eb6c8e1c35
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
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Removed key replacement classes, turns out this breaks maps.
2018-05-26 20:44:31 +02:00
72eb6ca8d1
Impact Hammer fully implemented. Began working on Chainsaw.
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Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00
1ddda70712
Impact Hammer fully implemented.
2018-05-25 20:16:37 +02:00
ea0ef80782
Added all the sounds needed for the remaining weapons.
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Replaced the Pulsegun mesh with the one from the v338 demo. Has the same animations, but smoother normals due to many duplicate vertices being merged.
2018-05-25 17:49:17 +02:00
0c1bc223e4
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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Added border flat.
2018-05-24 21:25:23 +02:00
5b0fbf589d
Removed the UTAmmo class entirely, as it's more trouble than it's worth.
2018-05-24 14:20:57 +02:00
f05754b45e
Added key display to HUD. Added weapon flashes. Fixed up some particles.
2018-05-24 00:20:53 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
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All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
5248ac8fd6
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
bcab8e79ae
Progress continues. Many things have been added. Pulsegun is complete.
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I've started implementing various pickups.
2018-05-19 00:48:40 +02:00
73e8e8ada9
Finished biorifle, began work on pulsegun.
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Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00
d718eb6a9c
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
0406daa413
Switched to _d.3d+_a.3d pairs.
2018-05-15 10:29:21 +02:00
46c1fcef75
Update readme.
2018-05-15 02:25:07 +02:00
356219ae5c
First public commit.
2018-05-15 02:22:27 +02:00