Magnus Norddahl
7601bb039d
The hunt for red zmusic
2025-08-08 00:58:29 +02:00
Magnus Norddahl
e3cde7a9e9
More big beautiful porting
2025-08-08 00:43:45 +02:00
Magnus Norddahl
3fdd22ef91
Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge
2025-08-06 21:06:53 +02:00
Ricardo Luís Vaz Silva
403b722984
and another or 😭
2025-08-06 00:21:44 -03:00
Ricardo Luís Vaz Silva
35ee1a5806
forgot an or 😅
2025-08-06 00:10:29 -03:00
Ricardo Luís Vaz Silva
01e3ff0709
fix duplicated source file with zmusic static build
2025-08-06 00:00:21 -03:00
nashmuhandes
e129c2d3bd
Default the status bar scale to a more useful size for modern displays.
2025-08-06 08:42:32 +08:00
nashmuhandes
e1c2c93f28
Bump max decals. This isn't year 2000 anymore. Also use a number divisible by 100 as that's the amount the menu slider increases by.
2025-08-06 08:28:59 +08:00
nashmuhandes
cc31619678
Enable filtered sprite edge blending by default. While VKDoom doesn't filter textures initially; should the user choose to enable it, at least make the sprites look better.
2025-08-06 08:27:26 +08:00
nashmuhandes
8ef879f43b
Turn off rocket trails by default (Doom didn't originally have this)
2025-08-06 08:25:40 +08:00
nashmuhandes
24aea22ef2
Move the "custom inverse map" options from Light to Appearance (this option has nothing to do with lighting; it's actually related to the fullscreen inverted effect of the invulnerability powerup)
2025-08-06 08:24:06 +08:00
Rachael Alexanderson
6b951b1ac7
- enable ENABLE_PROCESSED_OUTPUT in console mode in Windows
2025-08-05 14:14:36 -04:00
Magnus Norddahl
23a344b086
Apply sunlight as a true light source for line horizons
2025-08-05 10:53:26 +02:00
Marcus Minhorst
0f26139e10
Added "latest" ubuntu image and compiler configs
2025-08-04 21:41:10 -04:00
dileepvr
798308a511
fix distant z-fighitng in reflective flats
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Z-fighting between flat texture and stencil at long distances was occurring, showing up as a "shimmer" at a long distance from the camera. Just increasing the vertical shift of flat texture.
Addressing this bug: https://github.com/ZDoom/gzdoom/issues/3246
2025-08-04 19:17:04 -03:00
SAN4EZDREAMS
400c327ee1
[BUG] [GCC] warning: comparison fix 1
2025-08-04 18:16:11 -04:00
Madeline Mewmews
ba933a6f80
Flesh out FORCE_INTERNAL_ZMUSIC cmake option
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Signed-off-by: Madeline Mewmews <maddie@mewmews.gay>
2025-08-04 18:13:57 -04:00
Ricardo Luís Vaz Silva
2f52f73b9b
fix cmake
2025-08-04 04:10:11 -03:00
Jon Daniel
c870cb7aa6
use %zu instead of %d for size_t printf
2025-08-04 04:08:20 -03:00
Magnus Norddahl
45c9c281e2
Disable camera frustum clipping for portals
2025-08-04 00:58:48 +02:00
Magnus Norddahl
52ffadb94e
Maybe its in this folder
2025-08-03 23:55:00 +02:00
Magnus Norddahl
9082e16f79
Copy libzmusic.so.1 to artifact package
2025-08-03 23:40:58 +02:00
Magnus Norddahl
f7e17f27b9
Fix atlas free bug
2025-08-03 23:09:09 +02:00
Boondorl
316b18a4d9
Added built-in delta time handling
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Allows tracking time since last-rendered frame in seconds.
2025-08-02 19:44:00 -03:00
DyNaM1Kk
132ce96a10
Made the pause strings wrap
2025-08-02 17:36:29 -03:00
DyNaM1Kk
c98042ed02
Added option to use a string instead of pause graphic
2025-08-02 17:36:29 -03:00
Boondorl
789829f967
Fixed regression with camera while travelling
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Also readds guard for trying to move travellers out of the list at map start.
2025-08-02 17:35:16 -03:00
Boondorl
a1eadc0916
Added travel support for client-side Thinkers
2025-08-02 17:35:16 -03:00
Boondorl
8604830f4c
Prevent thinkers from being set to travel while not changing level
2025-08-02 17:35:16 -03:00
Boondorl
86375c1b79
Move travelling to two-step system
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Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
Boondorl
00d2b43ce0
Remember statnum when travelling
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Also cleans up the functions a little.
2025-08-02 17:35:16 -03:00
Boondorl
d7d71177d7
Reworked Travelling logic
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Added safety barriers for STAT_STATIC and STAT_TRAVELLING to avoid potential exploits. Properly clear all internal fields pointing towards non-read barriered data and always relink properly when finishing travelling. Moved ZScript callback to after travelling has finished for all Thinkers, that way everything is initialized correctly. Allow arbitrary thinkers (excluding native ones) to be added to the travelling list (for Actors, their positioning will need to be handled by modders). Ensure lights get re-enabled after travelling.
2025-08-02 17:35:16 -03:00
Marcus Minhorst
7ccd0dd3cd
Fix oboe
2025-08-02 15:04:34 -03:00
Boondorl
1fd267a96a
Improved Object handling while predicting
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Added a warning if a networked Object or non-client-side Thinker was erroneously destroyed manually while predicting. This only applies to ZScript since this is the only place it's relevant. Added a warning if a non-client-side Thinker was spawned while predicting. Sweep objects before backing up while predicting to ensure invalid pointers aren't captured.
2025-08-02 15:03:18 -03:00
nashmuhandes
346f4c0e87
Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely
2025-08-02 12:00:50 -04:00
Rachael Alexanderson
d72ae6d14b
- implement impure's changes to discordrpc to use crt allocator to prevent crashes with newer versions of cmake
2025-08-02 11:55:24 -04:00
Rachael Alexanderson
abb52b43ab
Merge pull request #3272 from the-phinet/workflow
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Minor workflow fix
2025-08-02 11:28:29 -04:00
Marcus Minhorst
c9abd4966e
change apt to apt-get
2025-08-02 11:16:16 -04:00
SAN4EZDREAMS
0418bec4b1
Menudef bool arguments expect integers Fix
2025-08-01 17:53:05 -03:00
alexey.lysiuk
2db3f7bc45
- fixed build with system-wide ZMusic intallation
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tools/zipdir/zipdir.c:47:10: fatal error: 'miniz.h' file not found
2025-08-01 11:54:27 +03:00
Magnus Norddahl
a66e584be0
Add the camera frustum culling to the normal hwrenderer as well
2025-08-01 09:34:13 +02:00
Rachael Alexanderson
e5f42ab2d2
Merge pull request #3264 from madame-rachelle/submodules
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Subtrees for ZMusic and ZWidget
2025-07-31 04:12:36 -04:00
Boondorl
d6ead264ed
Fixed +playerclass not being respected when new players join a save
2025-07-31 04:11:22 -04:00
Sally Coolatta
4cc5fe942d
Save/Load menu: Add delete bind for gamepads
2025-07-30 12:56:06 -03:00
Rachael Alexanderson
e4a77cf8be
Create SECURITY.md
2025-07-30 02:55:41 -04:00
Rachael Alexanderson
34c2d4f917
Squashed commit of the following:
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- add submodule update scripts
- remove auto-setup scripts, they don't work anymore
- copy zmusic.dll into build folder (this may need to be also done on Linux sometime)
mirror changes from commit '194fb9e' at https://github.com/dpjudas/vkdoom
- fix for case sensitive systems
2025-07-30 01:25:09 -04:00
Rachael Alexanderson
054baa3b5e
- remove external zmusic checkout from the ci
2025-07-30 00:41:16 -04:00
Rachael Alexanderson
dbdc3e8670
- no more need for zmusic binary blobs
2025-07-30 00:38:50 -04:00
Rachael Alexanderson
397976738f
- integrate zmusic into normal build process
2025-07-30 00:37:50 -04:00
Rachael Alexanderson
8f1f0d5a02
Merge commit ' 9f3cb3d92e' as 'libraries/ZMusic'
2025-07-30 00:24:15 -04:00