eaf19d3007
1.1.3 mini-update:
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- Added hacky ammo displays.
- Removed swingers.
- Updated patron credits.
2021-01-24 14:32:13 +01:00
00458b669b
1.0.6 release:
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- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
2019-12-05 13:34:58 +01:00
aa3fd89bcb
Changed up all the model offsets again due to complaints about inconsistency with UT.
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Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
2018-06-09 14:21:13 +02:00
7f6ee5dd0e
Greatly simplified MODELDEF blocks.
2018-06-04 10:15:04 +02:00
92ae39afba
Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
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Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
2018-05-30 21:31:41 +02:00
0a7587a19f
Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged).
2018-05-30 14:21:15 +02:00
a6ccec0997
Began working on Rocket Launcher.
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Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.
2018-05-30 01:36:38 +02:00
e6420e16be
Sniper rifle added, bullet impact mesh added. Only the RL remains.
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Headshots added/tweaked, and made compatible with the future announcer add-on.
2018-05-29 21:14:06 +02:00
ee827408b1
Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
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Tweaked weapon offsets yet again so they look a bit nicer (especially scale-wise).
2018-05-28 20:55:13 +02:00
def0e317f3
Added Jump Boots and removed Shielding Suit.
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Recalculated all the model transforms in preparation for coelckers/gzdoom#495 .
Corrected some small mistakes in Dual Enforcers code.
2018-05-28 13:55:05 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
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All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00