Commit graph

1,581 commits

Author SHA1 Message Date
3a00eac766 Optimize item sparkles + distance fade teleport sparkles. 2022-12-30 11:38:33 +01:00
2b41ba0225 CVar caching is no longer needed. 2022-12-29 13:20:08 +01:00
9f529afb3c Set DROPOFF flag on magnetized items, hopefully fixes them getting stuck on some lines. 2022-12-29 10:44:53 +01:00
21e10bce86 Remove credits for removed assets. 2022-12-28 22:22:48 +01:00
8c9daed1b5 Remove XDeath injection. It is a gross hack and it should not be used. 2022-12-28 22:20:01 +01:00
aa591989be Fix some sprite conflicts with monster mods. 2022-12-28 22:18:03 +01:00
22179fdcd8 Tweak viewbob and deceleration. 2022-12-28 21:31:00 +01:00
081402251f Critical typo fix in minimap code. 2022-12-28 11:45:45 +01:00
4000d095df Some broader support for old map author text handling. 2022-12-28 11:44:29 +01:00
7b8111c40d Finally fix gestures breaking on weapon switch. 2022-12-26 23:22:30 +01:00
ac709f0aac Allow legacy BobWeapon to work with non-mod guns. 2022-12-26 13:45:36 +01:00
9135f594f1 BobWeapon3D implemented (but commented out for now). 2022-12-24 15:16:13 +01:00
116bca4b0b Show "all keys" doors as multicolor in the minimap.
Deprecate IsValidLockNum and GetLockColor utility functions.
2022-12-23 18:26:12 +01:00
9ac0cb2a6f Proper SCALEDNOLERP usage. 2022-12-19 16:46:13 +01:00
dca677f74f Another function that doesn't need to play scoped. 2022-12-18 21:47:24 +01:00
dd7070b453 UseLinePos doesn't need to be play scoped. 2022-12-18 21:42:00 +01:00
e5cb32bc02 Remove redundant "clearscope" from utility functions. 2022-12-18 20:12:17 +01:00
b1683dae8e Generalized hitnormal functions (where possible). 2022-12-18 20:03:36 +01:00
fef9d69f46 Move some files around. 2022-12-15 17:15:42 +01:00
44f39d1024 Split player and utility code. 2022-12-15 17:12:53 +01:00
1fe50b5c32 Split item code. 2022-12-15 14:31:43 +01:00
3ba2e921bc Split statscreen code for each game mode. 2022-12-15 14:07:15 +01:00
1aef77f0ac Split HUD code into multiple files. 2022-12-15 13:59:44 +01:00
d54202d533 Add option to filter healthbars to monsters only. 2022-12-15 13:22:40 +01:00
4ad2e4c7ba Replace 8-unit shell pickup with a 6-unit one.
Some other tweaks to ammo as well.
2022-12-13 19:16:41 +01:00
661e4739d8 Blazer missiles won't auto-detonate unless player is out of blast radius. 2022-12-12 23:30:26 +01:00
32d1037d66 Remove leftover old "for" loop below "foreach" in some places.
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
79c5678656 Fix particles glitching when loading saves. 2022-12-11 00:44:51 +01:00
70181c26e3 Fix the fix. 2022-12-11 00:31:21 +01:00
caa1a07e25 Fix VERY WRONG math. 2022-12-11 00:21:36 +01:00
3fd551d865 Fix viewangles not interpolating. Reduce jump bump. 2022-12-10 23:17:48 +01:00
bdafd4f959 Slight view bump tweak on landing. 2022-12-10 22:48:48 +01:00
133cd382cc A couple others. 2022-12-10 22:31:50 +01:00
102564c3a9 Oops, missed this one. 2022-12-10 22:26:48 +01:00
80fb76c000 ViewAngles + ViewPos awareness in various places. 2022-12-10 22:17:06 +01:00
a632c8edf7 Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters. 2022-12-08 20:06:41 +01:00
dc2e3d0a55 Fix Eviscerator chunks passing through solids. 2022-12-08 14:42:13 +01:00
64a748541e Fix typo resulting in inconsistent 3D floor boundaries on minimap. 2022-12-08 00:28:03 +01:00
f738abc942 Unclutter root folder. 2022-12-07 23:22:10 +01:00
01f0f70a27 Fix incorrect math in CalcYBeam. 2022-12-06 21:34:42 +01:00
d3251897db Fix typo in CalcYBeam. 2022-12-06 21:27:50 +01:00
82a2da541e Removed accidentally left over debug print. 2022-12-06 19:46:11 +01:00
476d48391f Fix brutal doom "boot smearer" actors dropping golden shells. 2022-12-06 19:37:40 +01:00
57327fa8f6 Patch IsActorPlayingSound calls until next GZDoom update. 2022-12-06 18:47:26 +01:00
10b77ae9ad Reduce inertial weapon bob. 2022-12-06 11:53:51 +01:00
eabd26d5bb Small Puntzer Gamma correction. 2022-12-06 00:29:36 +01:00
46bfd84a0c Use SendInterfaceEvent for weapon firemode tags. 2022-12-06 00:20:17 +01:00
48b364cbce Tiny oopsfixes. 2022-12-05 18:20:42 +01:00
02dd50101e Use CORRECTPIXELSTRETCH where needed. 2022-12-05 14:50:16 +01:00
7be1793900 Switch all particle spawns to level.SpawnParticle(). 2022-12-05 14:13:47 +01:00