Commit graph

264 commits

Author SHA1 Message Date
1a05b9b14d 1.0.4:
- Adjust AmbientGlow shader to work EXACTLY like in UE1 (don't ask how I figured this out).
 - Fix Enforcer sometimes reloading when reloading is disabled.
 - Fix Enforcer pickups having no ambient glow.
2019-10-29 21:27:36 +01:00
1f5778177a 1.0.3 release:
- Fix Biorifle and Impact Hammer still being able to fire if player died while charging.
 - Fix Minigun not shooting bullets immediately on refire.
 - Fix Minigun playing unwind animation on death.
2019-10-29 13:35:00 +01:00
c7d1ee78a2 1.0.2 release:
- Fix Minigun altfire not triggering while primary was previously held.
 - Fix Rocket Launcher fire button handling. You can fire tight wads properly now.
 - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended.
 - Rename some textures to fix a small map conflict.
2019-10-28 14:30:59 +01:00
d45dd3f5bb 1.0.1 release:
- Prevent the hacky player select See state from being used ingame.
 - Increase armor bonus amount per pickup to 5, like in Doomreal.
 - Add BasicArmor amount to HUD, for compatibility in case it's ever used.
 - Replacements now respect IsFinal.
 - Fix alignment of custom usable item icons in HUD.
 - Revert to vanilla physics if player is frozen/totallyfrozen.
 - Correct water level checks for swimming physics.
 - Allow crouch-jumping and crouching while swimming. This goes against vanilla
   behaviour but it would break a lot of maps otherwise.
2019-10-28 10:52:03 +01:00
1dcaef4c9d Merge branch 'devel' 2019-10-21 22:07:35 +02:00
b79d29f071 1.0 release. Requires 4.2.3 or higher.
- Migrated screen projection code to libeye.
- Some pickups emit light, like in Doomreal.
- Backported map revealer item from Doomreal.
- Brand new Invulnerability and Night Vision powerups.
- Add option to allow Shield Belt and armors simultaneously.
- Backported armor bonus model from Doomreal.
- Added Dual Enforcers icon for HUD.
- Changed player class names to their character names, like in Doomreal.
- Terrain splashes.
- Translocator doesn't telefrag other players in coop.
- Reduced view shake from Impact Hammer.
- Various other updates and bug fixes.
2019-10-21 22:05:57 +02:00
0ed1e6aa4f Add KEEPDEPLETED flag to armor items, fixes damage leaking when one armor piece is exhausted. 2019-10-16 18:33:09 +02:00
da49775e7d Whole set of new features:
- Spent mags for Enforcer, Flak Cannon and Pulsegun.
- Fixed up bullet casing orientations.
- Terrain stuff (WIP).
2019-10-16 18:03:00 +02:00
20666ac1bd Fix crash when Shield Belt is depleted. 2019-10-10 09:26:45 +02:00
a13fe014b1 Tweak Translocator modules so monsters lose aggro after it's been damaged. 2019-10-09 12:48:18 +02:00
dd7f429335 "Bullet Trail" effect implemented. Mainly for underwater bubbles, but also has the side effect of allowing hitscan weapons to activate shoot-through lines. SIGIL players rejoice.
Shock Rifle and Pulsegun beams can also do this now.
Depleted armors remove themselves from inventory.
2019-10-09 12:32:50 +02:00
607dbe972f Hotfix to prevent trees and stuff from being knocked around by projectiles. 2019-10-09 00:01:05 +02:00
32df2efc86 Adjust backpack give amounts for all ammo types. 2019-10-03 21:58:37 +02:00
7df890437d Fixed health pickup messages not being localized correctly. 2019-10-03 17:29:34 +02:00
692ba81111 Please for the love of god let this be the last time I have to shove even more safeguards in the FlakAccumulator class. 2019-10-03 01:25:31 +02:00
416b15683e Implement particle mesh effects.
Append heal amount to health pickup messages.
2019-10-02 17:37:44 +02:00
e0d01f730e Added "<weapon> has no ammo." messages. 2019-09-29 18:19:18 +02:00
c5be5ae0c7 Hotfix: Pulsegun clipcount is ignored while firing. 2019-09-28 23:48:57 +02:00
4bbc308eaf Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class. 2019-09-28 21:24:37 +02:00
9e537f6159 Reduce blood effect spam on flak cannon chunks. 2019-09-28 20:56:31 +02:00
fb96c7523e Portal awareness adjustments to various vector operations.
Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye.
Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason.
Weapon code cleanup (most noticeable on states).
Backported scope shader from Doomreal.
Added optional "dummied out" Sniper zoom sounds from a dubious source.
2019-09-28 20:06:51 +02:00
cd72ee9688 Small fix: prevent various player animations from ever triggering when dead 2019-09-27 21:08:05 +02:00
00de3f29e1 This should fix all those damn VM aborts when using UT gibbing.
Small fixes and adjustments.
2019-09-27 00:42:28 +02:00
ab6b3519d1 Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue. 2019-09-18 16:49:53 +02:00
670bbb37d9 Flak chunk damage accumulator works properly now. 2019-09-12 20:26:18 +02:00
3bf0b8db74 New backpack mesh.
Adjusted another pitched sound (rocket fly loop).
2019-09-12 15:00:28 +02:00
c0c4023adf Additional 3D floor support code.
Added missing boss land grunt from beta files.
Correction: A specific death sound for male and female classes is meant to be used for decapitation.
2019-09-11 16:52:02 +02:00
3e5bd63029 Missed a merge conflict 2019-09-11 15:47:51 +02:00
0b4767d7de Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
b37c38ce9c Small fixup. 2019-09-11 15:45:06 +02:00
Marisa Kirisame
d7c7a7fb86
Merge pull request #6 from OrdinaryMagician/xdevel
Merge xdevel back into devel
2019-09-02 15:21:37 +02:00
fdcb9ea10e Bump gzdoom devbuild requirement. Since the dynlight fix is in, this branch can be merged back into devel. 2019-09-02 15:18:03 +02:00
cad3f9d1b9 Language adjustments.
Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
a3449b5c5b This branch is a staging area for changes that will make it to devel once they are fully implemented.
Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
0667c4f0ad Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:30 +02:00
f005fa3c14 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:09 +02:00
ada67df8c0 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:19:26 +02:00
e2e55bf23b Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
510a05ce36 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:50:40 +02:00
7d6d0f06f3 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:50:35 +02:00
fd95c4e8aa Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:49:04 +02:00
aa9c1c6ab2 Forgot to update the zscript version. 2019-08-12 19:34:57 +02:00
8e5a352a6c Forgot to update the zscript version. 2019-08-12 19:34:32 +02:00
3bcd98636e Update readme with specific port requirement. 2019-08-12 19:33:53 +02:00
c594888716 Another pitch thing I missed. 2019-08-12 19:32:22 +02:00
fab01f26f1 Merge branch 'devel' 2019-08-12 19:31:56 +02:00
4915d5b4c6 Another pitch thing I missed. 2019-08-12 19:30:55 +02:00
383f555fec Use proper pitch control for some sounds now that it's available. 2019-08-12 19:28:49 +02:00
54464d60c2 Bump version requirement. 2019-08-12 19:28:00 +02:00
a8a720ab81 Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:26:07 +02:00