Commit graph

466 commits

Author SHA1 Message Date
82053dfd15 Love Signals CD collectible added. 2020-12-16 00:44:30 +01:00
1f649790dd Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
6068047fe8 Fix typo in SUSAN lore entry.
Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
ad2a96b676 Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
c5051ea905 Updated patron list again aaaa 2020-12-13 13:57:15 +01:00
e1a3a56747 Updated patron listing, thank you ;_; 2020-12-13 13:49:39 +01:00
1cf1e78df5 Fix rare crash where HudTick can somehow be called without an Owner. 2020-12-12 00:15:07 +01:00
7e3e78b209 Fixed item lists having scrollbars when they shouldn't.
Removed Wallbuster reload timer debug cvar (not needed).
Removed CBT easter egg.
Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
2020-12-11 22:51:47 +01:00
b39e1613e0 Additional prep work for item gestures. 2020-12-11 21:59:04 +01:00
1ed441a0ef Gesture "weapon" fixups, to prepare for collectibles.
Split quick grenade into a separate model.
2020-12-11 17:49:22 +01:00
62972e3318 Only show mission briefings on "known" maps.
Fix calculation of travel distance.
Small refactor of how tabs are handled in the menu.
2020-12-11 13:25:44 +01:00
7a474bee14 Adjust combat tracker behaviour. 2020-12-09 11:15:17 +01:00
1dd53549f9 Remove calls to ApplyDamageFactors in SWWMArmor, they are unnecessary. 2020-12-09 10:55:42 +01:00
f67849d04f Mission briefings now update with each cluster/episode.
Mission log can show multiple entries (scrollable).
Changed quit messages (Icarus already played Hexmas).
2020-12-08 17:41:11 +01:00
793e75a7ed Try to fix player bumping into random things that shouldn't be collidable.
Frantic attempt at preventing desyncs by adding "FloatBobPhase 0" to a lot of actors.
Boss brains count towards kills (prevents players from getting an "all kills" bonus without having actually beaten the boss proper).
2020-12-06 01:43:50 +01:00
9b0c3cc8d0 Add option to silence music on map clear.
Add music to Kinsie's Test Map.
2020-12-05 21:57:50 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
28eb322504 Add milk breads model.
Fix scaling of some collectibles.
Add some sounds that might be used somewhere?
2020-12-04 17:56:25 +01:00
90ca4e4838 Golden shells won't spawn if players have a full supply.
Tweak ammo max amounts.
Embiggener max amount halved back to 8.
Embiggeners now increase ammo capacity by a factor relative to BackpackMaxAmount, rather than a fixed increase.
Credits now show the mod's alt title (UnSX Gaiden: Demolitionist).
Added compatibility tweaks to Okuplok and Holy Hell Revealed.
2020-12-04 13:19:43 +01:00
b8fba1f39e Don't mind me. 2020-12-02 23:29:56 +01:00
578812f736 Add new patron. 2020-12-01 10:47:24 +01:00
73c4463b90 Fix: mp version check also handles missing data.
Fix: right click in trading windows sent the incorrect menu key (Back instead of Clear).
2020-11-30 13:11:27 +01:00
865c06b1fd Add multiplayer version conflict detection.
Add debug command to dump mod's RNG (may help track down desyncs).
2020-11-30 11:58:41 +01:00
5ea5cb35fc Add strictness options for untouchable bonus handling.
Fix order of operations making first untouchable kill not have a bonus.
2020-11-29 21:25:40 +01:00
50e32a0a5b Fix Dual Explodium Guns not playing third person spin animation. 2020-11-29 11:06:48 +01:00
004baa4965 Add extra frames to Hellblazer reload, to make it feel more natural. 2020-11-29 10:58:52 +01:00
d0ec1c893e Fix target healthbar boss detection 2020-11-28 23:36:34 +01:00
e415c621e5 Rebalance Archangelus.
Fix healthbars lagging behind when monster health is enhanced on spawn.
2020-11-28 22:14:35 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
4acd02d7b5 Tweak cell replacement pool.
Fix incorrect condition for lore entry replacement.
Add extra model notes for post-release.
2020-11-27 14:23:13 +01:00
30682bf369 Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
Polysort pass on some models.
Fix a broken color escape in the Akari Project lore entry.
2020-11-27 13:11:29 +01:00
eec414baa1 Hacky workaround for "spare eating" store bug.
Health/Armor nuggets can now be bought in bulk (increments of 5 up to 20).
Armor nuggets give 1 armor point per pickup again (sorry, people who constantly stocked up on them like mad).
Add CVars needed for achievements, just more preparation for the next update.
2020-11-27 11:56:48 +01:00
7489a58e78 Cycling intermission tips and art with reload/zoom. More tips. 2020-11-25 23:03:56 +01:00
4b0ed5fe36 Add option for selectively hiding healthbars. 2020-11-25 18:08:35 +01:00
5ea8f8018d Remove first person smoke effects from Pusher. 2020-11-23 16:36:53 +01:00
c7472d35c8 Removed Russian translation. 2020-11-22 16:21:34 +01:00
8f8ec3b344 Fix height transfers being unconditionally treated as underwater. 2020-11-20 22:14:37 +01:00
828271ac2f More collectible model work:
- Finished Peach Juice texture.
- Demo Plush added.
- Semi-finished Akari Project / Kirin Manga textures.
2020-11-20 21:20:26 +01:00
ca7046311c Add height check for Chancebox usage. 2020-11-20 14:08:00 +01:00
2b28154f20 Fix swwm_camhud being used in reverse. 2020-11-20 13:43:03 +01:00
8f301dc704 Fix Hellblazer glass becoming solid when cloaked. 2020-11-20 10:13:46 +01:00
77386c10af HUD stuff adjustments 2020-11-20 09:25:53 +01:00
9aa636aed5 Add balance option to give all noise alerts infinite range.
Should fix issues with vanilla-style teleport closets that store enemies out of bounds the middle of god-knows-where.
2020-11-19 21:33:06 +01:00
ff8101f30e Hide voicepack selector if only one voice is available.
Alternate back button.
2020-11-17 13:11:44 +01:00
fbb0e02eb0 More adjustments to gold shell drop chance. 2020-11-16 14:31:06 +01:00
f035566d7d Weight gold shell drop chance based on monster count.
Gold shells don't spawn sparks unless they're visible.
2020-11-16 13:53:21 +01:00
7c41dd9725 Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break)
Added a couple more tips.
Added some spooktober compatibility text replacements, just for lil' consistency. (can't replace the SECRET01 hudmessages, unfortunately)
2020-11-15 18:09:26 +01:00
bbf5b73bce Reattach headpats to revived actors.
Don't use small splashes for footsteps, they'll sound weird in hexen.
Add howling to various things.
2020-11-14 12:23:48 +01:00
b8ef35535e Attempt(?) to fix the library duplication bug. 2020-11-13 01:08:44 +01:00