|
|
9ac0cb2a6f
|
Proper SCALEDNOLERP usage.
|
2022-12-19 16:46:13 +01:00 |
|
|
|
dca677f74f
|
Another function that doesn't need to play scoped.
|
2022-12-18 21:47:24 +01:00 |
|
|
|
dd7070b453
|
UseLinePos doesn't need to be play scoped.
|
2022-12-18 21:42:00 +01:00 |
|
|
|
e5cb32bc02
|
Remove redundant "clearscope" from utility functions.
|
2022-12-18 20:12:17 +01:00 |
|
|
|
b1683dae8e
|
Generalized hitnormal functions (where possible).
|
2022-12-18 20:03:36 +01:00 |
|
|
|
fef9d69f46
|
Move some files around.
|
2022-12-15 17:15:42 +01:00 |
|
|
|
44f39d1024
|
Split player and utility code.
|
2022-12-15 17:12:53 +01:00 |
|
|
|
1fe50b5c32
|
Split item code.
|
2022-12-15 14:31:43 +01:00 |
|
|
|
3ba2e921bc
|
Split statscreen code for each game mode.
|
2022-12-15 14:07:15 +01:00 |
|
|
|
1aef77f0ac
|
Split HUD code into multiple files.
|
2022-12-15 13:59:44 +01:00 |
|
|
|
d54202d533
|
Add option to filter healthbars to monsters only.
|
2022-12-15 13:22:40 +01:00 |
|
|
|
4ad2e4c7ba
|
Replace 8-unit shell pickup with a 6-unit one.
Some other tweaks to ammo as well.
|
2022-12-13 19:16:41 +01:00 |
|
|
|
661e4739d8
|
Blazer missiles won't auto-detonate unless player is out of blast radius.
|
2022-12-12 23:30:26 +01:00 |
|
|
|
32d1037d66
|
Remove leftover old "for" loop below "foreach" in some places.
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
|
2022-12-12 22:07:03 +01:00 |
|
|
|
79c5678656
|
Fix particles glitching when loading saves.
|
2022-12-11 00:44:51 +01:00 |
|
|
|
70181c26e3
|
Fix the fix.
|
2022-12-11 00:31:21 +01:00 |
|
|
|
caa1a07e25
|
Fix VERY WRONG math.
|
2022-12-11 00:21:36 +01:00 |
|
|
|
3fd551d865
|
Fix viewangles not interpolating. Reduce jump bump.
|
2022-12-10 23:17:48 +01:00 |
|
|
|
bdafd4f959
|
Slight view bump tweak on landing.
|
2022-12-10 22:48:48 +01:00 |
|
|
|
133cd382cc
|
A couple others.
|
2022-12-10 22:31:50 +01:00 |
|
|
|
102564c3a9
|
Oops, missed this one.
|
2022-12-10 22:26:48 +01:00 |
|
|
|
80fb76c000
|
ViewAngles + ViewPos awareness in various places.
|
2022-12-10 22:17:06 +01:00 |
|
|
|
a632c8edf7
|
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
|
2022-12-08 20:06:41 +01:00 |
|
|
|
dc2e3d0a55
|
Fix Eviscerator chunks passing through solids.
|
2022-12-08 14:42:13 +01:00 |
|
|
|
64a748541e
|
Fix typo resulting in inconsistent 3D floor boundaries on minimap.
|
2022-12-08 00:28:03 +01:00 |
|
|
|
f738abc942
|
Unclutter root folder.
|
2022-12-07 23:22:10 +01:00 |
|
|
|
01f0f70a27
|
Fix incorrect math in CalcYBeam.
|
2022-12-06 21:34:42 +01:00 |
|
|
|
d3251897db
|
Fix typo in CalcYBeam.
|
2022-12-06 21:27:50 +01:00 |
|
|
|
82a2da541e
|
Removed accidentally left over debug print.
|
2022-12-06 19:46:11 +01:00 |
|
|
|
476d48391f
|
Fix brutal doom "boot smearer" actors dropping golden shells.
|
2022-12-06 19:37:40 +01:00 |
|
|
|
57327fa8f6
|
Patch IsActorPlayingSound calls until next GZDoom update.
|
2022-12-06 18:47:26 +01:00 |
|
|
|
10b77ae9ad
|
Reduce inertial weapon bob.
|
2022-12-06 11:53:51 +01:00 |
|
|
|
eabd26d5bb
|
Small Puntzer Gamma correction.
|
2022-12-06 00:29:36 +01:00 |
|
|
|
46bfd84a0c
|
Use SendInterfaceEvent for weapon firemode tags.
|
2022-12-06 00:20:17 +01:00 |
|
|
|
48b364cbce
|
Tiny oopsfixes.
|
2022-12-05 18:20:42 +01:00 |
|
|
|
02dd50101e
|
Use CORRECTPIXELSTRETCH where needed.
|
2022-12-05 14:50:16 +01:00 |
|
|
|
7be1793900
|
Switch all particle spawns to level.SpawnParticle().
|
2022-12-05 14:13:47 +01:00 |
|
|
|
375d28ae41
|
I swear I'm not dyslexic.
|
2022-12-05 09:53:37 +01:00 |
|
|
|
8e952f412f
|
4.10 support update (unfinished and untested).
|
2022-12-05 02:10:56 +01:00 |
|
|
|
eb624f15e3
|
Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
|
2022-12-03 15:05:09 +01:00 |
|
|
|
b33e85c1ef
|
Potentially fix some missing notification strings.
|
2022-12-01 10:20:49 +01:00 |
|
|
|
e5cb2700f0
|
Fix cloaked face not cropping in hud.
|
2022-12-01 09:47:27 +01:00 |
|
|
|
cf227e3a77
|
More "attention to detail" in weapon pickup models.
|
2022-11-30 20:22:29 +01:00 |
|
|
|
6ce0c7b312
|
Slight run/sprint speed tweaks.
|
2022-11-29 20:28:54 +01:00 |
|
|
|
3373a53a21
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
|
|
f12ee1735c
|
Fix facelight height not updating.
|
2022-11-28 21:05:29 +01:00 |
|
|
|
9ce5ee591f
|
Fix very wrong™ fract() implementation.
|
2022-11-28 17:54:45 +01:00 |
|
|
|
537ae7b265
|
The environment mapping madness continues.
|
2022-11-28 13:51:17 +01:00 |
|
|
|
bcc1f22153
|
Tiny insignificant change.
|
2022-11-28 00:35:00 +01:00 |
|
|
|
4762e67fe7
|
Fix ceiling blood flickering
|
2022-11-26 22:13:48 +01:00 |
|