Commit graph

1,758 commits

Author SHA1 Message Date
7b0198b2c1 Quadravol dropped casings. 2022-08-18 08:53:39 +02:00
2745c25818 Quadravol fire sounds (oh my). Projectile stuff next. 2022-08-18 00:00:10 +02:00
a87c249bc0 Fix friendly fire blocking self-damage. 2022-08-17 19:03:19 +02:00
283ebbda34 Add option to toggle friendly fire. 2022-08-17 17:34:15 +02:00
298ac79f78 Workaround for SNDINFO pitch shift quirk. 2022-08-17 16:10:31 +02:00
2525caeb4a Limit magnetization to 8 items at a time. 2022-08-17 16:10:17 +02:00
c90671fe29 Do not magnetize swapweapons. 2022-08-17 13:56:36 +02:00
2f22e89fc1 More Quadravol adjustments. 2022-08-17 01:21:38 +02:00
35e7c5fab2 Fix unrealistic hand motion during Quadravol reload. 2022-08-17 01:02:07 +02:00
311b06f2d6 Quadravol reload functionality. 2022-08-16 23:17:12 +02:00
ad51db971b Slight combat hammer altfire tweak. 2022-08-16 21:31:38 +02:00
a49548800e OOPS 2022-08-16 21:26:45 +02:00
510f58bda6 Tweak item magnet. 2022-08-16 21:16:22 +02:00
83f0ed3b7c Quadravol: Adjust hand motion to reduce clipping. 2022-08-16 12:22:08 +02:00
818cdb5761 oops. 2022-08-16 02:04:55 +02:00
f9a32a7263 Fix Quadravol cell eject animation. 2022-08-16 02:01:48 +02:00
871d6b5d71 Quadravol pumping (partial). No reload or fire yet. 2022-08-16 01:40:32 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
b518dfef64 Ammo spawners need to be in the blockmap, otherwise chanceboxes will spawn on top of them. 2022-08-15 12:29:35 +02:00
586a33e0bc Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
05fec33a91 Warning on hud so people don't get confused. 2022-08-13 20:54:14 +02:00
b9cfcaee04 Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
5488bfce5d Remove code built on incorrect assumptions about UI events.
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
48f8a75362 Adjust item hitbox sizes. 2022-08-13 11:59:44 +02:00
dd62ce665b Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
b4408b6c33 WIP Quadravol model. 2022-08-13 03:03:35 +02:00
2ef3c6bf65 Slight hammer damage nerf. 2022-08-12 17:56:35 +02:00
3f9d885ce7 Tweak hammer alt chargeup formula. 2022-08-12 16:58:13 +02:00
55137d1cb8 Increase hammer shockwave damage/radius. 2022-08-12 16:34:02 +02:00
37aa23ae6e Some slight tweaks to hammer. 2022-08-12 16:14:11 +02:00
b9f743898f Tiny punctuation fix. 2022-08-12 15:48:20 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
7d6562c326 Demoslayer mode now has "ammo orbs" as well. 2022-08-12 11:15:09 +02:00
94e421aca1 On second thought, inherit bDROPPED flag of swapped weapon. 2022-08-12 09:31:45 +02:00
823da0615e Fix swapped weapons having bDROPPED. 2022-08-12 01:24:51 +02:00
a49b16b467 Override Eviternity monster obituaries. Thanks, Graf (not sarcasm). 2022-08-12 00:08:51 +02:00
5e54940069 It's about time this tired joke was put down. 2022-08-11 23:39:58 +02:00
e97dd5d035 Hammer tertiary fire tweaks. 2022-08-11 21:49:47 +02:00
c0ae825f52 "Bonk Hammer" fun option. 2022-08-11 18:04:05 +02:00
3da96ba3f1 Fix third person animations. 2022-08-11 16:44:29 +02:00
69bc0ba86c Tweak player friction again. 2022-08-11 16:34:11 +02:00
311bf6e899 Combat hammer tertiary fire implemented. 2022-08-11 16:25:01 +02:00
02373b99f0 Fix a potential crash when selling weapons. 2022-08-11 16:24:23 +02:00
62c9427c2d Turns out this deceleration here was needed. 2022-08-11 10:52:54 +02:00
0193ad5874 Primary fire now functional in Combat Hammer. 2022-08-11 01:54:40 +02:00
515d8bc21c Almost forgot the polysort pass. 2022-08-10 22:54:07 +02:00
3903dc636e Add combat hammer main menu pose.
Also, rename the pickup model (oops).
2022-08-10 22:53:32 +02:00
0198b6296d In come the documentation changes. 2022-08-10 22:15:16 +02:00
e7d113766a Tweak hammer material. 2022-08-10 21:59:47 +02:00