Commit graph

1,856 commits

Author SHA1 Message Date
8f4b962ed1 Commence VKDoom exclusivity. 2024-11-06 13:18:57 +01:00
d47eb2f1e3 Add support for E1M4B and E1M8B as part of Wadfusion. 2024-10-20 13:58:22 +02:00
acc4341206 Revert "We should not manipulate the FRIENDLY flag directly, apparently."
This reverts commit 68704316e7.

Turns out this wasn't really necessary here, as I was already doing the "bookkeeping" myself.
2024-10-04 23:00:50 +02:00
68704316e7 We should not manipulate the FRIENDLY flag directly, apparently. 2024-10-04 19:24:59 +02:00
a1dbf71aa6 Oops, can't do this here. 2024-09-30 21:25:58 +02:00
d3ce281abb Eviternity 2 changed some monsters. 2024-09-30 21:24:34 +02:00
816d9b6b25 Eviternity 2 final release, update map checksums. 2024-09-30 20:47:23 +02:00
2ee5700130 Weh... 2024-09-17 09:58:32 +02:00
f62cbb51bd Main Handler: Missed a couple checksums to update here. 2024-09-07 13:07:27 +02:00
6bb21a015a Level Postprocessor: Update Eviternity II map checksums to RC6. 2024-09-07 12:59:26 +02:00
cf70d61873 Disable liquid splashes from Sheen HMG shots, they can tank performance. 2024-08-28 11:05:46 +02:00
0e57fc5572 Fix "level finished" box going offscreen when maps have author names set.
(The extra 32px padding was NOT needed, after all)
2024-08-24 21:17:38 +02:00
76817fbe42 Update patron credits (+ include Ko-fi as well). 2024-08-24 15:03:05 +02:00
fe4cc2bd13 Remove unused command. 2024-08-02 15:27:21 +02:00
3c2b083aa1 Possibly fix an esoteric bug with the Lämp? 2024-07-18 15:38:19 +02:00
68c01dbd63 Implement score increase/decrease accumulator in HUD. 2024-07-18 14:22:35 +02:00
a064184777 Fix incorrect math for excess gib spawn throttling. 2024-07-18 13:36:37 +02:00
46dca37ae5 GZDoom is removing the ability to disable network prediction, so... No more multiplayer. 2024-07-07 10:25:49 +02:00
77b1ad89a9 Begin VisualThinker migration. Some effects still pending. 2024-06-21 19:32:13 +02:00
6985a6e230 Stats Tab: Use function pointers for general stat items. 2024-06-12 21:35:03 +02:00
7ff82de39c Hotfix for widescreen titlepics in some WADs being incorrectly offset. 2024-05-29 12:16:06 +02:00
d2bb60b559 Oops... Forgot to change some references here. 2024-05-04 18:37:52 +02:00
2246b83de2 Trigger chancebox specials AFTER drop, avoids repeated all clear/unclear events. 2024-05-02 10:19:12 +02:00
f38db38751 Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
1fb4c27383 Tiny Nashgore compat fix. 2024-04-18 20:02:26 +02:00
c757acf7aa Generic gib models (for now). 2024-04-10 12:40:45 +02:00
639f9f4a77 Full removal of references to DLC2, only DLC Weaponset left. 2024-04-03 21:45:12 +02:00
4aa9a0f2f7 Some simplification of future updates. 2024-04-03 21:31:44 +02:00
e2a8d6b8f5 derp, typo 2024-03-21 12:05:52 +01:00
b7493b7735 Small cleaning up. 2024-03-21 12:04:07 +01:00
e5362f673a Analog player movement toggle, for gamepad users. 2024-03-20 13:45:22 +01:00
fd179fe12a Gamepad support for weapon wheel. 2024-03-20 13:43:38 +01:00
e50d186a09 Combat Hammer plunging attack (release alt fire while falling). 2024-03-17 20:58:31 +01:00
8804366137 Remove unnecessary check. 2024-03-13 20:54:20 +01:00
a28780948b Make minimap ignore certain automap settings. 2024-03-13 20:50:39 +01:00
0364d56add Division by zero hotfix for alt hud or hud being disabled. 2024-03-06 20:03:50 +01:00
23d1a684fd Update patron credits. 2024-02-26 21:19:21 +01:00
e9aa24d65e Oops... 2024-02-03 16:56:44 +01:00
1325eca52a The autosaves are kinda unnecessary, just let players handle it if they want. 2024-02-02 11:19:49 +01:00
82f94872cb Fix excess spacing when beautifying class names with underscores. 2024-01-31 20:50:51 +01:00
d93432f2ed Healthbar tweaks for compatibility with mods that dynamically change monster tags. 2024-01-31 10:13:38 +01:00
f5694bc630 Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero. 2024-01-25 15:53:57 +01:00
aaa65af795 Add A_CanBob() function to weapons to force-enable bobbing within a state.
Use it sparingly in places where it should have been needed (Hellblazer and
Biospark pre/post fire, Hammer alt charge, MR overpressure charge).
Also, replace all instances of A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH) with it,
since that was basically the same thing but with extra steps (and with the side
effect of potentially resetting psprite offsets).
2024-01-24 13:32:24 +01:00
997823dd27 Wallbuster is now hold-to-reload. 2024-01-22 21:00:43 +01:00
891b69d3da Additional rules for BeautifyClassName(). 2024-01-22 18:35:54 +01:00
d46641593d Finer handling of slippery floors (reduce steering/speedup based on friction).
+ Don't play first person footsteps unless there's actual movement input.
2024-01-18 13:17:52 +01:00
1c2d229dfb No shits given, always allow jumping and crouching. 2024-01-18 01:49:44 +01:00
f96d35c003 Even more tweaking to those fabricators.
(There is no way I'll ever get these just right)
2024-01-18 01:26:11 +01:00
4d454037d0 Try to rebalance ammo fabricators. 2024-01-18 01:09:06 +01:00
8cdfa2ad89 Implement crouch jumping and separate crouch/uncrouch speeds. 2024-01-17 14:07:32 +01:00