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@ -19,11 +19,11 @@ More weapons, because we need 'em. In addition, all the "easy to implement" mini
|
||||||
- Gravely Roast *(Perform 50 bayonet combos with the Quadravol)*
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- Gravely Roast *(Perform 50 bayonet combos with the Quadravol)*
|
||||||
- [7] Sparkster x3 *(UnSX 2)*
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- [7] Sparkster x3 *(UnSX 2)*
|
||||||
- A Fine Sparking *(Kill 30 enemies at once with a Sparkster Rifle combo shot)*
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- A Fine Sparking *(Kill 30 enemies at once with a Sparkster Rifle combo shot)*
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||||||
- [8] Mortal Rifle *(UnSX 2)*
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- [8] Ray-Khom *(UnSX)*
|
||||||
- Railed Hard *(Shoot through 16 enemies with a single Mortal Rifle overpressure shot)*
|
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||||||
- [9] Ray-Khom *(UnSX)*
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||||||
- The Most Silent Takedown *(Kill 30 enemies with the Ray-Khom primary without alerting them)*
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- The Most Silent Takedown *(Kill 30 enemies with the Ray-Khom primary without alerting them)*
|
||||||
- John Romero's Curse *(Fry yourself by discharging an electric weapon in water)*
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- John Romero's Curse *(Fry yourself by discharging an electric weapon in water)*
|
||||||
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- [9] Mortal Rifle *(UnSX 2)*
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||||||
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- Railed Hard *(Shoot through 16 enemies with a single Mortal Rifle overpressure shot)*
|
||||||
- [0] Rafan-Kos *(UnSX 4)*
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- [0] Rafan-Kos *(UnSX 4)*
|
||||||
- Blasting Ropes *(Melt a grand total of 1000 enemies with the Rafan-Kos)*
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- Blasting Ropes *(Melt a grand total of 1000 enemies with the Rafan-Kos)*
|
||||||
* **Minigames:**
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* **Minigames:**
|
||||||
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@ -63,7 +63,7 @@ Re-animation of old FK models. Plus extra score incentives and achievements.
|
||||||
- Pachinko Code *(Find the Secret Menu)*
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- Pachinko Code *(Find the Secret Menu)*
|
||||||
- Double Succ *(Merge two Ynykron singularities)*
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- Double Succ *(Merge two Ynykron singularities)*
|
||||||
- The Ultimate Combo *(Hit a Ynykron singularity with a Ynykron beam)*
|
- The Ultimate Combo *(Hit a Ynykron singularity with a Ynykron beam)*
|
||||||
- Author Appeal *(Smooch a boss brain)*
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- Yukkuri Love *(Smooch a boss brain)*
|
||||||
- Power of Love *(Recover a total of 500 health by kissing the Kirin Plush)*
|
- Power of Love *(Recover a total of 500 health by kissing the Kirin Plush)*
|
||||||
- Arsenal of Olden Times *(Find all classic UnSX weapons)*<br/>
|
- Arsenal of Olden Times *(Find all classic UnSX weapons)*<br/>
|
||||||
*(Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron, Rafan-Kos and K79-D)*<br/>
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*(Quadravol, Biospark Carbine, Sparkster Rifle, Ray-Khom, Mortal Rifle, Ynykron, Rafan-Kos and K79-D)*<br/>
|
||||||
|
|
@ -72,7 +72,7 @@ Re-animation of old FK models. Plus extra score incentives and achievements.
|
||||||
- Assortment of Thingamajigs *(Find all items)*
|
- Assortment of Thingamajigs *(Find all items)*
|
||||||
- Words Words Words *(Read 100 library entries)*
|
- Words Words Words *(Read 100 library entries)*
|
||||||
- Oops I Pressed It *(Turn the engine off)*
|
- Oops I Pressed It *(Turn the engine off)*
|
||||||
- Dangerous Ball Action *(Knock yourself out with your own lead ball)*
|
- Dangerous Ball Action *(Land a lead ball crit on yourself)*
|
||||||
- Total Ball Destruction *(Kill the Icon of Sin with a lead ball)*
|
- Total Ball Destruction *(Kill the Icon of Sin with a lead ball)*
|
||||||
- Say The Line Vinny *(Spin attack with the Itamex Hammer for 60 seconds)*
|
- Say The Line Vinny *(Spin attack with the Itamex Hammer for 60 seconds)*
|
||||||
- Whateverbuster *(Use the Wallbuster shuffle function 100 times)*
|
- Whateverbuster *(Use the Wallbuster shuffle function 100 times)*
|
||||||
|
|
@ -102,6 +102,7 @@ Things that I'm unsure when will be added *(or if they can be added)*.
|
||||||
* **Customized cluster text stuff if that ever gets scriptified**
|
* **Customized cluster text stuff if that ever gets scriptified**
|
||||||
* **Official Sunder support *(when the WAD is complete)***
|
* **Official Sunder support *(when the WAD is complete)***
|
||||||
* **Gib models *(May happen by 1.3, hopefully)***
|
* **Gib models *(May happen by 1.3, hopefully)***
|
||||||
|
* **Hexen key and puzzle item models *(uncertain)***
|
||||||
|
|
||||||
## Other Projects
|
## Other Projects
|
||||||
|
|
||||||
|
|
@ -127,7 +128,7 @@ Add-ons and other related stuff.
|
||||||
* **Kirin side mod *(Red Star of Innocence)*:**
|
* **Kirin side mod *(Red Star of Innocence)*:**
|
||||||
- Finally, you get to play as the precious femboy emperor
|
- Finally, you get to play as the precious femboy emperor
|
||||||
- Anarukon firearms? Anarukon firearms
|
- Anarukon firearms? Anarukon firearms
|
||||||
- Designed entirely for Hexen's funky gameplay™
|
- Designed primarily for Hexen's funky gameplay™
|
||||||
- Watch as our boy complains about *"puzzles"*
|
- Watch as our boy complains about *"puzzles"*
|
||||||
- Some unique touches to spice things up
|
- Some unique touches to spice things up
|
||||||
- Basically a lite version of what you could expect in **UNDEATH**
|
- Basically a lite version of what you could expect in **UNDEATH**
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
Copyright (c) 2020-2022 Marisa Kirisame, UnSX Team
|
Copyright (c) 2020-2022 Marisa the Magician, UnSX Team
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
<EFBFBD><EFBFBD>鈿鈿鈿鈿鈿鈿鈿鈿鈿鈿鈿鈿<EFBFBD><EFBFBD>w
|
|
||||||
BIN
NETNOTCH.png
Normal file
|
After Width: | Height: | Size: 69 B |
|
|
@ -1 +0,0 @@
|
||||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>镲镲镲镲铑铑铑铑揶揶揶揶眄眄眄眄葺葺葺葺葺葺葺葺葺葺葺葺葺葺葺葺葺葺葺葺眄眄眄眄揶揶揶揶眄眄眄眄铑铑铑铑铑铑铑铑镲镲镲镲<EFBFBD><EFBFBD><EFBFBD><EFBFBD>镲镲镲镲<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
||||||
BIN
NOTCH.png
Normal file
|
After Width: | Height: | Size: 86 B |
|
|
@ -1,8 +1,7 @@
|
||||||
Demolitionist
|
Demolitionist
|
||||||
{
|
{
|
||||||
include "PusherWeapon";
|
|
||||||
//include "ItamexHammer";
|
|
||||||
include "DeepImpact";
|
include "DeepImpact";
|
||||||
|
//include "ItamexHammer";
|
||||||
include "ExplodiumGun";
|
include "ExplodiumGun";
|
||||||
//include "PlasmaBlast";
|
//include "PlasmaBlast";
|
||||||
include "Spreadgun";
|
include "Spreadgun";
|
||||||
|
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|
||||||
22
README.md
|
|
@ -83,15 +83,6 @@ The signature **SWWM** melee weapon, an **Impact Hammer** on steroids.
|
||||||
|
|
||||||
Equipped by default on spawned players.
|
Equipped by default on spawned players.
|
||||||
|
|
||||||
### Pusher (slot 1) ~ Replaces Chainsaw, Gauntlets, Timon's Axe
|
|
||||||

|
|
||||||
|
|
||||||
What was going to be the new melee weapon in **Ultra Suite 2**, but it never happened. A pimped up jackhammer.
|
|
||||||
|
|
||||||
**Primary fire:** Drill at whatever you're facing.
|
|
||||||
|
|
||||||
**Secondary fire:** Pull the drill bit back all the way in, then on button release push it back out with immense force. This will pretty much pierce a hole through anything, but if you miss there's a chance you'll lose grip on the weapon and it'll go flying until it hits something.
|
|
||||||
|
|
||||||
### Explodium Gun (slot 2) ~ Replaces Pistol, Elven Wand, Hexen starting weapons
|
### Explodium Gun (slot 2) ~ Replaces Pistol, Elven Wand, Hexen starting weapons
|
||||||

|

|
||||||
|
|
||||||
|
|
@ -128,16 +119,15 @@ on replaced item, may also come in bundles:
|
||||||
|
|
||||||
- **Standard buckshot (red):** Lots of tiny pellets ready to tear enemies to shreds. Most common.
|
- **Standard buckshot (red):** Lots of tiny pellets ready to tear enemies to shreds. Most common.
|
||||||
- **Slug (green):** Concentrated damage in a single, large projectile. Common.
|
- **Slug (green):** Concentrated damage in a single, large projectile. Common.
|
||||||
- **Dragon's breath (white):** Fiery pain in one shot for everything in front of you. Not very effective underwater, but still deals some small heat damage. Somewhat rare.
|
- **Kinylum saltshot (blue):** Highly volatile shards of **Kinylum** that leave behind a trail of burning plasma. Somewhat rare.
|
||||||
- **Kinylum saltshot (blue):** Highly volatile shards of **Kinylum** that leave behind a trail of burning plasma. Rare.
|
- ***"The ball"* (purple):** A big lead ball, 'nuff said. Rare.
|
||||||
- **Telebrium flechette (black):** A discharge of puncturing darts tipped with pure Telebrium, highly corrosive, effects may spread through emitted fumes. Very rare.
|
- **Telebrium flechette (black):** A discharge of puncturing darts tipped with pure Telebrium, highly corrosive, effects may spread through emitted fumes. Very rare.
|
||||||
- ***"The ball"* (purple):** A big lead ball, 'nuff said. Somewhat rare.
|
|
||||||
- **Golden shell (self-explanatory color):** An extremely rare, but very valuable type. Fires a sabot packed with a very dense, high-grade **Explodium** charge, the shell also contains some gold glitter, but it's just for show. Clearly designed by someone completely insane, and definitely guaranteed to not fail catastrophically and blow up your gun, your hands, your arms, and the rest of your upper body. Unlike the others, this one is only available as a rare drop from powerful monsters (over 1000HP) and bosses. They may also appear in **Chanceboxes**.
|
- **Golden shell (self-explanatory color):** An extremely rare, but very valuable type. Fires a sabot packed with a very dense, high-grade **Explodium** charge, the shell also contains some gold glitter, but it's just for show. Clearly designed by someone completely insane, and definitely guaranteed to not fail catastrophically and blow up your gun, your hands, your arms, and the rest of your upper body. Unlike the others, this one is only available as a rare drop from powerful monsters (over 1000HP) and bosses. They may also appear in **Chanceboxes**.
|
||||||
|
|
||||||
### Wallbuster (slot 4) ~ Replaces SSG, Ethereal Crossbow, Frost Shards
|
### Wallbuster (slot 4) ~ Replaces SSG, Ethereal Crossbow, Frost Shards
|
||||||

|

|
||||||
|
|
||||||
A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms**. Sporting a pentagonal array of 5-barrel cylinders, for a grand total of 25 barrels. Everything in front of you is pretty much dead. Cannot use dragon's breath, flechettes or golden shells.
|
A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms**. Sporting a pentagonal array of 5-barrel cylinders, for a grand total of 25 barrels. Everything in front of you is pretty much dead. Cannot use flechettes or golden shells.
|
||||||
|
|
||||||
**Primary fire:** Shoot one barrel at a time.
|
**Primary fire:** Shoot one barrel at a time.
|
||||||
|
|
||||||
|
|
@ -302,7 +292,7 @@ All of these can be carried in your inventory indefinitely before use, except in
|
||||||
### Health Nugget ~ Replaces Health Bonus, Timebomb of the Ancients, Disc of Repulsion, Flechette, Mystic Ambit Incant
|
### Health Nugget ~ Replaces Health Bonus, Timebomb of the Ancients, Disc of Repulsion, Flechette, Mystic Ambit Incant
|
||||||

|

|
||||||
|
|
||||||
+1 health boost, up to a cap of 200 points. Comes in bundles when replacing things other than health bonuses.
|
+2 health boost, up to a cap of 200 points. Comes in bundles when replacing things other than health bonuses.
|
||||||
|
|
||||||
### Health Tetrahedron ~ Replaces Stimpack, Crystal Vial
|
### Health Tetrahedron ~ Replaces Stimpack, Crystal Vial
|
||||||

|

|
||||||
|
|
@ -322,7 +312,7 @@ This artifact provides a +100 health boost plus a regeneration effect that heals
|
||||||
### Armor Nugget ~ Replaces Armor Bonus, Timebomb of the Ancients, Disc of Repulsion, Flechette, Mystic Ambit Incant
|
### Armor Nugget ~ Replaces Armor Bonus, Timebomb of the Ancients, Disc of Repulsion, Flechette, Mystic Ambit Incant
|
||||||

|

|
||||||
|
|
||||||
Cumulative armor items that can increase resistance to all damage by as much as you can find. Each nugget adds 1% to the total. Above 100%, damage gets turned into additional health *(up to the standard 100% cap)*. The upper cap for these is 200%. Comes in bundles when replacing things other than armor bonuses.
|
Cumulative armor items that can increase resistance to all damage by as much as you can find. Each nugget adds 5% to the total. Above 100%, damage gets turned into additional health *(up to the standard 100% cap)*. The upper cap for these is 200%. Comes in bundles when replacing things other than armor bonuses.
|
||||||
|
|
||||||
### Blast Suit ~ Replaces Green Armor, Silver Shield, Platinum Helm, Amulet of Warding
|
### Blast Suit ~ Replaces Green Armor, Silver Shield, Platinum Helm, Amulet of Warding
|
||||||

|

|
||||||
|
|
@ -393,8 +383,6 @@ Each of these you pick up increases your ammo capacity *(not necessarily doublin
|
||||||
|
|
||||||
In some special cases you may find "Bulk" versions. These generally only pop up if the mapper decided to spawn several overlapping backpacks in one spot, as they result from all of those items merging together.
|
In some special cases you may find "Bulk" versions. These generally only pop up if the mapper decided to spawn several overlapping backpacks in one spot, as they result from all of those items merging together.
|
||||||
|
|
||||||
Note: In multiplayer, these can be traded between players, but do note that the receiver will not get any extra ammo from it.
|
|
||||||
|
|
||||||
### Universal Ammo Fabricator ~ Replaces Mana / Krater of Might
|
### Universal Ammo Fabricator ~ Replaces Mana / Krater of Might
|
||||||

|

|
||||||
|
|
||||||
|
|
|
||||||
BIN
STARTUP.dat
BIN
STARTUP.png
Normal file
|
After Width: | Height: | Size: 215 KiB |
|
|
@ -98,7 +98,6 @@ step,30,yes,any
|
||||||
stomp,40,yes,any
|
stomp,40,yes,any
|
||||||
sunny,15,yes,any
|
sunny,15,yes,any
|
||||||
tele,0,no,any
|
tele,0,no,any
|
||||||
tender,100,yes,any
|
|
||||||
thicc,100,yes,any
|
thicc,100,yes,any
|
||||||
thruwall,20,yes,any
|
thruwall,20,yes,any
|
||||||
tornado,0,no,heretic
|
tornado,0,no,heretic
|
||||||
|
|
|
||||||
BIN
acs/swwmcomp.o
|
|
@ -27,9 +27,7 @@ Most of the work here is original, but there are some notable exceptions:
|
||||||
- The anti-BD feature uses art and music by IOSYS, art was edited into the Doom palette.
|
- The anti-BD feature uses art and music by IOSYS, art was edited into the Doom palette.
|
||||||
- The crash handler uses a short clip of the Curb Your Enthusiasm theme.
|
- The crash handler uses a short clip of the Curb Your Enthusiasm theme.
|
||||||
- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
|
- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
|
||||||
- MPlus font by M⁺ FONTS PROJECT (http://mplus-fonts.osdn.jp/mplus-bitmap-fonts). Modified to add gradients and drop shadow.
|
|
||||||
- Miniwi font by Josuah Demangeon (http://josuah.net). Modified to add gradients and drop shadow.
|
- Miniwi font by Josuah Demangeon (http://josuah.net). Modified to add gradients and drop shadow.
|
||||||
- k6x8 font by littlelimit (https://littlelimit.net/k6x8.htm). Modified to add gradients and drop shadow.
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|
||||||
- Nashgore footprint texture by Valerie Lavender.
|
- Nashgore footprint texture by Valerie Lavender.
|
||||||
- Slope alignment utility code by ZZYZX & Nash.
|
- Slope alignment utility code by ZZYZX & Nash.
|
||||||
- Intermission fanart:
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- Intermission fanart:
|
||||||
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||||||
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@ -38,7 +38,6 @@ nosave int swwm_maxtargetdist = 2000; // maximum distance for target healthbars
|
||||||
nosave int swwm_maxtargets = 40; // maximum targeter healthbars to display (0 = unlimited)
|
nosave int swwm_maxtargets = 40; // maximum targeter healthbars to display (0 = unlimited)
|
||||||
nosave int swwm_maxscorenums = 0; // maximum score numbers to display (0 = unlimited)
|
nosave int swwm_maxscorenums = 0; // maximum score numbers to display (0 = unlimited)
|
||||||
nosave int swwm_maxdamnums = 0; // maximum damage/healing numbers to display (0 = unlimited)
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nosave int swwm_maxdamnums = 0; // maximum damage/healing numbers to display (0 = unlimited)
|
||||||
nosave bool swwm_hudscale = false; // HUD scaling (false = tight scaling, true = loose scaling)
|
|
||||||
nosave int swwm_barscalerel = -1; // target healthbar scaling (relative)
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nosave int swwm_barscalerel = -1; // target healthbar scaling (relative)
|
||||||
nosave int swwm_numscalerel = 0; // damnum scaling (relative)
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nosave int swwm_numscalerel = 0; // damnum scaling (relative)
|
||||||
nosave int swwm_scrscalerel = -1; // score scaling (relative)
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nosave int swwm_scrscalerel = -1; // score scaling (relative)
|
||||||
|
|
@ -72,7 +71,7 @@ server bool swwm_shotgib = true; // buckshot can gib (some people don't like th
|
||||||
user bool swwm_collectanim = true; // player special gestures for collectables (first person only)
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user bool swwm_collectanim = true; // player special gestures for collectables (first person only)
|
||||||
user bool swwm_collectanimkey = true; // same but for key items
|
user bool swwm_collectanimkey = true; // same but for key items
|
||||||
server bool swwm_shadows = true; // enables blob shadows under mod entities, like in UT (except it also affects inventory items)
|
server bool swwm_shadows = true; // enables blob shadows under mod entities, like in UT (except it also affects inventory items)
|
||||||
nosave bool swwm_precisecrosshair = true; // use mod's own, more precise crosshair
|
nosave int swwm_precisecrosshair = 1; // use mod's own, more precise crosshair (2 - force even when crosshair is not on)
|
||||||
nosave bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed
|
nosave bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed
|
||||||
nosave bool swwm_camhud = false; // keep full hud visible when operating cameras, otherwise only shows messages
|
nosave bool swwm_camhud = false; // keep full hud visible when operating cameras, otherwise only shows messages
|
||||||
server bool swwm_uncapalert = false; // all noise alerts have infinite range
|
server bool swwm_uncapalert = false; // all noise alerts have infinite range
|
||||||
|
|
@ -120,6 +119,10 @@ nosave string swwm_menuposehistory = ""; // stores currently seen poses for the
|
||||||
nosave string swwm_titlesubhistory = ""; // stores currently seen subtitles for the title screen, for shuffling
|
nosave string swwm_titlesubhistory = ""; // stores currently seen subtitles for the title screen, for shuffling
|
||||||
nosave noarchive int swwm_profstart = 0; // starts profiling as soon as handler is registered for specified >0 tics
|
nosave noarchive int swwm_profstart = 0; // starts profiling as soon as handler is registered for specified >0 tics
|
||||||
server bool swwm_nodeathexit = false; // completely sidesteps the inventory resetting of death exits, if you hate those
|
server bool swwm_nodeathexit = false; // completely sidesteps the inventory resetting of death exits, if you hate those
|
||||||
|
server bool swwm_extendedpickup = false; // items will have an additional "virtual hitbox" that's the same size as vanilla
|
||||||
|
nosave bool swwm_voicelog = false; // adds player voicelines to the message log
|
||||||
|
nosave bool swwm_skipskill = false; // skips skill confirmations
|
||||||
|
nosave bool swwm_althud = false; // alternate, more compact hud (like in the side mods)
|
||||||
|
|
||||||
// minimap settings
|
// minimap settings
|
||||||
nosave bool swwm_mm_enable = true; // show a minimap below the score counter
|
nosave bool swwm_mm_enable = true; // show a minimap below the score counter
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 39 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 9.9 KiB |
BIN
fonts.wad
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fonts/MiniHUDOutline/0025.png
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fonts/MiniHUDOutline/0055.png
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fonts/MiniHUDOutline/0056.png
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fonts/MiniHUDOutline/0057.png
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fonts/MiniHUDOutline/0058.png
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fonts/MiniHUDOutline/0059.png
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After Width: | Height: | Size: 139 B |
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fonts/MiniHUDOutline/005A.png
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fonts/MiniHUDOutline/0073.png
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fonts/MiniHUDOutline/207A.png
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fonts/MiniHUDOutline/font.inf
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@ -0,0 +1,4 @@
|
||||||
|
TranslationType Standard
|
||||||
|
SpaceWidth 5
|
||||||
|
FontHeight 6
|
||||||
|
Kerning -1
|
||||||
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fonts/MiniHUDShadow/0025.png
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fonts/MiniHUDShadow/002B.png
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fonts/MiniHUDShadow/0030.png
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fonts/MiniHUDShadow/0031.png
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fonts/MiniHUDShadow/0032.png
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fonts/MiniHUDShadow/0033.png
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fonts/MiniHUDShadow/0034.png
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fonts/MiniHUDShadow/0035.png
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fonts/MiniHUDShadow/0036.png
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fonts/MiniHUDShadow/0037.png
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fonts/MiniHUDShadow/0038.png
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fonts/MiniHUDShadow/0039.png
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fonts/MiniHUDShadow/003A.png
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fonts/MiniHUDShadow/0043.png
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fonts/MiniHUDShadow/0044.png
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fonts/MiniHUDShadow/004A.png
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fonts/MiniHUDShadow/0050.png
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fonts/MiniHUDShadow/0051.png
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After Width: | Height: | Size: 114 B |
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After Width: | Height: | Size: 109 B |
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fonts/MiniHUDShadow/0054.png
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After Width: | Height: | Size: 110 B |
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fonts/MiniHUDShadow/0055.png
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After Width: | Height: | Size: 108 B |
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fonts/MiniHUDShadow/0056.png
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After Width: | Height: | Size: 103 B |
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fonts/MiniHUDShadow/0057.png
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After Width: | Height: | Size: 112 B |