Commit graph

1,854 commits

Author SHA1 Message Date
acc4341206 Revert "We should not manipulate the FRIENDLY flag directly, apparently."
This reverts commit 68704316e7.

Turns out this wasn't really necessary here, as I was already doing the "bookkeeping" myself.
2024-10-04 23:00:50 +02:00
68704316e7 We should not manipulate the FRIENDLY flag directly, apparently. 2024-10-04 19:24:59 +02:00
a1dbf71aa6 Oops, can't do this here. 2024-09-30 21:25:58 +02:00
d3ce281abb Eviternity 2 changed some monsters. 2024-09-30 21:24:34 +02:00
816d9b6b25 Eviternity 2 final release, update map checksums. 2024-09-30 20:47:23 +02:00
2ee5700130 Weh... 2024-09-17 09:58:32 +02:00
f62cbb51bd Main Handler: Missed a couple checksums to update here. 2024-09-07 13:07:27 +02:00
6bb21a015a Level Postprocessor: Update Eviternity II map checksums to RC6. 2024-09-07 12:59:26 +02:00
cf70d61873 Disable liquid splashes from Sheen HMG shots, they can tank performance. 2024-08-28 11:05:46 +02:00
0e57fc5572 Fix "level finished" box going offscreen when maps have author names set.
(The extra 32px padding was NOT needed, after all)
2024-08-24 21:17:38 +02:00
76817fbe42 Update patron credits (+ include Ko-fi as well). 2024-08-24 15:03:05 +02:00
fe4cc2bd13 Remove unused command. 2024-08-02 15:27:21 +02:00
3c2b083aa1 Possibly fix an esoteric bug with the Lämp? 2024-07-18 15:38:19 +02:00
68c01dbd63 Implement score increase/decrease accumulator in HUD. 2024-07-18 14:22:35 +02:00
a064184777 Fix incorrect math for excess gib spawn throttling. 2024-07-18 13:36:37 +02:00
46dca37ae5 GZDoom is removing the ability to disable network prediction, so... No more multiplayer. 2024-07-07 10:25:49 +02:00
77b1ad89a9 Begin VisualThinker migration. Some effects still pending. 2024-06-21 19:32:13 +02:00
6985a6e230 Stats Tab: Use function pointers for general stat items. 2024-06-12 21:35:03 +02:00
7ff82de39c Hotfix for widescreen titlepics in some WADs being incorrectly offset. 2024-05-29 12:16:06 +02:00
d2bb60b559 Oops... Forgot to change some references here. 2024-05-04 18:37:52 +02:00
2246b83de2 Trigger chancebox specials AFTER drop, avoids repeated all clear/unclear events. 2024-05-02 10:19:12 +02:00
f38db38751 Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
1fb4c27383 Tiny Nashgore compat fix. 2024-04-18 20:02:26 +02:00
c757acf7aa Generic gib models (for now). 2024-04-10 12:40:45 +02:00
639f9f4a77 Full removal of references to DLC2, only DLC Weaponset left. 2024-04-03 21:45:12 +02:00
4aa9a0f2f7 Some simplification of future updates. 2024-04-03 21:31:44 +02:00
e2a8d6b8f5 derp, typo 2024-03-21 12:05:52 +01:00
b7493b7735 Small cleaning up. 2024-03-21 12:04:07 +01:00
e5362f673a Analog player movement toggle, for gamepad users. 2024-03-20 13:45:22 +01:00
fd179fe12a Gamepad support for weapon wheel. 2024-03-20 13:43:38 +01:00
e50d186a09 Combat Hammer plunging attack (release alt fire while falling). 2024-03-17 20:58:31 +01:00
8804366137 Remove unnecessary check. 2024-03-13 20:54:20 +01:00
a28780948b Make minimap ignore certain automap settings. 2024-03-13 20:50:39 +01:00
0364d56add Division by zero hotfix for alt hud or hud being disabled. 2024-03-06 20:03:50 +01:00
23d1a684fd Update patron credits. 2024-02-26 21:19:21 +01:00
e9aa24d65e Oops... 2024-02-03 16:56:44 +01:00
1325eca52a The autosaves are kinda unnecessary, just let players handle it if they want. 2024-02-02 11:19:49 +01:00
82f94872cb Fix excess spacing when beautifying class names with underscores. 2024-01-31 20:50:51 +01:00
d93432f2ed Healthbar tweaks for compatibility with mods that dynamically change monster tags. 2024-01-31 10:13:38 +01:00
f5694bc630 Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero. 2024-01-25 15:53:57 +01:00
aaa65af795 Add A_CanBob() function to weapons to force-enable bobbing within a state.
Use it sparingly in places where it should have been needed (Hellblazer and
Biospark pre/post fire, Hammer alt charge, MR overpressure charge).
Also, replace all instances of A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) with it,
since that was basically the same thing but with extra steps (and with the side
effect of potentially resetting psprite offsets).
2024-01-24 13:32:24 +01:00
997823dd27 Wallbuster is now hold-to-reload. 2024-01-22 21:00:43 +01:00
891b69d3da Additional rules for BeautifyClassName(). 2024-01-22 18:35:54 +01:00
d46641593d Finer handling of slippery floors (reduce steering/speedup based on friction).
+ Don't play first person footsteps unless there's actual movement input.
2024-01-18 13:17:52 +01:00
1c2d229dfb No shits given, always allow jumping and crouching. 2024-01-18 01:49:44 +01:00
f96d35c003 Even more tweaking to those fabricators.
(There is no way I'll ever get these just right)
2024-01-18 01:26:11 +01:00
4d454037d0 Try to rebalance ammo fabricators. 2024-01-18 01:09:06 +01:00
8cdfa2ad89 Implement crouch jumping and separate crouch/uncrouch speeds. 2024-01-17 14:07:32 +01:00
751215c5d3 DoKnockback/DoExplosion: Reduce momentum transfer for crouching targets. 2024-01-17 12:39:00 +01:00
4c92cb796a Small tweak to some HUD colors. 2024-01-16 10:40:28 +01:00