Commit graph

77 commits

Author SHA1 Message Date
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
fd2798f619 Add option to skip skill confirmation.
Add confirmation prompt for UV.
2022-04-14 22:14:59 +02:00
df49a27ddb Re-add pre-1.2 voice as optional. 2022-03-25 18:39:59 +01:00
8769496e36 Various tweaks to menu code.
Add "mission log" thinker for use in custom maps.
2022-03-11 18:24:17 +01:00
4a1cbe6ec5 Reworked difficulties. 2022-03-11 16:56:54 +01:00
470e4f5eb9 Even more main menu poses. 2022-01-15 23:29:53 +01:00
be1f1d083f Additional branding changes. 2022-01-15 15:37:29 +01:00
4c17c145f1 Mod rebranding to "Codename: Demolitionist". 2022-01-13 00:27:14 +01:00
a82a531b6b Pause display is now text-based (also has an extra). 2021-12-22 17:30:37 +01:00
8015338cf3 Re-do logo shader. Use separate layer textures. 2021-12-06 18:10:58 +01:00
20bc5e7ce6 Show changes of hardest skills in message box. 2021-11-07 11:15:49 +01:00
f6efc5d3f2 4.7.1 features here too. 2021-10-21 17:57:18 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
8a657e4272 Moth plushy added. All other planned collectibles discarded. 2021-09-17 19:12:25 +02:00
f6f2854bf6 Fun with dialogues. 2021-09-14 18:40:22 +02:00
d7598865c9 Difficulty damage scale tuning (have fun). 2021-06-17 17:06:08 +02:00
7a60ecc744 Small tweaks. 2021-06-12 15:08:15 +02:00
dd54cde585 Small achievement rebalance.
Some more planned collectibles.
Try to make wraithverge ghosts properly parryable.
2021-05-30 21:27:55 +02:00
fb91b25643 Clean up some remaining 4.5 compat tidbits. 2021-05-26 12:49:37 +02:00
8ec2c14b38 Sound precaching for player/weapons.
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
5e00be0f8d Main menu tweaks. 2021-05-15 18:47:29 +02:00
387862ee3d Outlined font variants for menus. 2021-05-09 15:38:00 +02:00
2c70b63b1e Removed big font to reduce filecount.
Various menus have been tweaked to account for the bigfont removal.
Removal of flat and inverse shaded font variants.
Re-added pk3 creation and defaulted to it for new pushes.
2021-05-09 13:16:41 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
517f49ded5 Fix a bunch of unfortunate typos.
Add placeholder classes for post-release collectibles.
2021-03-24 19:00:08 +01:00
8c47601d90 I'm afraid the plans for strife support have been cancelled. 2021-03-21 16:22:55 +01:00
d0287b7ade GZDoom 4.5.0 compat fixes. 2021-03-21 12:01:11 +01:00
761042e200 Add one extra skill.
Prevent mp items from spawning on skills 5 and 6.
Disable store on skills 5 and 6.
Fix Shotgunners dropping Wallbusters in Doom 1.
Fix episode/skill menus being compacted when they have more than 5 text items.
Tweak message boxes.
2021-03-19 17:14:33 +01:00
a579e9195a Fix Mykradvo shader seams. 2021-03-18 16:38:23 +01:00
642ba9018d Doom Vacation support. 2021-02-12 20:57:26 +01:00
d913752e31 Deathkings of the Dark Citadel support. 2021-02-11 23:25:16 +01:00
308b17702c Mission and cluster texts for Sigil and No Rest for the Living.
Tweak and reformat all cluster texts to fit a width of 300 pixels.
2021-02-10 01:10:30 +01:00
37a05c0db2 Moth plushy pushed to post-release update, replaced by generic cube.
Added lore entries for post-release collectibles.
Fix incorrect scaling of Demolitionist sprites in Doom 2 cast sequence.
2021-01-29 17:21:19 +01:00
da9086d253 Small things.
- Swap all instances of Thinker.TICRATE with the GameTicRate global.
 - Force intermission counters to be enabled (fuck Heretic).
 - Add two more achievements to be used.
2021-01-26 15:20:34 +01:00
1962df32ea Heretic enemies are still back on their bullshit. 2021-01-24 21:09:54 +01:00
18c47e67eb Custom boss brain unconditionally kills all monsters on death.
Various random adjustments.
2021-01-13 12:10:14 +01:00
7260fd4140 I WANT DIE overhaul, suffer.
Fix Silver Bullet ammo autoswitch on reload.
2021-01-03 01:51:49 +01:00
bd0067a804 Saya Bean moved to Doom collectibles (there's nothing that would make it exclusive to latter IWADs)
Increase the bean size.
Come up with more collectibles for the future.
2020-12-22 21:54:01 +01:00
6068047fe8 Fix typo in SUSAN lore entry.
Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
ad2a96b676 Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
7e3e78b209 Fixed item lists having scrollbars when they shouldn't.
Removed Wallbuster reload timer debug cvar (not needed).
Removed CBT easter egg.
Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
2020-12-11 22:51:47 +01:00
b39e1613e0 Additional prep work for item gestures. 2020-12-11 21:59:04 +01:00
1e37ae1854 Add menu back / paused graphics. 2020-11-17 11:51:07 +01:00
32791649a5 A couple things:
- Minimize HUD when looking through cameras (toggleable).
 - Hide precise crosshair when looking through cameras.
 - Add alternative, lighter Ragekit shader for people who may have issues.
 - Small changes to options menu layout.
 - Merged vanilla boss / healthbar handler into main one.
 - Fix: Silver Bullet didn't draw scope with shaders disabled.
 - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
 - Fix: Trackers didn't account for Teammates in TDM.
 - Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
1350817718 Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
1e41d91760 Some cleanup of stuff. 2020-10-25 17:17:51 +01:00
b4fe4769d1 Skill and episode menu changes 2020-10-23 20:00:22 +02:00
df18a8c0a0 HUD now should fit "21:9" (64:27 ~ 12:5).
Make HUD ignore aspect ratio correction (enforce 1:1 pixels).
Added screen border graphics (not very fancy).
2020-10-20 14:01:25 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00