Commit graph

172 commits

Author SHA1 Message Date
6b77a59f87 Reduce knockback of golden shell. 2020-06-04 21:19:14 +02:00
7086b10d56 Golden Shells emit sparkles, for visibility. 2020-06-04 19:31:13 +02:00
83c71df6c6 gross hackaround for eviscerator chunks still emitting smoke on the last tic before deletion. 2020-06-04 19:17:32 +02:00
d100d09378 Third person animation fixup for explosive reload. 2020-06-04 17:42:28 +02:00
afcb246243 Replace CBT audio with the older, more recognizable version. 2020-06-04 16:55:29 +02:00
60ee220992 Third person melee/reload/checkgun animations (at last). 2020-06-04 15:58:26 +02:00
e365204a1b Uniformize Wallbuster buckshot/saltshot damage. 2020-06-04 12:27:36 +02:00
306b9f2903 BIG OOPSIE FIXED 2020-06-03 22:59:55 +02:00
cccde98fef Fix misalignment of health numbers when invincible. 2020-06-03 13:52:15 +02:00
3e89782c06 Forgot to call A_AlertMonsters on Wallbuster. 2020-06-03 12:43:16 +02:00
89bd15e0a5 Fix Wallbuster reload canceling.
Add "knockforward" to Pusher altfire miss.
2020-06-03 12:16:59 +02:00
9cb47734da Recoil behaviour overhaul.
Make Deep Impact push player away from walls.
Fix Pusher projectile pickup resulting in weapon being sold.
2020-06-03 12:12:47 +02:00
9b4e0f1918 Player can now perform ground pounds on large enemies while dashing (previously this was prevented by the dash making the player bounce off)
Tweaks to crouching behaviour (crouch-jump disabled by default).
2020-06-03 11:16:04 +02:00
92596ddf1d Make reload faster 2020-06-03 10:38:14 +02:00
679b9d9a43 Count barrels when we actually have a queue. 2020-06-03 10:30:12 +02:00
c4b200dfd6 Change how reloads are timed. 2020-06-03 10:28:50 +02:00
d27bbc0eef The math was wrong 2020-06-03 10:24:03 +02:00
070db3c9b8 "local variable i is already defined" 2020-06-03 10:23:26 +02:00
b9747a0f6f typo 2020-06-03 10:22:52 +02:00
e0a188f8d6 Change Wallbuster menu page up / page down actions to add/remove in groups of five, more comfortable for doing partial reloads quickly. 2020-06-03 10:21:41 +02:00
02d9a0d0cb thanks for noticing sledg 2020-06-03 02:29:51 +02:00
6bf511e7e5 how the fuck did this happen? 2020-06-03 02:28:23 +02:00
046b634e50 Reduce CBT volume (normal commit messages are back btw). 2020-06-03 01:48:19 +02:00
4bc05fed38 Many of these practices carry significant health risks. 2020-06-03 01:26:34 +02:00
8407190c9e Fix run anim not respecting cl_run. 2020-05-30 22:29:59 +02:00
3a9d217816 The recipient of such activities may receive direct physical pleasure via masochism, or emotional pleasure through erotic humiliation, or knowledge that the play is pleasing to a sadistic dominant. 2020-05-30 00:08:20 +02:00
2343d3d764 This may involve directly painful activities, such as genital piercing, wax play, genital spanking, squeezing, ball-busting, genital flogging, urethral play, tickle torture, erotic electrostimulation, kneeing or kicking. 2020-05-29 19:23:51 +02:00
827aeed6c6 Cock and ball torture (CBT), penis torture or dick torture is a sexual activity involving application of pain or constriction to the penis or testicles. 2020-05-29 18:52:30 +02:00
94e4008953 Small fixups on the side while working on CBT. 2020-05-29 18:48:46 +02:00
94fa23dacd Fix gestures not working after player death. 2020-05-28 18:55:16 +02:00
678efe0ab9 Use PROJECTILE combo where needed, fixes some projectiles not triggering impact/pcross lines.
Increase brightness of Barrier shader.
2020-05-28 17:17:14 +02:00
adb15a44db Fix incorrect pointer usage in big biospark. 2020-05-28 16:38:10 +02:00
87930d3cb6 Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
30fbfafa5c Rebalances to dashing/boosting:
- Doubled fuel capacity.
 - Increased fuel usage of dashing by 1.5x.
 - Reduced deceleration of boosting when holding jump.
 - Changed the fuel bar graphic to reflect new capacity.
Increased air control.
Fixed reported fuel usage (the fuel cells are 4L).
2020-05-23 14:07:12 +02:00
c39bda21b6 Biospark tertiary fire added, have fun. 2020-05-23 13:53:24 +02:00
ca5695ba76 Inventory shows ammo counts in "(cur/max)" 2020-05-23 10:46:10 +02:00
98fad4184b Add NoMergePickupMsg (requires coelckers/gzdoom#1089 to have any effect)
Switch the spreading of overlapping items to simply copying the float bob phase, looks better that way.
2020-05-23 10:38:03 +02:00
459b05cda3 Oopsie woopsie 2020-05-21 13:15:56 +02:00
1114fba301 Fix Eviscerator chunks still smoking after hitting a target. 2020-05-20 11:02:52 +02:00
af1df2e18d Allow selling excess weapons/powerups.
Change of plans for one DLC weapon choice.
Various small fixes and tweaks.
Doubled price of Ynykron, since it was too cheap.
Fixed Candygun spares not being picked up in coop.
Add option to toggle menu fuzz, for streamers concerned about bitrate.
Add MAP07 enemies to the vanilla boss enhancer.
2020-05-19 14:30:35 +02:00
8424a33b20 Lore Library refinement complete, at last.
Spanish retranslation will come later.
2020-05-16 00:08:33 +02:00
a1c9b4fe5c Some more lore updates, plus small fixes. 2020-05-15 13:32:10 +02:00
221c5f8e54 Moar lore entries, and some fixes. Almost done! 2020-05-13 01:57:30 +02:00
7ba93c3d0d Added versioning, shows up in main menu.
Other small things.
2020-05-09 13:16:05 +02:00
39ad62dbd1 Expand score to 64 bits (sort of).
PNG optimization pass.
2020-05-08 18:19:22 +02:00
56a6390938 Ported Soundless Mound blood (disabled by default).
Added some more lore.
Added custom nashgore footprint.
2020-05-08 17:03:02 +02:00
288e73d8a2 More consistent handling of 75% damage reduction below 25% health. 2020-05-06 16:24:41 +02:00
12edcf6011 Attempt to reduce performance hit of napalm smoke.
Allow dashing when jumping is disabled, but only on the ground and only horizontally.
2020-05-06 14:22:53 +02:00
875bf6f19a Fix crash picking up duplicate keys while having Omnisight.
Adjust how weapon kill tracking is handled (incomplete).
2020-05-06 02:03:28 +02:00
2123a4564b One more lore entry (sorry, didn't feel motivated today).
Adjusted ammo fabricator prioritization.
Adjusted weapon spawns for Hexen (more logical progression).
Increased probability of Embiggener spawns from Hexen weapon pieces.
2020-05-04 20:49:49 +02:00