Commit graph

302 commits

Author SHA1 Message Date
6cd065cf7c Beta stage entered. Ynykron Altfire finalized. 2020-09-15 19:18:10 +02:00
5fc9041fc4 Prevent repetition of intermission art/tips. Add 10 more tips. 2020-09-15 14:11:49 +02:00
9d8ddb415e Minor adjustments to shell spawns. 2020-09-14 15:02:02 +02:00
c5c8a85abf Healing changes:
- Refresher heals 100 points on activation, regen gives another 100 spread out for 50 seconds.
 - Refresher ONLY activates on critical damage.
 - The other health items don't autoactivate if the player dies.
 - Overhealing above 200 points will gradually lower (faster if above 500).
Other changes:
 - Used DTA_WindowRightF where possible for smoother UI bars.
2020-09-14 00:12:46 +02:00
9b52cb9307 Fix potential crash when Lamp transports moths around that may have been deleted. 2020-09-13 14:45:57 +02:00
431e2d5ddc Various optimizations and a couple changes:
- Lightweight Tick() for smoke and debris (has some glitches I gotta figure out).
- Add option for buckshot to gib (on by default).
- Clips are replaced by shells again.
- Increased look sensitivity when crouching with Silver Bullet.
- Fix 3D floor handling of nonsolids.
- Fix combat trackers not updating their position when an actor changes height while stationary (e.g.: crouching players).
2020-09-13 14:39:24 +02:00
bdd1116d6b Fixed: Silver Bullet scope was not affected by Use Shaders setting. 2020-09-13 10:14:01 +02:00
865faa16e9 Further ragetweaking. 2020-09-12 19:02:25 +02:00
4f8e7992b6 Add some delay between ragekit screams. 2020-09-12 18:36:58 +02:00
dcf612aab5 Dashing can activate lines. With ragekit it can bust walls.
Some minor 3D floor handling cleanup.
2020-09-12 17:32:27 +02:00
1ba8aed4a7 Add savegame version mismatch warnings. 2020-09-12 14:44:39 +02:00
4382e50c41 Adjust formula. 2020-09-12 12:27:56 +02:00
e9c204bfe2 Reduce delay between jumps. 2020-09-12 12:16:39 +02:00
578e9f3ae4 More Ynykron work. Altfire is almost done. 2020-09-11 22:29:49 +02:00
d0b01798d6 Add wall/ceiling bumping when dashing.
Switched stomp shockwave ring to models, rather than flatsprites.
2020-09-11 16:20:58 +02:00
4af07111f1 Major rebalance and other changes:
- Tweaked health item values.
 - Allow Sandwich to save you from the Ynykron (usually).
 - Tweaked ammo availability again.
 - Disable ammo and weapon drops from enemies (can be re-enabled).
 - Adjusted refire behaviour of Biospark Carbine.
 - Tweaked the sizes of some pickup models.
 - Wallbuster gives only 5 ammo on pickup.
 - Tweaked score values for more balanced progression.
 - Overkill bonus also includes enemies that take twice their base health in damage (as was intended)
 - Add a reminder for myself to add wall collision to dashing.
2020-09-08 22:47:29 +02:00
cf028f7faa Silver Bullet rebalancing, add prone mechanic. 2020-09-07 23:29:06 +02:00
b1704f0212 Biospark Carbine rebalancing:
- Faster refire rate
 - Reduced damage
 - Reduced length and frequency of arcs (helps performance, too)
2020-09-07 22:47:52 +02:00
fc56acc714 Fix blood drops not following floor movement. 2020-09-07 14:54:17 +02:00
39b2beda67 Fix Silver Bullet ignoring spare bullets on CheckAmmo 2020-09-07 14:53:57 +02:00
59e34017d4 Fix a tiny typo. 2020-09-04 20:26:50 +02:00
1c689e53bc Additional markdown tidying. 2020-09-04 20:12:52 +02:00
a79265e65b Pretty up the Readme file.
Reduce max amounts of some items, as they seemed excessive.
2020-09-04 19:51:57 +02:00
37e8fde722 The extended lore file is no longer needed. 2020-09-04 15:57:29 +02:00
99496cda32 Progress? Kinda. It succs stuff now at least. 2020-09-04 00:41:29 +02:00
351c88fe2a Fix dash interruption by gibs/corpses from BD monsters. 2020-09-03 16:20:14 +02:00
c6d7ac9ca8 Fix sprite conflict with BD monsters. 2020-09-03 16:12:10 +02:00
2ea58c5a8e Version file push 2020-09-03 13:11:44 +02:00
605e9c8807 Fix Silver Bullet showing as out of ammo in HUD when it isn't. 2020-09-02 23:56:56 +02:00
f1bf6f00ab Fix big oopsie in DoExplosion damage type handling. 2020-09-02 20:43:24 +02:00
e6449acd00 Much finetuning and stuff. 2020-09-02 17:47:33 +02:00
e2e21d3731 Implement limiter for blood effects. Will be extended later. 2020-09-02 00:49:19 +02:00
058a85e274 Add PP shaders when submerged. 2020-09-01 18:10:34 +02:00
f402f14138 Major optimization to built-in gore. 2020-09-01 16:47:23 +02:00
3667903815 More work on Ynykron altfire, still not functional (give it time). 2020-08-31 22:24:36 +02:00
c722d32c88 Fix PYWHEEL file (missing semicolons). 2020-08-30 11:35:31 +02:00
3ba606caa4 oopsie woopsie 2020-08-28 19:28:07 +02:00
498aaeadb3 Fix more stupidity crashes related to enemies ceasing to exist the instant they die (I really wish some modders weren't fucking stupid doing that, yes, you can guess what kind of mod triggered this). 2020-08-28 19:25:05 +02:00
5445a7e3f4 Fix missing damage/obituary on Hellblazer warhead explosions. 2020-08-28 12:59:13 +02:00
cae3c770e5 Fix incorrect order of instigator/source on DoExplosion. 2020-08-28 11:57:05 +02:00
e9bc12b9ce Rebalanced Candygun as promised. 2020-08-28 11:56:40 +02:00
48bd7c79f2 Finetuned how parry-able projectiles are detected 2020-08-28 11:22:31 +02:00
7ae5f693cc Fix: MagAmmo.MagFill may be called with non-existing parent ammo. 2020-08-28 09:50:34 +02:00
f28e7e01fb Big changes (still no Ynykron altfire, sorry):
- Split off big code files for easier navigation.
- Moved DoExplosion and DoKnockback to the SWWMUtility class.
- Removed DoBlast as it is no longer used, having been replaced entirely.
- Finalized Mag Manager:
  * Implemented partial mag loading for Silver Bullet and Candygun.
  * Show spare bullets on ammo displays of Silver Bullet and Candygun.
- Rebalanced Eviscerator and Hellblazer damages.
- Adjusted Dragon's Breath damage and effects.
- Adjusted ammo spawns again.
  * Reduced shell spawns, as they seemed to max out too quickly.
  * Added "intermediate" bundle spawns for Eviscerator shells, Hellblazer missiles and Silver Bullet / Candygun rounds.
- Doubled max ammo of Biospark Carbine.
- Biospark beams no longer spawn arcs near their start point. This should reduce the likelihood of self-damage.
2020-08-23 16:32:44 +02:00
383e170ae0 Use a less grating crash sound, relegate older one to BD punishment. 2020-08-22 15:18:03 +02:00
44fe478547 Fix Demolitionist Menu force-close crash. 2020-08-22 15:17:23 +02:00
d19c5b470a Updated version 2020-08-21 08:24:19 +02:00
42e1a61a14 Add fanart by Shivers (big thank). 2020-08-20 23:15:29 +02:00
0d70f2b94e Demolitionist now considered a weapon for stats tracking. 2020-08-20 11:35:38 +02:00
068fe0c983 To encourage buttslams, damage is now triple. 2020-08-20 11:21:26 +02:00