Commit graph

19,949 commits

Author SHA1 Message Date
Magnus Norddahl
637b2b1147 Create initial error and netstart windows 2023-12-28 02:51:20 +01:00
Christoph Oelckers
eb2f263803 perform music volume lookup by lump number instead of name.
This way any setting will work for both short and long file names of the same content.
2023-12-27 20:08:22 +01:00
Magnus Norddahl
5557039364 Add launcher window 2023-12-27 00:45:34 +01:00
Christoph Oelckers
958303556f warnings and debug code cleanup 2023-12-26 22:16:21 +01:00
Christoph Oelckers
133b415b84 music volume.
* this now applies the factor to the source data instead of setting a gain factor in OpenAL to allow better control
* $musicvolume will now also accept values in dB,  by postfixing the parameter with 'dB'.
* removed some useless cruft from the automatic replay gain handling.
2023-12-26 22:01:51 +01:00
Magnus Norddahl
b30f1abe25 Theme the caption bar when playing windowed mode 2023-12-26 05:00:39 +01:00
Magnus Norddahl
a8cf44bcda Update to latest ZVulkan 2023-12-26 04:44:35 +01:00
Magnus Norddahl
c1f38b18c4 Put all the pipeline barriers in the same function and use a new instance buffer each time the TLAS is updated 2023-12-26 04:31:02 +01:00
Magnus Norddahl
bdea7b6c13 Always update sprite light in dynamic lm sectors 2023-12-26 04:31:01 +01:00
Magnus Norddahl
46946e9fd4 Move lightmap UV calculations to HWWall::CreateVertices 2023-12-26 04:31:01 +01:00
Magnus Norddahl
4b5882e030 Remove unused code and make functions private 2023-12-26 04:31:01 +01:00
Magnus Norddahl
712c664a2c Use the correct light mode 2023-12-26 04:31:01 +01:00
Magnus Norddahl
0cd39e68ca Remove unused code 2023-12-26 04:31:01 +01:00
Magnus Norddahl
4104f047b6 Apply texture matrix 2023-12-26 04:31:01 +01:00
Magnus Norddahl
3d71e2532f Disable translucent HWWall surfaces 2023-12-26 04:31:01 +01:00
Magnus Norddahl
bbb3a677c3 Fix sky surface getting getting bound as an upper wall 2023-12-26 04:31:01 +01:00
Magnus Norddahl
3c0414a6d8 Avoid updating startscreen too often in a debug build and fix crash if it never got updated even once 2023-12-26 04:31:01 +01:00
Magnus Norddahl
496b053567 HWWall lightmap UV calculation hell 2023-12-26 04:31:00 +01:00
Magnus Norddahl
2e6cd8fdda Remove gl_seamless as an user option 2023-12-26 04:31:00 +01:00
Magnus Norddahl
29217df246 Create index list directly from the levelmesh builder 2023-12-26 04:31:00 +01:00
Magnus Norddahl
48b6a7ec46 Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
Magnus Norddahl
421b8532ff Split into more files 2023-12-26 04:31:00 +01:00
Magnus Norddahl
1f6356f414 Plane shadow vertices must be created after the level mesh, otherwise they do not receive the lightmap UV coordinates 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4ae767cc5a Fix polyobj planes ending up in the level mesh 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4ca2ffd58e Implement line portals and improve sky handling 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4633029a74 Make sure pipeline is rebound after level mesh drawing 2023-12-26 04:30:59 +01:00
Magnus Norddahl
e491186c80 Don't use the level mesh recursively through portals for now 2023-12-26 04:30:59 +01:00
Magnus Norddahl
b93df82ac7 Generate mesh data flats with a sky 2023-12-26 04:30:59 +01:00
Magnus Norddahl
3c9f56d989 Add support for more portal types 2023-12-26 04:30:59 +01:00
Magnus Norddahl
c59108ece0 Lightmapper fixes 2023-12-26 04:30:59 +01:00
Magnus Norddahl
286de841eb Fix validation error caused by rebase 2023-12-26 04:30:59 +01:00
Magnus Norddahl
9dd485be76 Changes needed by rebase 2023-12-26 04:30:59 +01:00
Magnus Norddahl
412be46e08 Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
Magnus Norddahl
75e33c4923 Move portal creation out of the submesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
bdda16a4f0 Fixes that got lost in the rebase 2023-12-26 04:30:58 +01:00
Magnus Norddahl
486a08e882 Create VkLevelMeshUploader 2023-12-26 04:30:58 +01:00
Magnus Norddahl
ed7da1ae25 Moving files 2023-12-26 04:30:58 +01:00
Magnus Norddahl
26b9c52427 Move halffloat to utility 2023-12-26 04:30:58 +01:00
Magnus Norddahl
98c209edbd Rename VkLightmap and VkRaytrace 2023-12-26 04:30:58 +01:00
Magnus Norddahl
6a77924207 Group mesh buffers 2023-12-26 04:30:58 +01:00
Magnus Norddahl
4a95eafc06 Use the stencil and depth buffer settings from RenderState when drawing the level mesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
6b0e4345a2 Enable face culling 2023-12-26 04:30:57 +01:00
Magnus Norddahl
69b48f8123 Fix black flats 2023-12-26 04:30:57 +01:00
Magnus Norddahl
ac212e0147 Use HWFlat for ceilings and floors 2023-12-26 04:30:57 +01:00
Magnus Norddahl
5443ed76ec Draw the sprites 2023-12-26 04:30:57 +01:00
Magnus Norddahl
86ac07f2f8 Implement drawing HWWall portals using the level mesh and occlusion queries 2023-12-26 04:30:57 +01:00
Magnus Norddahl
47f17b1c03 Move DrawLevelMesh to RenderState 2023-12-26 04:30:57 +01:00
Magnus Norddahl
4092e7f4e0 Some testing 2023-12-26 04:30:57 +01:00
dpjudas
57fe68c8a1 Draw depth pass and portal occlusion test 2023-12-26 04:30:57 +01:00
Magnus Norddahl
04493ade52 Add support for using the correct pipeline for each surface 2023-12-26 04:30:56 +01:00