Commit graph

293 commits

Author SHA1 Message Date
5bb9006659 Touched up sprites, muzzle flashes, etc. for Rafan-Kos. 2023-11-06 23:37:54 +01:00
61e2dfc906 Nokron is magenta, not red. 2023-10-13 23:48:11 +02:00
fd655bf440 More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
bbad4d53d3 Two more MiniHUD colors + oxipng pass. 2023-10-13 13:28:59 +02:00
e0268b4b4e Tweak materials of Demolitionist IK model. 2023-07-01 14:30:57 +02:00
a947f048a3 Small visual tweaks to Mortal Rifle canvas. 2023-07-01 14:30:50 +02:00
c2c580852f Fix incorrect orientation of pride flag. 2023-06-01 09:07:43 +02:00
25fb69bd5f Update pride flag design. 2023-06-01 09:01:47 +02:00
36ca00b2b3 Stuff I missed. 2023-03-18 22:22:16 +01:00
2c4c844b9f Clear garbage pixels in various textures to save space. 2023-03-06 17:06:40 +01:00
f462c47449 IQM migration fully completed. 2023-02-28 17:25:20 +01:00
033bd2f824 Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
859f88f86c Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
0e489e1734 Fix breakage of achievement stats tab text. 2023-01-27 22:53:19 +01:00
cdeba46026 Tiny Sparkster Rifle model progress. 2022-12-26 13:44:42 +01:00
6d4c0cc217 Add second shine mask to Blast Suit. 2022-12-21 18:20:16 +01:00
3491b845d2 PNG optimization pass with oxipng -omax. 2022-12-17 11:03:00 +01:00
4ad2e4c7ba Replace 8-unit shell pickup with a 6-unit one.
Some other tweaks to ammo as well.
2022-12-13 19:16:41 +01:00
bf8bf86143 Adjust normals for IK Demolitionist model. 2022-12-13 11:10:34 +01:00
cf227e3a77 More "attention to detail" in weapon pickup models. 2022-11-30 20:22:29 +01:00
84bbd31d62 Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
3373a53a21 Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
0b84bbb4d4 A couple things missed. 2022-11-28 17:11:57 +01:00
61d5042a72 I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
537ae7b265 The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
0c77431eed Use two-layer envmaps on Mortal Rifle and Lämp. 2022-11-28 01:17:34 +01:00
c77eaea56d More compatible nashgore footprints (load order agnostic). 2022-11-26 21:18:08 +01:00
43c66f0504 Add environment mapping to blast suit and war armor. 2022-11-26 12:09:38 +01:00
4ad26239d4 Remove first person key gestures. 2022-11-26 03:42:35 +01:00
428e0b2502 Trim models accidentally exported with 250 frames. 2022-11-26 03:28:40 +01:00
86155ed622 The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
e8420c74c4 More model conversions. 2022-11-25 23:39:29 +01:00
8c2772b823 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
b9698e1aaa Experimental Unreal-style view bob. 2022-11-24 12:49:11 +01:00
53cebf1f75 Make YBeam model actually 1 unit tall, to avoid confusion. 2022-11-22 13:40:08 +01:00
706a3488d1 Adjust ammo amounts again. Remove 12/16 shell pickups. 2022-11-16 22:35:32 +01:00
829793d749 Fix envmap shaders in .blend files. 2022-11-15 12:26:32 +01:00
02ae172777 Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
4739708289 Additional Sparkster model progress. 2022-10-24 18:21:02 +02:00
632c99b21c Start work on Sparkster Rifle model.
Fix heart trail.
2022-10-23 12:17:20 +02:00
1cd16cd555 Tweak envmaps for plasma materials. 2022-10-22 20:07:27 +02:00
5eb839ddc1 Plasma glob models. 2022-10-22 20:07:09 +02:00
b9e3fbe184 Stuff for Plasma Blaster. 2022-10-21 20:11:59 +02:00
2bc8cb0d32 Plasma Blaster base model done.
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
89737cc2e9 Archdemon lore. 2022-10-05 15:58:17 +02:00
89e90825f1 I made warheads too cheap. 2022-09-29 19:51:36 +02:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00