24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
67a899aaa9
Fix crosshair drawing for scoped weapons.
2022-11-11 00:08:54 +01:00
db4f6e317f
Use meta variables where needed.
2022-11-08 13:01:16 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
...
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
098cc0ef89
Allow mappers to flag sectors as bustable/unbustable.
2022-10-30 22:39:32 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
...
- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
635c736080
Add cooldown for wall busting oneliner.
2022-10-24 20:33:17 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
008ccd7bd4
Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
...
This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
b2d919b487
Fix Silver Bullet shockwaves when tracing through walls.
2022-10-12 14:49:38 +02:00
1f43d3ad06
Restore old Wallbuster multi-trace reduction behavior.
...
Turns out the performance hit is abysmal otherwise.
2022-10-12 00:04:27 +02:00
af912d11d7
Fix incorrect state jumps in Hellblazer altfire.
2022-10-11 23:39:49 +02:00
2f5704c5df
Slightly increase buckshot damage per pellet so it's closer to vanilla.
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Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e
Revert "Remove ZPolyobject due to licensing concerns."
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This reverts commit f134375f7e .
Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
5841f32b57
Tweak Eviscerator chunk damage (again).
2022-10-08 12:56:40 +02:00
3aa7dd3318
Hellblazer was accidentally made too OP.
2022-10-08 12:52:07 +02:00
677154f529
Fix missing Hellblazer melee.
2022-10-08 10:04:22 +02:00
44f36f8961
GLDEFS tweaks and cleanup.
2022-10-08 02:05:20 +02:00
c0dccaf870
Reimplement Hellblazer. Everything's working again.
2022-10-08 01:51:06 +02:00
62d10ed11c
Remove fat chodes, Silver Bullet reimplemented.
2022-10-07 20:13:10 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
f134375f7e
Remove ZPolyobject due to licensing concerns.
2022-10-07 00:55:20 +02:00
e8181b9efc
Initialize weapon BEFORE checking for auto-switch.
2022-10-05 17:10:23 +02:00
89737cc2e9
Archdemon lore.
2022-10-05 15:58:17 +02:00
dbd887e8db
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
e571fccc4d
Mortal Rifle fully implemented (oh my).
2022-09-28 21:00:24 +02:00
2010962b03
Fix a small melee use oversight.
2022-09-27 21:46:09 +02:00
ed5f382ff9
Disappearing crosshair bug fixed.
2022-09-27 21:43:05 +02:00
088928ce06
Ensure pain elementals don't spawn lost souls when killed by ynykron.
2022-09-27 16:46:04 +02:00
5d60329642
Spreadgun shouldn't be autoselected with a golden shell chambered.
2022-09-26 17:33:40 +02:00
6aedf3e902
Explodium Guns should always reload simultaneously.
...
Previously this was done "by priority" back when the reload animation
required both hands, but now there's no need for that.
2022-09-26 17:30:54 +02:00
5d443cf33c
Tweak various interpolators.
2022-09-26 15:15:11 +02:00
aa3343c568
Some precise crosshair fixes.
2022-09-24 22:12:12 +02:00
84fb9c036f
Decouple precise crosshairs from weapons. 100% smoother now.
2022-09-24 21:33:48 +02:00
ccf8226f9e
bInitialized was being set to FALSE instead of true on weapon pickup.
2022-09-23 22:27:45 +02:00
f535873e0b
Fix Spreadgun and Wallbuster not autoswitching on first pickup.
2022-09-20 11:28:10 +02:00
6fef4692b6
Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked).
2022-09-19 13:12:06 +02:00
8f04064672
Mortal Rifle cluster shot mode implemented.
2022-09-18 12:56:05 +02:00
502f9fc495
Adjust terrain splash alert radius.
2022-09-17 20:47:17 +02:00
1b74e6b84d
Restore Deep Impact charge numbers in HUD.
2022-09-16 20:23:43 +02:00
e023f70124
Delay dialogues until map title text disappears.
2022-09-16 16:54:05 +02:00
468aa2ce51
Screwups I missed.
2022-09-16 11:34:41 +02:00
434e42a482
Some code cleanup + precache sounds for dlc weapons.
2022-09-16 11:30:31 +02:00
dda1c7f072
A tiny fix for decals from bouncing projectiles.
2022-09-15 14:05:21 +02:00
2c0c1df7f3
Mortal Rifle grenades now implemented.
2022-09-14 19:25:48 +02:00
639999de8b
More Mortal Rifle progress. Precision Shot partially implemented.
2022-09-13 21:25:06 +02:00