Commit graph

1,643 commits

Author SHA1 Message Date
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
42932d82b3 Revert "When filtering ammo display, include ammo not yet found."
This reverts commit 4efe82ab34.

The feature is actually kinda silly, really.
2023-03-15 18:19:57 +01:00
1af92aa95c Fix missing nextpos assignment for colliding Biospark beam. 2023-03-15 16:27:30 +01:00
b8313f1def Make hitscan treat skies as walls (the full unreal-like experience).
Also, fix incorrect bounce behavior of candy beams and biospark arcs.
2023-03-11 01:27:09 +01:00
56a8969e2f Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
2d51dce26d Fix Candy Gun reselecting if dead mid-throw. 2023-03-11 01:06:32 +01:00
5875530a8e Fix Elemental Coating having no color in Demolitionist Menu. 2023-03-10 20:36:36 +01:00
e69dfa7e1f (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
613a88f6c3 Fix mouse input in library tab. 2023-03-10 16:04:07 +01:00
5c9292a811 Faster move bob acceleration. More bob when crouching. 2023-03-10 14:18:19 +01:00
bbf89546e3 Allow clearing the message log. 2023-03-10 11:48:21 +01:00
4efe82ab34 When filtering ammo display, include ammo not yet found. 2023-03-10 11:24:32 +01:00
208b0afd36 Small visual tweaks to stat screen:
- Show "N/A" for 0/0 cases.
 - Always show times in at least mm:ss format.
 - Account for potential trailing whitespace in map names
   (can becaused by DEHACKED string replacements).
2023-03-10 11:15:56 +01:00
238dbd4340 Reduce momentum transfer of Hellblazer afterburn. 2023-03-10 11:00:12 +01:00
8d1886ad15 Fix warp to NaN when crouching with Silver Bullet. 2023-03-10 00:20:09 +01:00
e98f870b5b Fix silent broken crushers. 2023-03-10 00:00:24 +01:00
a3e7e4a622 Even less slippery player movement. 2023-03-09 23:58:43 +01:00
588fb5dd8d Remove small per-step speed boost. 2023-03-09 20:38:53 +01:00
9187b65469 Add critical messages and obituaries to message log. 2023-03-07 08:11:15 +01:00
046ac1f212 Make scripted chat messages use the chat message color. 2023-03-07 07:53:38 +01:00
e51068adc0 HUD fix for level names with trailing whitespace. 2023-03-06 17:02:54 +01:00
d71d5b665c Fix incorrect check for viewpitch workaround. 2023-03-03 20:50:50 +01:00
be405824c2 Experimental bob-synced footsteps in first person. 2023-03-03 20:23:17 +01:00
61f12c6c58 Player and base weapons converted to IQM. Gestures are next. 2023-02-27 23:54:59 +01:00
4226dd8c95 Migrate DLC1 first person models to IQM. 2023-02-25 20:50:14 +01:00
7b6f367bfa Tweak golden shell drop chance math. 2023-02-19 20:24:02 +01:00
a2855dfc9a Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky. 2023-02-18 11:54:30 +01:00
dc39f4a6fb Update patrons. 2023-02-18 11:54:24 +01:00
844201260a VISALWAYSFAIL has been renamed to MVISBLOCKED (just bleeding edge things™). 2023-02-15 18:48:56 +01:00
b080a8283a Splash damage issue was quickly addressed. 2023-02-15 16:59:12 +01:00
10d463ae65 Use VISALWAYSFAIL to make the Ghost Artifact not suck. 2023-02-15 16:02:38 +01:00
c05c638a6a Proper fix for erratic ViewPitch. 2023-02-11 19:13:38 +01:00
5e552e7607 Fix erratic ViewPitch when loading saves. 2023-02-11 18:47:48 +01:00
11c497178d Typo 2023-02-11 17:11:07 +01:00
35b8b986db Cleaning up. 2023-02-11 17:03:43 +01:00
08201160b1 Fix implicit class pointer casting. 2023-02-11 13:19:03 +01:00
6e518e7ebc Fix breakage of achievement stats tab text. 2023-01-27 22:26:10 +01:00
77b4a272cf Add forced blood replacement option. 2023-01-26 19:49:41 +01:00
beb711a03c Remove redundant check in voodoo doll tag one-liner. 2023-01-22 01:50:11 +01:00
8ced02ec74 Forgot to remove some code from the old vanilla monster xdeath stuff. 2023-01-22 01:47:41 +01:00
64cb7589e8 Make alpha cube root faster by declaring LUT as "static const". 2023-01-22 00:46:28 +01:00
2ca446506b Additional dialogue for cranking Deep Impact while full. 2023-01-21 01:09:46 +01:00
4a5093dbb5 Tweak ammo spawns again. 2023-01-20 22:32:16 +01:00
c8fdee21cc Unimplemented weapons trigger special on touch, to avoid potential softlocks. 2023-01-19 22:37:03 +01:00
1ad16bfcd4 Blocking checks for mirror interaction (forgot about them). 2023-01-19 10:23:20 +01:00
c3cc545784 Mirror interaction. 2023-01-19 10:09:20 +01:00
b0ae0d2153 More voice changes:
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 09:47:00 +01:00
c99059495a Fix incorrect variable assignment for bust quake. 2023-01-18 23:28:26 +01:00
ddbc59939b Add option to render minimap to a fixed-size canvas. 2023-01-16 13:28:10 +01:00
7ca40eb252 Ghost Artifact no longer changes player render style. 2023-01-16 13:27:25 +01:00