Commit graph

42 commits

Author SHA1 Message Date
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
dbd887e8db Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
afce3c6582 Some savegame nonsense with certain hudmessages. 2022-09-24 21:46:21 +02:00
e023f70124 Delay dialogues until map title text disappears. 2022-09-16 16:54:05 +02:00
75eda90182 Touch up achievements. I think I was being too generous with some. 2022-09-15 15:56:44 +02:00
466978f44a Some more ui font color changes. 2022-09-03 19:55:16 +02:00
0d73be34a8 Souls-style area name display from sidemods. 2022-08-22 18:11:32 +02:00
fa6eec038c SFX from sidemods. 2022-08-22 17:51:39 +02:00
5e54940069 It's about time this tired joke was put down. 2022-08-11 23:39:58 +02:00
7797f46513 Use System.GetTimeFrac() on all hudmessage-based classes. 2022-08-07 23:41:07 +02:00
8cde3cd400 Reduce Biospark combo screen flash. 2022-08-07 23:39:16 +02:00
473e7ad5e8 Fit hud scaling to 16:9 minimum. Ultrawide be damned. 2022-05-08 18:43:42 +02:00
e17837d034 Make screen flashes additive like in Unreal. 2022-04-22 12:51:02 +02:00
f776ab126b Revert font overhaul. Back to non-replacing fonts. 2022-04-05 12:29:16 +02:00
cb7aa8b333 "Niceify" usage of BrokenLines in many spots. 2022-03-10 13:33:37 +01:00
7a4ec53e16 Some easter egg tweaks.
Backport placeholder textures from common library.
2022-03-07 23:24:13 +01:00
ba6a01a190 Make weapon tooltips less view-intrusive. 2022-02-24 18:50:20 +01:00
af3161ff71 Add Silver Bullet "wasted ammo" easter egg. 2021-12-26 12:44:00 +01:00
a0e1f2f7a6 Re-do HUD scaling. 2021-12-18 02:07:11 +01:00
d22d9c4b9a font gen updated, fonts re-made, adjustments to compensate. 2021-12-17 19:57:23 +01:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00
343539aac0 More menu work. 2021-10-16 12:47:27 +02:00
06db94d0e8 Implement interpolation on a couple HUD things that didn't have it. 2021-10-10 01:37:13 +02:00
46e2819759 Ass. 2021-10-07 19:50:34 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
8be723477f Pull in more changes from master. 2021-10-03 23:49:20 +02:00
bc0b63516e Ported fixups from master. 2021-09-20 23:36:13 +02:00
10bab27e36 More stuff with tooltips.
Add commands to reset cvars.
Show progress counters in achievement menu.
2021-09-16 18:52:43 +02:00
894f2ed46a Implement weapon first-use tooltips.
Change some cvar defaults.
2021-09-16 16:31:44 +02:00
f6f2854bf6 Fun with dialogues. 2021-09-14 18:40:22 +02:00
d7598865c9 Difficulty damage scale tuning (have fun). 2021-06-17 17:06:08 +02:00
a45943763f Enhance ASS SLAP (now optional).
Also added a "sewercount++" easter egg cheat, just for fun.
2021-06-02 01:16:49 +02:00
38a07102f5 Update readme.
Append old cheats easter egg text to chat log.
2021-05-18 15:39:04 +02:00
873070939d GRAAAAAAAAAAAAAAAF 2021-05-17 18:53:37 +02:00
917c251f03 Patch up some code for 4.6 compatibility. 2021-05-17 14:59:35 +02:00
e6133c8a25 More cheat stuff (includes a flag!). 2021-04-29 23:26:34 +02:00
e463314b78 Remove abort/cheat achievements, as they're not "normally" obtainable.
Add a little easter egg to using SWWM Platinum cheats for the first time.
2021-04-23 23:25:43 +02:00
41b592f19c Fix punch use achievement double increment.
Fix division by zero.
2021-03-26 08:08:26 +01:00
d0afd69d34 Optimize achievement loading.
Add a new achievement (heh).
Don't show achievement notifications while the level is ending.
2021-03-24 17:41:38 +01:00
f5c9733c65 Major achievement progress. 2021-03-24 02:25:38 +01:00
1cbfd4b97d Begginings of achievement system.
Fix projectile detection.
2021-03-22 01:26:15 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
Renamed from zscript/swwm_hudextra.zsc (Browse further)