5435f06d4e
Backport some changes from development branch:
...
- Made Kinsie's Test Map changes toggleable (off by default)
- Corrected physics of various projectiles
- Replaced textures of health items to something better looking
- Biosludge now only has a hitbox when stuck to surfaces, to be
more consistent with vanilla behavior
- Some code cleanup
2019-01-22 13:38:17 +01:00
9e1aea068f
Re-exported all models using umodelextract.
...
Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
2018-11-29 16:41:57 +01:00
dd689c7962
Moved beta UDamage to an add-on.
2018-06-01 11:30:56 +02:00
def0e317f3
Added Jump Boots and removed Shielding Suit.
...
Recalculated all the model transforms in preparation for coelckers/gzdoom#495 .
Corrected some small mistakes in Dual Enforcers code.
2018-05-28 13:55:05 +02:00
bef29efba3
Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
...
Only 4 weapons remaining...
2018-05-27 17:13:58 +02:00
217dbd0fda
Revert key changes. Add species, that's the proper fix (why even).
2018-05-26 21:03:23 +02:00
eb6c8e1c35
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
...
Removed key replacement classes, turns out this breaks maps.
2018-05-26 20:44:31 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
...
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00