Commit graph

213 commits

Author SHA1 Message Date
964dcf84f9 Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
ea86ab99d0 Tweaks to level stats display in HUD. 2023-07-29 12:25:53 +02:00
47b0cad882 Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
ee1ec8c997 Remove full message log (potential buffer overflow). 2023-06-15 22:25:44 +02:00
d1890fbea6 Text and credit updates. 2023-04-20 12:51:35 +02:00
fc66e36810 Small text update. 2023-04-11 17:25:00 +02:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
e69dfa7e1f (WIP) View sway, shake, etc. in weapon animations. 2023-03-10 19:37:09 +01:00
bbf89546e3 Allow clearing the message log. 2023-03-10 11:48:21 +01:00
4fb8fc6a30 Remove legacy voice pack. 2023-03-06 17:26:27 +01:00
77b4a272cf Add forced blood replacement option. 2023-01-26 19:49:41 +01:00
ddbc59939b Add option to render minimap to a fixed-size canvas. 2023-01-16 13:28:10 +01:00
21e10bce86 Remove credits for removed assets. 2022-12-28 22:22:48 +01:00
d54202d533 Add option to filter healthbars to monsters only. 2022-12-15 13:22:40 +01:00
4ad26239d4 Remove first person key gestures. 2022-11-26 03:42:35 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
b73d622bf4 Don't enable fast monsters on Hardcore. 2022-10-28 14:07:27 +02:00
e6d1808218 Add slider for healthbar fade distance. 2022-10-26 14:17:19 +02:00
2bc8cb0d32 Plasma Blaster base model done.
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
9b4932cbdd Don't change monster health with skill levels.
Lunatic is meant to have the same damage factor and aggressiveness as hardcore.
2022-10-10 10:11:34 +02:00
92f59e4449 Revert "Pistol start tweaks."
This reverts commit 564c99782a.

This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.

Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a Pistol start tweaks. 2022-10-08 15:45:19 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
f134375f7e Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
ed5f382ff9 Disappearing crosshair bug fixed. 2022-09-27 21:43:05 +02:00
bd25598655 Allow filtering healthbars to only allies. 2022-09-26 20:53:20 +02:00
0207a54da8 Add crosshair debug info until disappearing bug is fixed. 2022-09-26 11:12:33 +02:00
fd22f30ba2 KEYCONF simplification. 2022-09-13 17:39:58 +02:00
791b056506 Mortal Rifle menu pose. 2022-09-11 18:02:55 +02:00
5243d533b1 Some stuff for custom map support (store/revive toggling, documentation for various functions, etc.).
A couple tiny fixes here and there for issues I didn't notice until I loaded the mod into UDB.
2022-09-11 12:02:48 +02:00
e9013694f0 Legion of Bones support. 2022-08-31 10:58:25 +02:00
d17215e653 Remove dead option. 2022-08-22 20:20:44 +02:00
0d73be34a8 Souls-style area name display from sidemods. 2022-08-22 18:11:32 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
283ebbda34 Add option to toggle friendly fire. 2022-08-17 17:34:15 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
5488bfce5d Remove code built on incorrect assumptions about UI events.
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
7d6562c326 Demoslayer mode now has "ammo orbs" as well. 2022-08-12 11:15:09 +02:00
c0ae825f52 "Bonk Hammer" fun option. 2022-08-11 18:04:05 +02:00
3903dc636e Add combat hammer main menu pose.
Also, rename the pickup model (oops).
2022-08-10 22:53:32 +02:00
42f5df487f Update info menu tab on weapons. 2022-08-05 17:59:09 +02:00
ccc79d9962 Remove Wallbuster shuffle, make auto reload (formerly "full" reload) prioritize best ammo. 2022-07-30 00:47:34 +02:00
b876515745 Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
bcb85d873d Disallow switching to empty weapons from menu. 2022-07-26 18:55:49 +02:00
2d2dcf7ad5 Tag colors and animated face using A_ChangeModel. 2022-07-26 18:36:38 +02:00
ff490d7ff1 text update 2022-07-23 22:20:42 +02:00