Commit graph

164 commits

Author SHA1 Message Date
0b4767d7de Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
b37c38ce9c Small fixup. 2019-09-11 15:45:06 +02:00
cad3f9d1b9 Language adjustments.
Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
a3449b5c5b This branch is a staging area for changes that will make it to devel once they are fully implemented.
Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
f005fa3c14 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:09 +02:00
ada67df8c0 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:19:26 +02:00
7d6d0f06f3 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:50:35 +02:00
fd95c4e8aa Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:49:04 +02:00
c594888716 Another pitch thing I missed. 2019-08-12 19:32:22 +02:00
4915d5b4c6 Another pitch thing I missed. 2019-08-12 19:30:55 +02:00
383f555fec Use proper pitch control for some sounds now that it's available. 2019-08-12 19:28:49 +02:00
4f7117ff70 Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:25:51 +02:00
c3f2830c1e Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:25:07 +02:00
fb6eed17d1 Oops. 2019-08-08 12:06:03 +02:00
0fdfbeef7e Oops. 2019-08-08 12:05:36 +02:00
b1aa6a7328 Missing closing bracket 2019-08-08 12:04:25 +02:00
6cba273654 Fix crash if HUD color is set to team in settings while player is not in a team. 2019-08-08 12:04:19 +02:00
d656640385 Missing closing bracket 2019-08-08 12:03:40 +02:00
d0ff1c35d1 Fix crash if HUD color is set to team in settings while player is not in a team. 2019-08-08 12:02:48 +02:00
a99c5730a6 Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:32:41 +02:00
e49db67d64 Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:15:09 +02:00
6a23dbd7a5 Use proper pitch control for some sounds now that it's available. 2019-08-07 18:34:37 +02:00
62b8975991 Merge branch 'devel' into experimental 2019-08-02 10:02:39 +02:00
96aac72281 Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9 Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
96411592b3 Finally add player models (sorta rudimentary but they work).
Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f Flying without flight cheats has the same physics as swimming.
Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920 Changed double tap dodge behavior when jumping is disallowed.
Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
ef3ffcf537 Reflect new coelckers/gzdoom#732 changes 2019-07-07 16:17:26 +02:00
8d3b24452a Updated for changes in 3d floor PR. 2019-07-06 13:45:29 +02:00
bffb685642 Fix scaling of inventory icons in the bar. 2019-05-07 20:01:56 +02:00
cd4c5a42c9 Merge branch 'devel' into experimental 2019-05-03 17:32:46 +02:00
4caa5e097e Option to make Chainsaw use ammo (randomly drops on enemy kill).
Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
2ec60af87c Merge branch 'devel' into experimental 2019-05-01 22:50:30 +02:00
4d90ff2991 Hotfix for voice pack. 2019-05-01 22:49:45 +02:00
7ed6977bf0 Merge branch 'devel' into experimental 2019-05-01 22:34:15 +02:00
76df49e62b Added activatable items for Heretic, along with a full inventory bar.
Support new versions of Kinsie's test map.
Switch to new GetAxes implementation across the board.
Minor fixes here and there.
2019-05-01 22:32:59 +02:00
9b1ea9d84e Merge branch 'devel' into experimental 2019-04-28 11:30:59 +02:00
1ed7083113 Bump ZScript version to match the GZDoom version that has all the localization work in it.
Fix missing Boss footstep sound (filename longer than 8 chars, oops).
Began working on the activatables for Heretic.
2019-04-28 11:29:36 +02:00
c36a730d13 Merge branch 'devel' into experimental 2019-04-20 13:26:37 +02:00
8d72c5c78b Made intensity of screen flashes tweakable.
Deprecation cleanup.
2019-04-20 13:25:53 +02:00
11d1f78d3d Merge branch 'devel' into experimental 2019-04-13 19:24:03 +02:00
923970898e Localization work (spanish fully covered for now).
Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
2019-04-13 19:18:07 +02:00
ab5652a9e3 Merge branch 'devel' into experimental 2019-04-07 21:41:21 +02:00
cbb498378e Removal of all RNG damage (excluding minigun).
Enhanced Shock Rifle is now actually instakill as it's meant to be.
Enhanced Shock Rifle is disabled by default for deathmatch (toggleable).
Implemented Instagib Deathmatch through flak_instagib cvar.
Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave.
2019-04-07 21:37:24 +02:00
17622ad3c8 Small fixes from devel branch. 2019-02-08 15:18:36 +01:00
d69eaa682f Backported changes from experimental branch.
Fixed crash on screen flashes due to misuse of StaticEventHandler.Find instead of EventHandler.Find (oops).
2019-02-08 14:43:39 +01:00
65222b474c Experimental changes for F3DFloor export.
Requires GZDoom PR (coelckers/gzdoom#732).
2019-02-08 14:13:04 +01:00
c7b21ac0f9 Fix dead players sliding with UT physics on.
Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:20:38 +01:00
62e2e809ec Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics) 2019-02-02 21:08:19 +01:00