01 13:27:51 +08:00 |
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Boondorl
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4c5375c553
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Fixed coronas not respecting static portals
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2025-01-01 13:27:51 +08:00 |
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Ricardo Luís Vaz Silva
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9d9938cccc
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Fix cache while trace isn't moved to GPU
isn't the fastest or most memory efficient fix, but should hopefully only be temporary
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2024-12-31 04:43:27 +08:00 |
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Ricardo Luís Vaz Silva
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728b6c0039
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add portals/midtextures to ray-traced dynamic lights
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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f0efface7b
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deduplicate rayquery code
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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eab97f826d
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forgot these 😅
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2024-12-30 01:18:46 +01:00 |
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Ricardo Luís Vaz Silva
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aa51ac7b6d
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only lightmap updated tiles once they're visible
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2024-12-22 00:28:03 +01:00 |
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nashmuhandes
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ca61ae470f
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Affect Actors with the sun intensity
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2024-12-21 17:48:17 +01:00 |
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nashmuhandes
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c2808809b7
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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nashmuhandes
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22eb817db1
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Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use.
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2024-12-21 18:57:20 +08:00 |
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nashmuhandes
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f455990b7b
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Bump the lightmap lump version to invalidate really old (ZDRay) lightmaps.
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2024-12-21 18:43:07 +08:00 |
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Ricardo Luís Vaz Silva
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af5497c6dd
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force updated lights to ignore actor trace cache
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2024-12-20 05:29:05 +01:00 |
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Ricardo Luís Vaz Silva
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d35195bded
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mark old tiles for update
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2024-12-20 01:41:06 +01:00 |
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Ricardo Luís Vaz Silva
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46eab8409e
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mark tiles for update for flicker/pulse lights
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2024-12-20 01:41:06 +01:00 |
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Ricardo Luís Vaz Silva
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bca75ef346
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check if color changes for lightmap update
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2024-12-19 15:34:58 +08:00 |
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Ricardo Luís Vaz Silva
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9bc8b50521
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move condition to outside the loop
(better for debug builds)
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2024-12-19 15:34:58 +08:00 |
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Ricardo Luís Vaz Silva
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79a7d53364
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auto-mark tiles for update if a lightmap light moves or changes radius or toggles
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2024-12-19 15:34:58 +08:00 |
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Ricardo Luís Vaz Silva
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ecf0382005
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don't run 2d shadowmap for rt dynlights
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2024-12-19 12:53:17 +08:00 |
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Ricardo Luís Vaz Silva
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5d35ae9b4d
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also do Actor Trace for non-lightmaplights if gl_light_shadows is 2
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2024-12-19 12:53:17 +08:00 |
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Magnus Norddahl
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bd6101bf13
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Fix crash if the BLAS turned out to be completely empty
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2024-12-19 03:31:18 +01:00 |
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Magnus Norddahl
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6f1f33e90d
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Merge pull request #99 from madame-rachelle/gzd4-14-merge
Gzd4 14 merge
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2024-12-18 23:27:24 +01:00 |
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Rachael Alexanderson
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b85b7c18da
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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Rachael Alexanderson
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c2bce2760b
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Merge commit 'e73969d' into gzd4-12-merge
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2024-12-18 10:20:53 -05:00 |
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Rachael Alexanderson
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25ec8a689d
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- language update
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 11 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 15 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled
g4.14.0
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2024-12-17 14:18:45 -05:00 |
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Ricardo Luís Vaz Silva
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b37b95aa04
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Fix damage being skipped for spectral puffs
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2024-12-17 02:55:59 -05:00 |
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nashmuhandes
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be36118017
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Exclude fullbright stuff from tracelighting
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2024-12-17 10:07:44 +08:00 |
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Magnus Norddahl
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acdf49ee7a
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Don't use glcycle_t
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2024-12-17 00:39:38 +01:00 |
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Magnus Norddahl
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e30831a409
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Clean up the ranges code a bit
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2024-12-16 22:17:18 +01:00 |
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Magnus Norddahl
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0d87875003
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Add some more null checks
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2024-12-16 11:32:39 +01:00 |
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Rachael Alexanderson
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2a940a7418
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- this is version 4.14.0
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2024-12-16 04:38:27 -05:00 |
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Ricardo Luís Vaz Silva
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b5b3fe1b5e
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remove "DECORATE" from error string
* print warning count as well
* allow treating warnings as errors
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2024-12-16 04:36:48 -05:00 |
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Magnus Norddahl
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e0a7e2e8cc
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Add build time to cpublasinfo
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2024-12-15 22:42:24 +01:00 |
|
Magnus Norddahl
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82e748cb49
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Fix typo
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2024-12-15 16:41:24 +01:00 |
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Magnus Norddahl
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e002697598
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Add cpublasinfo ccmd
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2024-12-15 16:30:19 +01:00 |
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Boondorl
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419fc91522
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Stop interpolators constantly force updating mesh
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2024-12-14 06:08:49 +08:00 |
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Boondorl
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8b03f32ce6
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Fixed missing 3D floor trace check
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2024-12-14 06:08:38 +08:00 |
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Boondorl
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4d5bba8d02
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Clean up decal behavior
Only update the mesh if a decal was truly created/destroyed
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2024-12-14 05:40:45 +08:00 |
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Ricardo Luís Vaz Silva
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c2901404d5
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ensure non-dynamic tiles are baked first
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2024-12-14 05:40:32 +08:00 |
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Magnus Norddahl
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36d74cf8f9
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Try try again
|
2024-12-12 23:21:45 +01:00 |
|
Magnus Norddahl
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2040be87a5
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One more save fix
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2024-12-12 23:10:13 +01:00 |
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Ricardo Luís Vaz Silva
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7fed2b85f6
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remove version check for array type fix, to prevent crashes/etc with bad types
|
2024-12-12 15:19:18 -05:00 |
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Magnus Norddahl
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bd3b41cffb
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Don't save dynamic lightmap textures
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2024-12-12 21:19:17 +01:00 |
|
Magnus Norddahl
|
1004d6ae20
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Exclude inactive triangles from subdivide
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2024-12-12 20:18:27 +01:00 |
|
Magnus Norddahl
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ab7c7cb465
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Allocate from the start of the free lists
|
2024-12-12 20:08:38 +01:00 |
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Magnus Norddahl
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c46896599c
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Use the SSE2 version in debug builds as its faster when the optimizer isn't running
|
2024-12-12 20:08:08 +01:00 |
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Magnus Norddahl
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22aab27058
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Add some lame free list info
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2024-12-12 18:58:47 +01:00 |
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Boondorl
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0b8989968d
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3D floor performance fix
Prevent dummy trace sectors from sending updates to the accel struct
|
2024-12-12 16:05:09 +08:00 |
|
Magnus Norddahl
|
9729d8abc0
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Fix median not getting initialized
Added some SSE2 code that wasn't faster unfortunately
|
2024-12-11 01:28:52 +01:00 |
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